![]() |
Hi
I forget uploading BW version (interior). http://www.subsim.com/radioroom/showthread.php?t=171658 http://www.mediafire.com/?2tu8p6nod54bela Bye !! |
thank you naights :up:
|
Looks great! :up:
|
Quote:
Edited black input, because at nights was very dark. North sea, at night with fog. Depth under keel (150m) Sub depth (25m) http://i1236.photobucket.com/albums/...ts/night-1.jpg http://i1236.photobucket.com/albums/...hts/night2.jpg Bye !! |
Quote:
http://i714.photobucket.com/albums/w...U32_Diving.jpg Look also at 5:09minute -> 5:30minute => http://www.youtube.com/watch?v=YV5VDyBfIbA In the photos the underwater-visibility is ca. 3 - 6 m and not 3 - 6 km as in other mods. So reduced visibility under water is more claustrophobic and ... also more realistic. |
Awesome!:up:
|
Hi:
SCOPE SKIN I want to share a skin that I did some time ago, its for periscope and only covers the external appearance, the problem is that have some problems that need to be fixed (test it and if you are familiar with the game periscope you will notice them easy) The skin is "playable" but if anyone really likes it and wants to spend some time fixing my work, is freely to do and share. :know: The skin looks like this with manos scope and TDW interface. http://img714.imageshack.us/img714/8163/periscopeb.jpg Download: http://www.mediafire.com/?op5714vc01j8thz UNDERWATER MOD This is my underwater mod that attempts to match better my interior mod with Dynamic Environment (you need to install first that mod) - Underwater visibility is VERY reduced. - Underwater is MUCH darker. - Underwater is MUCH blurry. - Underwater movement effect is little bigger. - Added more impurities. - Replaced water streak with custom ones. Because the reduced visibility (if you go very deep with the external camera) this mod have Underwater 3d cloud issue: The reason this is happening is because the only way the reduce visibility underwater is to reduce the actual draw distance. By reducing the draw distance you get the unfortunate result of being able to see a little bit of the cloud that is being rendered beyond the now reduced clipping plane underwater. The only sure fix atm is to increase underwater draw distance close to vanilla levels or disabling 3D clouds. More info by AZ: http://www.subsim.com/radioroom/show...=166080&page=2 Download http://www.mediafire.com/?gn5w1a1tit85rsn I recommend installing AilBubbles by Ailantd: http://www.subsim.com/radioroom/showthread.php?t=167445 Bye !! |
It's solid mod. I love the way the crew looks. They have this glossy-pale skins that just looks like they rarely see the light of the day.:rock:
Oh, and I dig the Black and White movie filter. I wish we had this for SH3. Great work. Keep it up#! |
I am so glad that someone finally reworked "light and bright" underwater in SH5:up:
... but I am afraid that this is too much:hmmm: Game is game... so balance between fun (gameply) and realism should always be preserved. I hope to see some "moderate" version of your underwater mod...:o |
How did I miss this one :hmmm:
Thanks :salute: |
You said I can change the torpedo texture in the torpedo room, how do I do that?
|
Quote:
If you want to use other torpedo textures (from other mod) with my interior mod, the files to replace are: torpedo_body.dds torpedo_body_02.dds torpedo_head.dds Bye !! |
Hi:
Doing new optional grey interior with more lighting than the previous one, for now this is how it looks. http://www.mediafire.com/convkey/0cd...e2br4gi94g.jpg http://www.mediafire.com/convkey/062...77rg2gw74g.jpg http://www.mediafire.com/convkey/d84...n1bucpwy4g.jpg http://www.mediafire.com/convkey/c74...cdjuusbh4g.jpg http://www.mediafire.com/convkey/de7...l57sca8f4g.jpg Naights |
I like the look of that :yeah:
|
All times are GMT -5. The time now is 04:07 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.