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I think it was SH3 Commander that added in various bits of war news whilst loading up a new patrol. News that would be updated as the war progressed.
I'd love to see this kind of thing natively in SH5, but expanded to include not only war news, but intelligence reports and so on. For example, what does command know about enemy sonar, shipping movements (particularly of captial ships), development of the Leigh Light and the Hedgehog? I wouldn't want all of the information to be necessarily correct, but it should represent what the Germans thought was correct at the time. If such information was updated by the game on a regular basis, but only updated for you the captain once you hit a friendly port, it could be a really neat feature, and would give me something to read on those long patrols. |
Hello Guys,
I aggree absolutely with the list left by jdski. I also like the idea in SH-4 where static updates on convoys were given with a time, and position fixed on the map. This brings me to the sextant for use in navigation, good idea I think, and instead of knowing your exact location on the map at every moment, at least please consider the same static position at the time the position is taken, or an option to do this yourself, or the navigation officer. As for the other ideas listed, I see some very nice ones. I especially like the voice command engine to give orders for at least simple commands, depth, heading, speed, or even complexed orders if possible. In any case I hope we all get something that we can say is WORTH IT. A replay in 3d that works would be nice too. See you Guys on the bottom, lol.....I will be waiting there. |
By the way Annatar, I don't know if you will like this, but you might try what I do. On youtube, I find old music and some news cast, and play this in the background while running SH4. It is not perfect, but it helps to pass the time. This is an example. http://www.youtube.com/watch?v=KqlKV...9EA2C4&index=5 , good luck.
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If you want to save all that music (to put in your gramophone) there's a utility called streamripper, google for it. All free. |
Depth charges that will spoil the enemy hydrophones for a time after detonation.
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The one thing I realy want to have, are wolfpacs. Realistic IA-controlled wolfpacs. Because this is what tactics where about at this time for the U-boats, with everything you need for that. radio-chatter and coordination from BDU
Graphics and first person view is only eyecandy for some houres, but realistic U-boatwarefare is a requirement for enyoing gameplay that will last for month. Greets Indy |
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i would imagine its us in the sub who would have our hearing dulled by depth charges and not the destroyers sonar guy |
Think it's all the turbulence in the water that affects the hydrophones. :hmmm:
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A little suggestion.
Please add the snow and floating ice fields in Arctic. http://www.csp.navy.mil/asl/ScrapBoo...Harder1959.jpg |
I just have to say this out of all seriousness, my wish is that they base SH5 on SH3, the whole feel to SH3 is much better than 4 IMO!:DL This is a real concern to me!:oops:
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I remember this game on the SNES called P.T.O. (still a great game imho). Long story short, you could throw a banquet to reduce crew fatique while at sea. Maybe something similar could be implemented, to bolster morale after a failed attack or ordering a few too many overcharges.
Offcourse with restrictions; supplies need to be sufficient/max time at sea is reduced, and the boat will be stationary/minimally effective during the celebrations. Doesn't have to be a banquet or celebration, the idea is for some special event to boost or recover morale. |
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1. Moddablity
2.More human-like ai(i.e ships,subs, planes, ect) so when you hit an enemy ship in a convoy the convoy doesn't auto-zigzag. 3.Seperate engine control 4.The surrender option 5.AI subs/ wolfpacks that shoot torpedos 6.Hiding on the seafloor without taking large amounts of damage 7.Realistic ASW tech based on date/month/year. 8.Random malfuctions 9.Random dud torpedos,depth charges, shells, bombs 10.No "jet powered" ships 11.Rescue ship/sub, pilots and take prisoners 12.Capture enemy ships as prizes 13.Stop and inspect ships cargo 14.Radio? 15.Realistic radio messages/abilty to edit outgoing radio messages from UI sub 16.Realistic navagation charts/navgation 17.Customizable sub skins/flags 18.Playable minelaying subs 19.Real weather based off of season 20.Be able to edit patrol logs/captians log 21. No more reown points, players should be offered new weapons/systems or have the option to pick said weapon/system aka pimp my sub! 22.If the player sinks a ship like the HMS Hood before it was sunk in R/L it stays sunk 23.Walk around the port, go to big cities, go on leave 24.Mail List based on order of inportance. |
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