SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Subsim Video: New Manual TDC Video in HD (2/13/10) (https://www.subsim.com/radioroom/showthread.php?t=161794)

Webster 02-14-10 10:41 PM

i think everyone has made valid points to ponder

makman94 02-14-10 10:48 PM

Quote:

Originally Posted by Webster (Post 1268242)
i think everyone has made valid points to ponder

i think so too,Webster

Bubblehead1980 02-15-10 01:30 AM

kinda liked it but still have big reservations, looks very arcadish.Lifebars, to the target lock/unlock appearing in scope when cursor is on a ship.Prob doesnt matter for me anyway bc of the DRM.The torpedo impact was nice.I am tired of the devs recycling same old sounds.They should take a q from modders and use different sounds for the scopes moving up and down and torpedos leaving the tubes etc ah well:down::06:

V.C. Sniper 02-15-10 05:07 AM

i wished they had made the geyser from the torpedo detonation and torpedo bubble trail a bit more like the ones in pt boats knights of the sea, but its the same old effects since silent hunter 3 (i think the bubble trail from silent hunter 3 is more authentic lookking than the one in silent hunter 4).

sweln 02-15-10 05:16 AM

Yes the FX are better than in previous Silent Hunters, still IMO they are not as good as what should be done.

Watch the explosion effects in Lost Planet 2 (same in Lost Planet 1, already a few yesrs old) :
http://www.gametrailers.com/video/captivate-09-lost-planet/48627

What is interresting is that the explosions are more realistic in that game because :

You feel the heat and intensity.
The explosion blinds the screen (with blur and color tone).

ReFaN 02-15-10 06:05 AM

the guy who calls out contacts sound so much like otto kretschmer too me :X

TH0R 02-15-10 07:19 AM

Quote:

Originally Posted by karamazovnew (Post 1267978)
That's the TDC I've been waiting for... amazing job ubi. Not only do you see updated AOB while moving the scope, you no longer need to click on dials to move them :yeah: AWESOME!
Now if only we can put in a 3d AOBF with a horizontal stadimeter and we're set for manual targeting heaven :rock:

That and the manual mast height input, and it would be manual targeting heaven as you say. :)

I very much like how this updated AOB with the scope works. If I am not mistaking, a step towards realism here.

John Channing 02-15-10 08:14 AM

Quote:

Originally Posted by makman94 (Post 1268130)
take it easy Martes....you are getting rude ! i am only expressing my opinion ,that has nothing to do with anyone PERSONALLY of the devs ! that is my thought ok ? and ,for me, i don't see that they worked hard for that tdc....
sorry , but this is what i see

ps: about the insults: i don't think that i insult anyone of the devs by saying that this job is 'fast' made but what is making sense to me is that you ...

Fair point, however...

It may be a language or cultural thing but saying someone is "lazy" is an insult. It's not the way we talk here, even amongst 'ourselves'.

JCC

McBeck 02-15-10 08:27 AM

Quote:

Originally Posted by John Channing (Post 1268416)
Fair point, however...

It may be a language or cultural thing but saying someone is "lazy" is an insult. It's not the way we talk here, even amongst 'ourselves'.

JCC

And concidering a few of us have met the devs in person, saying the devs are lazy is like saying a friends of ours is lazy.
They have worked hard to make the best with what they had. I dont doubt that!

Apos 02-15-10 08:40 AM

Quote:

Originally Posted by Bubblehead1980 (Post 1268292)
kinda liked it but still have big reservations, looks very arcadish.Lifebars, to the target lock/unlock appearing in scope when cursor is on a ship.Prob doesnt matter for me anyway bc of the DRM.The torpedo impact was nice.I am tired of the devs recycling same old sounds.They should take a q from modders and use different sounds for the scopes moving up and down and torpedos leaving the tubes etc ah well:down::06:

Lifebars are optional and can be turned off.

DedEye 02-15-10 09:05 AM

Will I be able to use the "fast 90" method (or derivative thereof) of attack? One of the things I liked about the uboat's TDC is if I have target speed and heading I can point and shoot at any ship in a convoy using one of these methods.

Given what appears to be a relatively short development time, I remain concerned about bugs. Both SH3 and 4 (along with uboat missions) had way too many; and some real immersion killers too.

Gonna wait.....

Lanzfeld 02-15-10 09:17 AM

Quote:

Originally Posted by DedEye (Post 1268450)
Given what appears to be a relatively short development time, I remain concerned about bugs. Both SH3 and 4 (along with uboat missions) had way too many; and some real immersion killers too.

Gonna wait.....

I dont think I am going out on a limb if I say that yes there will be bugs and yes some of them will be immersion killers.:know::know::know:

martes86 02-15-10 09:19 AM

Quote:

Originally Posted by makman94 (Post 1268130)
take it easy Martes....you are getting rude ! i am only expressing my opinion ,that has nothing to do with anyone PERSONALLY of the devs ! that is my thought ok ? and ,for me, i don't see that they worked hard for that tdc....
sorry , but this is what i see

ps: about the insults: i don't think that i insult anyone of the devs by saying that this job is 'fast' made but what is making sense to me is that you ,also, don't know me but this didn't 'block' you to insult me
bottom line is that i have to say my opinion only when i like something at sh series ?

I've already replied your PM, but I want things to be clear, that I've never made any insults or threats, however agitated I might have looked. The posts below show quite clearly my concerns:


Quote:

Originally Posted by Jerik (Post 1268175)
I suspect Martes's concern is more that you're making broad assertions about their intent without understanding how the development process works. Software programming of any kind is not easy, and I speak from experience. Even very small tasks can take days or weeks to complete; features that seem simple or easy to build may actually have dozens of lines "under the hood", or be very complex in design.

Quote:

Originally Posted by McBeck (Post 1268423)
Quote:

Originally Posted by John Channing (Post 1268416)
Fair point, however...

It may be a language or cultural thing but saying someone is "lazy" is an insult. It's not the way we talk here, even amongst 'ourselves'.

JCC

And concidering a few of us have met the devs in person, saying the devs are lazy is like saying a friends of ours is lazy.
They have worked hard to make the best with what they had. I dont doubt that!

On this last one, for me, a "lazy" person is someone who doesn't want to do something, that prefers to sleep or lay down on a confy couch and watch TV all day. That is both a flaw of character and an insult, when such is not true. And in someone who works on this field, it'd be a rather unprofessional behaviour. And since I am a developer myself, I took offense to that.
Anyways, I'll quote myself on this one:

Quote:

[...] I just stated that a moderator should take action against the kind statements like you just made.
Second, you don't know the devs either, and yet you say they're lazy!! Come on, you're just telling me why am I mad at you without knowing you, but you don't know the Devs and are bold enough to say they're lazy. I consider that an insult. By saying they're lazy, you're stating that they're crappy professionals, that don't want to do their job right. I'm a Developer too (not an SH5 developer though... [I wish I was :D ]), so I can't avoid taking offense from people who, without knowing anything, say these professionals are lazy.

I'm not against constructive criticism, I actually support it... but I won't support people saying the Devs are lazy, and some other stuff that's also nonsense. That is just out of line, and it's insulting for any professional of the branch, not just the SH5 Devs.
I think that says about everything. And I hope it clears this up. :DL

hachiman 02-15-10 02:01 PM

1) How come he still hit with such a messed up AoB?

2) Will the crew speak German in the game?

Thanx

karamazovnew 02-15-10 02:18 PM

1). the AOB is not messed up. AOB's are symmetrical to the torpedo track. In other words, if the torpedo track angle is 90 degrees, the gyro will be the same if a ship is closing at 60 degrees port AOB OR moving away at 120 degrees port AOB. You can test this in SH3 and SH4 too.

Plus, as you can see, the range is very small, 600m. He could've put any AOB between 30 and 150, it wouldn't have made much of a difference.

2) yes, you can choose either english or german voices


All times are GMT -5. The time now is 07:57 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.