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XXI Flak and Battery Fix v1 by VonHelsching (concept for battery fix by Ducimus)
This fix addresses three problems:
1. The usability of XXI flaks in winds up to 10 m/s and heavy rain. Clearly, by denying the use of the XXI closed flak turrets with a breeze of 7 m/s was not realistic. Now you should be able to finish off that half-sunk small merchant after you fired your last torpedo. ;-) The only downside is that your crew will wear their rain-gear only after 11 m/s winds and really heavy rain, since this attribute is linked to what SH3 thiks is "storm conditions".
2. The never-ending XXI battery_re-loading_to_99,9%_SH3_bug. Now your battery should re-load up to 10 hours (if it was depleted 100%). Since I'm a big fan of XXI, this was a MAJOR flaw in the game for me. This is not the same fix with one that appeared a while ago and actually gave endless energy to the batteries. -----> Original idea / concept by Ducimus <-------
3. The default snorkeldepth is now 16m (just press ";"). Now your snorkel should be less visible by planes. It is recommended only in relatively calm waters though. Is the sea is rough, the snorkel periodically will be covered with water and your crew will be switching between diesel and electics all the time; In rough waters with periscope depth you should be almost OK.
4. Fixes the famous "Radar Destroyed" for the snorkel radar. No no, I'm just joking! This is my next project.
This fix is JSGME compatible. Just unzip in your MODS folder and enable with JSGME. If you do not have JSGME just copy and replace the two small files included here in sh3/data/Submarine/NSS_Uboat21. Back up your original files first, just in case!
Have Fun!
VonHelsching
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