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Sovjet destroyer "Felix Dserschinski" (by rowi58)
Sovjet escort destroyer and patrol boat (see below)
The sovjet escort destroyer and patrol boat are changed (EQP-file) for use with the stock (standard)
guns.dat. duns.sim and guns.zon
So you will not have problems with missing gun-types or inpropper use of other guns.dat
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Sovjet destroyer "Felix Dserschinski" is a clone of the USS-Clemson destroyer. Just some objects have been
changed and moved to other places. The TGA-file in the Textures/TNormal/tex folderis an improved deckskin
for the Dserschinski destroyer.
The clone is based on the expanded version of the NDD_Clemson.dat (multiskin) by sergbuto/iambecomelife.
CREDITS: sergbuto/iambecomelife for multiskin DAT-file of the Clemson-destroyer and the new skins for that ship.
rowie58
Karlsruhe-2006-12-15
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Info from the susim radio-room:
From Anvart
@Bigboywooly
Readme:
"USSR units mod. V.1.0
Changes in game:
1. New units Are entered: planes Tu-2 and DB-3 and a 100-ton sentry boat the sea hunter, is altered under the real sizes and arms Patrol Ship DEB "Hurricane". Special gratitude Herr Hunter for consultations and carrying out of tests.
2. Sounds of motors M-82 of the Soviet planes Are added.
3. Heavy machine gun DShK-12,7 mm Is entered into game.
4. The Soviet air base Is added.
Installation:
With the purpose of reduction of the mod size in some folders are rared the files having great size.
1. Unrar all files in folders, remove archives.
2. Register in data/Air/EnglishNames:
LBSTu2=Tu-2 Diving bomber
LBSDB3=DB-3 Heavy bomber
3. Register in data/Sea/EnglishNames:
DEBPS=DEB Patrol ship
Smallhunter=Small Sea Hunter
4. Make backup copies of files of folder Library Guns. DAT, guns.sim and guns.zon, and from folder Sound Sh3.sdl
5. Copy files in corresponding folders.
vaa"
P.S.
The flag is not a problem.
They have tried to insert in Guns.dat new machine gun DShK.
And certainly it at them does not work.
Also it is necessary to correct Unit Type for Tu-2 (301 --> 302 Diving Bomber) in files ALB_Tu2.cfg, LBSTu2.cfg. And in file ALB_Tu2.sim turn off level_bomber (01-> 00).
I use this mod through JSGME in single mission.
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here are the sovjet navy units with some fixes.
DEBPS:
- flag - right side up and position on the mast
- KGuns - now on deck, not in the air
- rubberboats - move up a little bit and turned arround the starboard-unit
SmalHunter:
- flag - as above
- DC-Racks - now the DC's will roll into the water - not on the deck
I have changed the armament of the DEBPS:
- "naked" Guns instead of the 4InchSingle as main battery
- one pair of 40mm Bofors Single instead of historical correct 37mm guns
- one pair of DSHK heavy machinegun
- the other guns set to NULL in the eqp-file
- III-set of 21 inch torpedos
and some corrections in the log-files, depending on data from the 1940 issue of "Weyers Taschenbuch der Kriegsflotten"
(similar to "Jane's Warship of the World"). Displacement is 700 t. The names of the sovjet units (DEBPS) as kown 1940 are in the DEBPS.cfg file in
the "Roster/Russia/Sea"-folder (15 shipnames).
greetings
rowi58
Images
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This moddle is wrong.If it is Clemson class they are US destroyers lend to Royal navy and a small number of them transfered to the Soviet navy.None of them named F.Dserschinski.
If is F.Dserschinski then it is novik class destroyer,they are 52 destroyers sub divided into four groups