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-   -   SH5 Wishlist (https://www.subsim.com/radioroom/showthread.php?t=155271)

IanC 09-04-09 10:58 PM

Quote:

Originally Posted by WEBSTER (Post 1165969)
ubisoft devs have answered this complaint before and unfortunately its done on purpose even though they wish they didnt have to.

its because of copywrite issues with the map makers so to avoid lawsuits the "have to" alter the map slightly, and in some cases not so slightly, so as to be different enough from the real maps to avoid lawsuits over it.

they understand we want true real maps and they do too but because they would be sued they have their hands tied on this issue.

because of this the only way to get true accurate realistic maps is from a mod

Eh, who's going to sue them, Admiral Donitz?

Annatar 09-04-09 11:47 PM

I think it was SH3 Commander that added in various bits of war news whilst loading up a new patrol. News that would be updated as the war progressed.

I'd love to see this kind of thing natively in SH5, but expanded to include not only war news, but intelligence reports and so on. For example, what does command know about enemy sonar, shipping movements (particularly of captial ships), development of the Leigh Light and the Hedgehog?
I wouldn't want all of the information to be necessarily correct, but it should represent what the Germans thought was correct at the time.

If such information was updated by the game on a regular basis, but only updated for you the captain once you hit a friendly port, it could be a really neat feature, and would give me something to read on those long patrols.

Don_D_Dwain 09-05-09 02:49 AM

Hello Guys,
I aggree absolutely with the list left by jdski. I also like the idea in SH-4 where static updates on convoys were given with a time, and position fixed on the map. This brings me to the sextant for use in navigation, good idea I think, and instead of knowing your exact location on the map at every moment, at least please consider the same static position at the time the position is taken, or an option to do this yourself, or the navigation officer. As for the other ideas listed, I see some very nice ones. I especially like the voice command engine to give orders for at least simple commands, depth, heading, speed, or even complexed orders if possible. In any case I hope we all get something that we can say is WORTH IT. A replay in 3d that works would be nice too. See you Guys on the bottom, lol.....I will be waiting there.

Don_D_Dwain 09-05-09 02:55 AM

By the way Annatar, I don't know if you will like this, but you might try what I do. On youtube, I find old music and some news cast, and play this in the background while running SH4. It is not perfect, but it helps to pass the time. This is an example. http://www.youtube.com/watch?v=KqlKV...9EA2C4&index=5 , good luck.

IanC 09-05-09 05:58 AM

Quote:

Originally Posted by Don_D_Dwain (Post 1166526)
By the way Annatar, I don't know if you will like this, but you might try what I do. On youtube, I find old music and some news cast, and play this in the background while running SH4. It is not perfect, but it helps to pass the time. This is an example. http://www.youtube.com/watch?v=KqlKV...9EA2C4&index=5 , good luck.

Or just go to shoutcast.com (you'll need winamp), type 30's or 40's and you'll get free radio stations that play nothing but that type of music. 24/7

If you want to save all that music (to put in your gramophone) there's a utility called streamripper, google for it. All free.

mookiemookie 09-05-09 07:57 AM

Depth charges that will spoil the enemy hydrophones for a time after detonation.

Indy676 09-05-09 03:06 PM

The one thing I realy want to have, are wolfpacs. Realistic IA-controlled wolfpacs. Because this is what tactics where about at this time for the U-boats, with everything you need for that. radio-chatter and coordination from BDU
Graphics and first person view is only eyecandy for some houres, but realistic U-boatwarefare is a requirement for enyoing gameplay that will last for month.
Greets Indy

Webster 09-05-09 04:59 PM

Quote:

Originally Posted by mookiemookie (Post 1166632)
Depth charges that will spoil the enemy hydrophones for a time after detonation.

well since they know they are dropping charges wouldnt they turn down or turn off sonar or remove headphones to avoid having sonar mans hearing to be effected?

i would imagine its us in the sub who would have our hearing dulled by depth charges and not the destroyers sonar guy

Arclight 09-05-09 06:24 PM

Think it's all the turbulence in the water that affects the hydrophones. :hmmm:

SubV 09-05-09 07:28 PM

A little suggestion.

Please add the snow and floating ice fields in Arctic.

http://www.csp.navy.mil/asl/ScrapBoo...Harder1959.jpg

Reece 09-05-09 07:49 PM

I just have to say this out of all seriousness, my wish is that they base SH5 on SH3, the whole feel to SH3 is much better than 4 IMO!:DL This is a real concern to me!:oops:

mookiemookie 09-05-09 07:52 PM

Quote:

Originally Posted by Arclight (Post 1166969)
Think it's all the turbulence in the water that affects the hydrophones. :hmmm:

That's what I've heard. :yep:

Arclight 09-05-09 09:02 PM

I remember this game on the SNES called P.T.O. (still a great game imho). Long story short, you could throw a banquet to reduce crew fatique while at sea. Maybe something similar could be implemented, to bolster morale after a failed attack or ordering a few too many overcharges.

Offcourse with restrictions; supplies need to be sufficient/max time at sea is reduced, and the boat will be stationary/minimally effective during the celebrations.

Doesn't have to be a banquet or celebration, the idea is for some special event to boost or recover morale.

mookiemookie 09-05-09 10:44 PM

Quote:

Originally Posted by Arclight (Post 1167035)
I remember this game on the SNES called P.T.O. (still a great game imho). Long story short, you could throw a banquet to reduce crew fatique while at sea. Maybe something similar could be implemented, to bolster morale after a failed attack or ordering a few too many overcharges.

Offcourse with restrictions; supplies need to be sufficient/max time at sea is reduced, and the boat will be stationary/minimally effective during the celebrations.

Doesn't have to be a banquet or celebration, the idea is for some special event to boost or recover morale.

Splice the main brace! :arrgh!:

Kptlt. Neuerburg 09-05-09 11:37 PM

1. Moddablity
2.More human-like ai(i.e ships,subs, planes, ect) so when you hit an enemy ship in a convoy the convoy doesn't auto-zigzag.
3.Seperate engine control
4.The surrender option
5.AI subs/ wolfpacks that shoot torpedos
6.Hiding on the seafloor without taking large amounts of damage
7.Realistic ASW tech based on date/month/year.
8.Random malfuctions
9.Random dud torpedos,depth charges, shells, bombs
10.No "jet powered" ships
11.Rescue ship/sub, pilots and take prisoners
12.Capture enemy ships as prizes
13.Stop and inspect ships cargo
14.Radio?
15.Realistic radio messages/abilty to edit outgoing radio messages from UI sub
16.Realistic navagation charts/navgation
17.Customizable sub skins/flags
18.Playable minelaying subs
19.Real weather based off of season
20.Be able to edit patrol logs/captians log
21. No more reown points, players should be offered new weapons/systems or have the option to pick said weapon/system aka pimp my sub!
22.If the player sinks a ship like the HMS Hood before it was sunk in R/L it stays sunk
23.Walk around the port, go to big cities, go on leave
24.Mail
List based on order of inportance.


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