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File Name: 100_FalloftheRisingSun_Ultimate_v1.8 (1.86 GB) Download
Author: FotRSU Mod Team (Uploaded by FotRSU Mod Team)
Date Added: 02-17-20
Downloads: 30668
Grade: A
Description
Anyone having issues downloading the mod, please read the top of the page, below the site banner and menu, where it says
If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser. Try turning off the ad-blocker or whitelisting www.subsim.com in your ad-blocker extension or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.


Do NOT click the button!!!
 




Announcing 17th July, 2022 (USA)
Downloads at 22987 at time of update
100_FalloftheRisingSun_Ultimate_Edition_v1.8

This mod is for SH4 v1.5 with U-Boat Missions only (aka: Gold Edition)
Note:This mod is NOT compatible with previous versions of itself

+++++++++++++++++++++++++++++++++
The small patch to add proper functionality to the APR-1 Radar Warning Receiver is now part of the mod
+++++++++++++++++++++++++++++++++
However, we have managed to get a patch file put together for v1.8, and coordinated with the next Nippon Maru release, v1.9:

101_FotRSUv18_FixPak

Nippon Maru v1.9 is out and compatible with the Patched FotRSU v1.8


==================================================
Be aware that the structure in the Support folder of the mod has changed a bit again. Most links are now to pdf files and there are some additions thoughout the structure. If you use Adobe Acrobat Reader, you can set it to open each file in a separate tab. If you do not have the Reader app, the links will want to open your web browser. YMMV.
==================================================
FotRSU DISCUSSION THREAD


This is another not-so-minor update release and is NOT backward compatible with a Save in the Captain's Office in-base between patrols. You will have to Delete the Save folder and start new careers.

It is preferred that you NOT use any additional mods initially with this release. Additional mods are included in the Extras / AddInModzPak_18 folder and / or download. These have been tested and found to be 93.6% (approximately) compatible. However, make certain you have a fully functional game first with just FotRSU v1.8 mod. This includes with the use of Nippon Maru v1.8 Nihon Kaigun v1.1b, which are fully compatible with v1.8 of FotRSU, as well as vickers03's Fleetboat Interior Officers Quarters mod with the use of an AddIn Patch in the FotRSU MODS folder. Be sure you download his latest version, and stay tuned for more from him.


Add-In Modz Pak has been updated for use with FotRSU v1.8:
AddInModzPak_18



Nippon_Maru_v1.9



Nihon Kaigun v1.2



FI-OQ_FotRSU
But you do have to use the upc patch file included in FotRSU MODS folder


But you do have to use the upc patch file included in FotRSU MODS folder


17/07/2022 @ 18:00

100_FalloftheRisingSun_UltimateEdition_v1.8.7z
Size = 1.86 GB (1,998,411,689 bytes - 1,951,574 kilobytes - 1,905 Megabytes) compressed
- as reported by Windows 10 64x

Algorithm......Hash
-------------------
MD5............D47E1AFF8DD980C1EC75F061C9249461
SHA256.........E01AD6A85508A00082B0924A0E797043ECB 3B88929A5A4BD2EF9EF342BF3B053

-hashfile command completed successfully.
==================================================
Newly updated with more "fixes" of the stuff we broke previously - and then broke again (and again). See the first page of the thread for all of the details: Fall of the Rising Sun Ultimate - Full Release

Do NOT have your Silent Hunter 4 installed in a "Program Files" folder on your computer.

After downloading the mod, the only tool needed is an archive program, and it is recommended that you use 7Zip to extract the mod's 7z file.
 
After 7zip is installed on your computer, you will be able to put the mod in your MODS folder, right-click the 7z file, and choose "7-zip --->" from the Context Menu, and then choose "Extract Here", which will result in a proper mod folder structure - make certain that your folder structure is correct, in that you have a "D:\Games \SH4 \ MODS \ 100 FalloftheRisingSun Ultimate v1.8" folder structure, where "D" equals your hard Drive, "Games" is a folder of your making, "SH4" is your game folder, whatever you name it, and "MODS" is a folder either you or JSGME creates. If you want / need a set of smaller download files, let us know, and we'll post a set for you. Otherwise, be aware that this is roughly a 1.+GB download file. After the extraction, the other tools needed are in the mod's 'root' folder (LAA, and MultiSH4). JSGME is in the Extras folder, as is the 4Gig Patch.


Please read the pdf documentation in the Support folder. There is a "01_FotRSU_Support_TOC.bat" file in the 'root' folder of the mod / game (after activation) that will start the "01_FotRSU_TableOfContents.pdf" file, which contains a list of pdf support info, some of which is very verbose and boring to some, but useful to others... There are ReadMe files that attempt to give justice for the incredible work done by the team and others, also found in the mod Support folders. Be sure and explore the folders below the Support folder for other interesting information and help. The current configuration of the file should ask you to open your browser to view the pdf files if you do not have a reader installed.

Installation pointers:
 
  1. You will initially only need an 'archive' program, such as 7Zip to extract the mod's 7zip file. After that, the other utilities will be in the mod's folder structure, with JSGME found in the "Extras" folder. (see below).
  2. When you attempt to activate FotRSU v1.8 the only safe way to proceed unfortunately, is to not use previous Saved games. Delete the Save folder. The game will re-create that when next starting. This also ensures that all of the mod's files are properly copied over to the new Save folder (generally "C:\Users \UserName \Documents \SH4"), which should result in a proper activation of the mod on top of SH4. (CapnScurvy)
  3. [COLOR=Red]Also, please ensure that your base SH4 files are absolutely stock[/COLOR. Reinstalling from scratch is the gold standard here. Uninstall, completely delete your SH4 Wolves of the Pacific folder and everything in it, then reinstall SH4. (Rockin Robbins)
  4. Do not use the default path that the Ubisoft installer gives you, which is "C:\Program Files..." - you want to alter that install path to NOT be in a Program Files folder. Name a folder yourself, or delete the "\Program Files..." portion from the path, such that you then have "C:\Ubisfoft..." instead.
  5. It is highly recommended that you use JSGME to activate the mod
  6. Be certain to activate a Large Address Aware (LAA) utility on the SH4.exe file. The SH4.exe file has to be write-enabled. The FotRSU mod added on top of the game is quite large in the computer's RAM, and the use of a LAA-type utility is a necessity.

The utility JSGME.exe and links to LAA info and Rockin Robbins CMS are found in the Extras folder. There is a copy of LAA and MultiSH4 in the main folder after FotRSU is activated. Instructions for the utilities are generally found in the mod's Support folder after extraction, in same-named sub-folders. So, activating the mod will put Large Address Aware and MultiSH4 into your Silent Hunter Wolves of the Pacific (whatever you've named it) install directory, but not JSGME, due to the overwriting of itself, which sometimes does not work too well on some computer set-ups. |;^)
  • With some SH4 installs, you will find the files "write-protected", which you have to remove. Press <Ctrl><A> together, which selects All files, then right-click in the selection, and choose "Properties". At a minimum, choose SH4.exe and FileManager.dll to change in the game folder. Then click in the "Read-only" tick box on that "General" tab, and then OK or Apply, choose to do it in the sub-folders and files, and a minute or two later, you are ready for:
  • If using MultiSH4, now is the time to alter your Save folder name with it.
  • Run Large Address Aware, choosing SH4.exe as the file you want to be made Large Address Aware.
  • More detailed instructions can be found by activating the "01_FotRSU_Support_TOC.bat" file in the game's "root" directory
  • Or by double-clicking the "01_FotRSU_TableOfContents.pdf" file in the Support folder, and then using the list in that to choose a pdf to read.

Main Changes In 1.8
 

Main changes in 1.8 which includes v1.2 through 1.7p3 and the preview versions:
  • A new Roster entry for USSR that will display most of the same assets of Russia, but as a neutral, of which Japan and Russia had a non-aggression pact, and Russian ship were found in Japanese waters. Do be careful with target ID...
  • More new units: Black Cat PBY-5a, Ju87 Stuka, BB Richelieu, SS Triton and Zwaardisch AI subs, JP Gyoraitei PT boat, CVE LongIsland (Stunt Double), AuxGunboat, CL Oyodo and the Bonus Narwhal mod, ported to FotRSU courtesy sledgehammer427, Onkel Neal, s7rikeback & propbeanie.
  • Even more delving into the *.eqp and *.sns files for better accuracy for the parts you see on ships & planes, as well as their sensors used against your submarine.
  • An even deeper dive into the inner Node ID numbering of the various parts of the game's binary files, removing conflicts for less issues with loading and Save games, as well as better performance.
  • Another flag update, initiated by the addition of USSR, but involving re-working several aspects of some animations, thanks to s7rikeback.
  • You should now have a "uniform" look to your submarine crew on-deck. All standing watch will now have a head covering for at least 95% of the time. The gun crews should all be without head coverings, other than headphones. We will change this later. You will also see the whole deck crew at all stations now don combat helmets when battle stations are called.
  • Further edits to the campaign files from top to bottom. This includes new CareerStarts for what came to be called SpyRon. The amount of research that went into this was mind-boggling, but much easier than in the day of the SoWesPac.org and what they did for the Guerrilla SpyRon mod, but was still no easy feat. This part of the campaign is basically still 'beta' since we have not seen it in action yet.
  • Further edits to Japanese radar implementation based upon v1.46 and the Preview version. There are now add-in mods in the AddInModzPak to increase or decrease the air response.
  • The player Submarine changes continue. We combined the Cachalot hull and conn, as well as the Tench's set, which opened a UnitParts slot in the game. The UnitParts is what actually limits the number of player submarines in the game. The Tench boat is now ETR3(SS)'s boat, from a 'fresh' build. We also now have the old Bonus Narwhal Mod fitted into FotRSU. That boat is cloned as the Nautilus. The Argonaut uses the old TMO pseudo-Narwhal still. There are further plans in this area.
  • The Gato and Tambor 3rd conning towers, as well as the Gato's fourth conning tower have had their cigarette deck flagpoles removed, and the flag mounted on the SD radar shaft. This allows the 40mm guns to mount without appearing to foul the flagpole. We do plan on doing the Porpoise 03 conn later.
  • We now have a "running log" file as a pdf in the Support folder. It is NOT all-inclusive. We have lost a LOT of our notes over the years...

Main Changes In 1.8
 

Main changes in 1.8 which includes v1.2 through 1.8 and the preview versions:
  • "messages.txt" - While we had most of the base change messages worded genericly for the new mod version, one message sent to all Asiatic subs said to go to Fremantle. With this update of the mod, some boats go to Albany. So with this patch, the message now says "Australia". It behooves the player to watch their home port indicator, the tilted, fouled anchor, and go there. One little point: The Asiatic Porpoise from Manila, which ends up at Fremantle, will transfer to Pearl in 1943, which is different. The boat is listed at Fremantle again just a few weeks later, but if you want Fremantle, you will have to transfer back...
  • "Flotillas.upc" - If you took a Salmon or Sargo out of Cavite, you would transfer "automatically" to Darwin, and then were supposed to be sent to Albany. However, a date error for the two boats for the Command portion of Cavite, would have the CaviteCommand terminating prior to the two boats transferring out and going to Brisbane, which is about a month after the S-18 leaves. The date for the Command and Albany base are corrected, such that in May 1942, the two boats go to Brisbane.
  • "US_NavalBases" - Had a "space" character leading in the names of several NavalBases - not a valid name for Albany in the Flotillas file apparently. Corrected
  • Several ships had issues when targeted with sonar after they had sunk. In fact, targeting ANYTHING with the sonar after sinking certain ships, including the player's own boat props could cause a CTD. Corrected.
  • Added smoke to the CVE Long Island, which is also our stunt-double for the Langley out of Manila, Balikpapen, Darwin, Fremantle and sunk. The Long Island did do ferry runs between the US west coast and the Territory of Hawaai, as well as other Advance Bases in the South Pacific. To help protect it enroute to Tilatjap, its four 40mm guns are now properly named in the eqp file. They do not help much in that situation...
  • Note that the Extras folder structure has changed slightly. JSGME is still there in the root "Extras" folder, but all of the links have been moved inside of their own folder "ToolsWebLinks", and that the AddInToolsPak now holds the 4GigPatch, if you want to use that instead of LAA.
  • vickers03 fixed the S-18 water holes, as well as the Cachalot cables and AO maps. The Porpoise, Salmon & Sargo still need to be changed. These, for the most part, are a stock issue, which had been copied to the Cachalot.
  • phooey did a sil fix for several of the newer ships, in the DanielCoffey style, using DanielCoffey's tutorial.
  • Other smaller fixes. What we have not fixed yet are the aft cables on the Porpoise, Salmon, Sargo...
We would like to give special thanks to goldmastersims, Kal_Maximus_U669, Mad Mardigan, phooey, torpedobait, and Woozle, for their help and patience in getting these issues sorted. We really appreciate all the players who comment, good, bad, ugly or indifferent about FotRSU. It helps immeasurably. Thank you all!


This version is still considered as a beta version, in need of further testing... We need comment on all aspects of the mod. BUT - we need details when you post. Let us know your submarine, where you sailed from and when, and what the date of the occurence was, and where you were geographically. Pictures help us dim-witted modders.

100_FalloftheRisingSun_Ultimate_v1.8
This mod is for SH4 v1.5 only = U-Boat Missions Add-On - aka: Gold Edition

Whew! That's all for now folks! Lots of new stuff in the mod to check-out! Have fun with it, and if you have issues, let us know. We like pictures or video of what happens in your game, but we really desire the detailed information, as much as possible, such as the OS you use, the type of computer, how much RAM, etc., but also the type of submarine you are using, where you sailed from, the date of the incident you encounter, and the circumstances surrounding is, such as "Balao boat from Pearl, June 17th, 1944 off the the coast of Honshu near Yokohama, approaching convoy, and a small escort is levitating six feet above the water, using laser-guided missiles to sweep the sea of all opposition"... We would know which files to look in then. Thank you!
------------------------------------------------------------------------------------------------------------------------------

Onward! Into the fog!

Release thread: Fall of the Rising Sun Ultimate - Full Release For discussion and reports.


We would like to dedicate this mod to Florida Sailor and to aanker, both of whom were invaluable to our team's efforts, and both of whom we lost much too early during the development of the mod.

"Let me square the yards, while we may, old man, and make a fair wind of it homeward."

---------------------
=======================
The FotRSU Mod Team

Images
100_FalloftheRisingSun_Ultimate_v1.8 by FotRSU Mod Team on 02-18-20

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
mrjoeygoose
11-26-20 at 12:29 AM
im not able to download when i click the link nothing happens
randomguy5454
11-26-20 at 03:01 AM
Same as the person above me. I'm not able to actually download the file.
Kedishen
12-14-20 at 08:35 PM
Hit my download limit and not even downloaded anything :/
mattlach
12-15-20 at 04:35 PM
Quote:
Originally Posted by [URL="https://www.subsim.com/radioroom/member.php?u=403522"
FotRSU Mod Team[/URL]]Be sure and download DanielCoffey's BB Silhouettes mini-mod "999_DC_NBB_sil.7z", to be added last in your mod list

This seems like an excellent mod. Sadly theBB Silhouettes mod above seems to be a dead link though. It says the file is in the users trash
mattlach
12-15-20 at 05:12 PM
Hmm.


I'm getting a **** ton of "file not found" errors when trying to start the game.


Example:





Just to make sure it wasn't some silly location or permission error, I took a look in data/menu/data, and indeed there is no black80.tga file there.


This is only the first of very many missing files.


Anyone have nay idea what I might have done wrong?
FotRSU Mod Team
04-10-21 at 11:05 PM
For those of you with download issues, we wish to direct your attention to the top of the page, where Onkel Neal has:

If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.

Try whitelisting www.subsim.com in your ad-blocker extension, or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.


As for the torpedoes not shooting for you 8A, open the torpedo doors ( the <Q> key). Then use the <Ctrl><Enter> key to actually shoot, or use the Fire button. The key combination to fire is used to help alleviate accidentally shooting a torpedo...
jm
02-14-21 at 10:51 AM
Hello
1. Looks very impresive - its fact.
BUT
2. it crashed 3 -4 times in 5 games...
3. after diving my wach are still on connig tower with binoculars and
seems like sea water... without problem even 300 fts ))
All I found for ths moment
Off course - please react on this bugs!
JM
rduffy34
12-18-20 at 06:17 PM
Cant download, I click the link and the page refreshes and thats it.
FotRSU Mod Team
12-26-20 at 03:48 PM
Those having download issues need to read the "Notice" at the top of the download page, in that Chrome (Vivaldi is built on Chrome) has an included ad-blocker now, that must be configured to allow SubSim dot com through. As for the BB Silhouettes, they are now part of FotRSU so all of DanielCoffey's files and stats are now part of the FotRSU mod. Raise a big hand for DanielCoffey, and another for mazzi!
FotRSU Mod Team
12-26-20 at 03:54 PM
This is liable to be a double-post, so please forgive me!...

Anyone with download issues should read the "Notice" at the top of this page. Chrome (of which Vivaldi and other browsers are built on) now has an ad-blocker add-in that must be configured to allow SubSim dot com through for the downloads to function.

The BB Silhouettes are now part of FotRSU, hence the link is "dead"

A missing black80.tga file insinuates that you have either SH4 v1.3 or v1.4, and not v1.5, which is required to properly activate FotRSU...
BarelyAudible
01-02-21 at 11:27 AM
For some reason, the mod won't download. Nothing on Subsim will download. Any advice?
MHayde
01-07-21 at 05:36 PM
Sorry, you do not have permission to access this page. This could be due to one of several reasons:
The Downloads section may have been restricted to Subsim Navy members only by the system due to heavy demand. We have a limit because with hundreds of members downloading every day, it can get pretty expensive for us.
Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! You will be supporting SUBSIM, the Internet's main source for sub games, files, and discussion since 1997. We were here for you, help us out a little.

Or the system has been automatically disabled due to abuse from spammers signing up numerous accounts and flooding the server. Subsim Terms of Service stipulate 1 account per person. Duplicate accounts are automatically detected and banned. When people abuse the system, it hurts everyone.
You have hit download limit for the day. Please try again tomorrow.
propbeanie
01-19-21 at 02:47 PM
The BB Silhouettes are part of the mod now

A missing black80.tga file indicates that you are attempting to install to an invalid version of SH4, such as a Steam download of v1.3 - you need to use the Uboat Missions AddOn - or else you are using the v1.4 of an updated disk version.

For download issues, read the text near the top of the page, where there is a "Warning !" type triangular yellow sign with an exclamation mark in it.
Brogan Redwood
01-27-21 at 08:38 PM
Bleu73
02-17-21 at 07:46 AM
Thank you , Great work.
safco1
02-21-21 at 01:48 PM
This is what appears to be a fantastic mod, that's highly unstable at this point. Unfortunately I can't get through so much as a training mission without the inevitable crash. All has been installed meticulously....



I'd love to be able to use this mod and am very much looking forward to the patch.


Thank you for what had to be a TON of work!

joedit
03-03-21 at 03:07 AM
I tried to do a fresh install as instructed but I ran into an issue and I am looking for some help. I have the original CD and CD-Key. The install worked fine and I ran v1.0. I updated to v1.5 and I got into an 'Activation Screen'.
Obviously, the CD-Key was useless and I had to un-install SH4.


Has anyone else run into this Ubisoft Activation screen?





Trying to continue, I moved my original SH4to a unique path = C:\Ubisoft\Silent Hunter Wolves of the Pacific, and I deleted and SH4 folders in My Documents.


I proceeded with JSGME.exe to install v1.39 and ran LAA.exe. I think I have this new 1.39 mod working. Although, the opening screen shot does not read"Fall of the Rising Sun Ultimate v1.39".


Thanks!
Macgregor the Hammer
04-11-21 at 12:39 PM
Thanks for the MD5 Hash!! Helps eliminate yet another possible problem.
FotRSU Mod Team
04-13-21 at 08:47 AM
@ Macgregor the Hammer: The MD5 Hash has been there for a good while, for the last several versions. We just added it to a couple of more locations in the posts so it stood a better chance of being seen.

@ joedit, safco1, jm or any others having issues with the mod not running: Be sure you follow the activation instructions. The game MUST be v1.5 of Silent Hunter, the Save game folder MUST be emptied prior to playing, the use of LAA or some other "memory manager" app is mandatory. If you want help with this, post in the discussion thread.
Captain Ken
05-07-21 at 10:53 PM
I really love playing FOTRS! I've got a brand new computer with Windows 10/64 pro, 32 GB Ram, Intel Core i7, 2 TB SSD. I have been playing around with SH4, trying to get it to run on this machine. After adjusting the DPI settings, I was finally able to get it to start up and play.

I then went through the FOTRS mega-mod setup.

The program started up, went through the Campaign screen, to the mission preamble. It loaded up, got to the "No Mission too Difficult" screen. Then it went completely black. I was not able to bring the FORTRS screen, and had to re-start.

I attempted to follow the instructions to employ the Silent Hunter 4 Corruption Management System. I was unable to get this to form a shortcut on my computer desktop as it seemed determine to put the shortcut on the network drive.

I applaud all the hours and effort that people have spent on this project, but I'm at an impasse....

Any suggestions are most welcome!!!
BBwalk
05-09-21 at 10:17 PM
With v1.39 I had several attempted playthroughs but around March-April 1943 it would always crash and I could never finish to the end of the war. Other than that it ran flawlessly and I really enjoyed it.

Fingers crossed that v1.46 will allow me to get to the summer of 1945
zxv
05-23-21 at 09:45 PM
GrayWolf3rdXO
06-15-21 at 11:33 PM
How do I instal this mod or wher do I put all the files? I couldnt figure any of that out.
FotRSU Mod Team
06-20-21 at 07:11 AM
As noted previously folks, you get much better, and timely help if you post in the release thread Fall of the Rising Sun Ultimate. Let it be known though, that you download the 7-Zip archive file, you can put it in a MODS folder under an SH4 game folder, then extract the mod with 7-Zip. Then copy the JSGME.exe file from the "Extras" folder in the mod, into the game's main folder. Then use that app to activate the mod. Be sure you read about the prerequisites for the mod.

Part of those prerequisites are listed at the top of the download page in a "Spoiler" and include 1. that the game must be v1.5 of SH4 with the U-Boats; 2. the game must NOT be installed in a Windows protected folder, such as "Program Files"; 3. You must empty the Save folder (C:\Users \UserName \Documents \SH4); 4. You must use a LAA (Large Address Aware) program (probably Captain Ken's problem); 5. You must have fun...
Carcass.
07-04-21 at 12:53 AM
Hello Chaps. I am unable to download the mod. Tries to open another web page then closes again with no download.
zombywoof92553
08-06-21 at 12:54 AM
the download link does not work
XmasterbernieX
08-06-21 at 08:25 AM
Could it be that the download link is down? Cannot seem to be able to download. Would love to try this though. I usually only play german u boats but am looking forward to try a American career!
Ludwig van Hursh
08-11-21 at 06:40 PM
When you click the link to download nothing happens.
Ludwig van Hursh
08-12-21 at 07:23 PM
Nevermind, got it to work through the suggestion of using a different browser.
dubina90
08-16-21 at 05:08 PM
The download links seems to be broken.


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