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File Name: MoBo - Electronic Maneuvering Board (333.0 KB) Download
Author: Aaron Blood (Uploaded by aaronblood)
Date Added: 03-27-2009
Downloads: 5158
Grade: A-
Description
Maneuvering Board and Tactical Plotting Software. MoBo is not a mod, MoBo is a stand-alone application. However, its screen capture ability allows it to be used in tandem (and almost seemlessly) with SH3 and/or SH4. It unzips to its own directory and you run the MoBo.exe straight from there, no special installation required.




MoBo allows you to pull in-game navmap images directly from the screen print buffer and you can draw on them with a vector toolset. It's sorta like adding a plotting and tracking station to your favorite naval sim game.

You can do very simple things with it like:
- Determine AoB
- Solve for Target Speed
- Plot Intercept Courses

...or you can do more advanced things like:
- use it as a Maneuvering Board for plotting stationing solutions
- determine target heading passively with TMA
- triangulate on exact target location
- convert relative to true motion

Use it as a standalone maneuvering board...


Or import images straight from your favorite naval sim while you play...



The latest MoBo version is v1.2 20090420


Mobo Suggestions and Status

1) Config file to allow for multi-language support
Suggested by: AB
Priority: low
Status: WIP

2) Enhanced TMA tool that allows for non-uniform bearing observations
Edit: Implement Dr.Sid's Least Squares TMA solution engine
Suggested by: jmr, Dr.Sid
Priority: low
Status: WIP

3) Add an electronic version of an attack course finder (aka whiz-wheel)
Suggested by: AB
Priority: low
Status: WIP

4) Sub and ship graphic shape overlays
Suggested by: AB
Priority: low
Status: Completed in v1.2 20090420
Note: new "Ship" view tool added to OwnShip snd Contact menus

5) Allow units to be moved to specified times in the future or past
Suggested by: jmr
Priority: high
Status: Completed in v1.1 20071010, further improved in Beta 20071017

6) Allow nodes to be linked or attached to intercept points
Suggested by: RockinRobbins
Priority: high
Status: Completed in v1.2 20090420
Note: "IntTrack" tool added to Node, Contact, and Add unit menus

7) Plot Save
Suggested by: latemail
Priority: high
Status: Completed in v1.1 20080131

8) Map Zoom
Suggested by: latemail
Priority: low
Status: WIP

9) Bug - CTD if hotkey pressed while unit menu open
Reported by: Pisces
Priority: high
Status: Fixed in v1.1 20071023

10) Enter Data by Keyboard
Suggested by: jmr
Priority: high
Status: Completed in v1.1 20071025 (new "Data" feature)

11) Unit Text View Toggle Switch Window
Suggested by: AB
Priority: high
Status: Completed in v1.1 20071025

12) Textbox object for taking notes
Suggested by: Topo65
Priority: high
Status: WIP

13) Modify Add unit to allow for true-to-relative vector addition
Suggested by: cleverusername
Priority: high
Status: Completed in v1.1 20081120

14) Bug - unhandled excpetion error if adding an "Add" unit without other units on the plot
Reported by: AB
Priority: high
Status: Fixed in v1.1 20081120

15) Bug - TSD calculations are confounded when observed time crosses the 24hr barrier
Reported by: AB
Priority: high
Status: Fixed in v1.2 20090131

16) Create a unit advance feature for all units at once
Suggested by: skookum
Priority: low
Status: WIP

17) Allow the length of the 90 lines to be user definable
Suggested by: Ed Warren
Priority: high
Status: Completed in v1.2 20090420
"Line 90 Length" variable added to the user "Options"
Images
MoBo - Electronic Maneuvering Board by aaronblood on 03-27-2009
You must be registered with this forum to download files. If you are registered and getting this message, then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members who are in the Subsim Navy (donors). Please try again later.

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Comments
Ensign Dunsel
05-31-2010 at 05:52 PM
What happened to the manual
Dogfish40
10-06-2010 at 12:26 PM
Can someone direct me to the manual?! I clicked on everything in the Zip file and I cannot come up with directions how to use this. It looks great, but I think I need some hints on using it.
Thanks anyone.

D.40
vestigial
01-02-2012 at 09:50 PM
Keeps crashing with "out of memory" errors on my Windows XP -- and I've got four megs -- more than the system can technically even use. Sad.
Neal Stevens
03-27-2009 at 10:14 AM
A must have for any subsim player!
rsd54
06-17-2009 at 01:04 AM
MoBo willnot install. Window pop up says "some files are mising?
aaronblood
06-17-2009 at 08:50 PM
Nothing to install... but if you get a message that says some files are missing when you try to run the executable it's probably because the .net framework is missing from your OS.

The .Net Framework comes standard on Vista and automagically gets updated as you update Vista. If you're not running Vista you might not have the latest framework installed, but you can D/L it for free. I believe the latest version is 3.5 and it's like a 2.9MB file.

Install the framework and the app should run fine. I don't distribute it with MoBo cuz most folks just have it already installed in their OS without them even trying.
aaronblood
06-17-2009 at 08:55 PM
You can get the framework from several sources, 3.5 SP1 is available here from filehippo:
http://www.filehippo.com/download_dotnet_framework_3/
rsd54
06-26-2009 at 01:11 AM
Installed the framework and updates. Still won't run. ( I'm 55 and no computer wizz .) I unzipped MoBo to the Silent Hunter 4 folder and clicked on the icon that looks like a TV . Click install, same window pops up. " Cannot download app. the app. is missing required files.

thanks for your help.
aaronblood
06-26-2009 at 07:26 PM
I'm not sure why you unzipped it to the SH4 folder. It's not an addon to SH4; it's a standalone application. But yes, you can use it for SH3, SH4, Dangerous Waters, or whatever you like...

All you should have to do is unzip it to your desktop which should just create a folder "MoBo_BeTa", then inside the folder doulbe-click the MoBo.exe file (the one with the ships wheel icon) and the program will run. It doesn't install, you could run it straight from a USB flashdrive if you wanted to.

I think you're just clicking on the wrong file.
aaronblood
06-26-2009 at 07:27 PM
Do not click on any icons that look like TV's... click on the file that looks like a helm (ships wheel) and says MoBo on it.
rsd54
06-27-2009 at 12:48 AM
I got it thanks for your help. I thought it some how replaced the nav map on the SH 4 sim. Reading the manual now, may have more questions in the future.
aaronblood
06-27-2009 at 01:03 PM
Great!

Be sure to post any questions you have here: SubSim MoBo Forum

I'm goin' down
08-18-2009 at 03:41 AM
A fantastic piece of work. Fantastic and incredible. The young women lbeneath my post are willing to marry you (just ask!), as they love a Captain with brains.
Misosoup
11-05-2010 at 09:24 AM
Really Great tool!!Thank you!
dbn
12-06-2010 at 08:29 AM
thanks you very much
mckee76
01-05-2011 at 02:19 PM
very good thanks.
RRBL
03-11-2011 at 07:21 AM
Many thanks! great!!!
RudderBob
03-30-2011 at 10:55 AM
MOBO pdf file, is that the manual? I can't get it open with adobe.
aaronblood
04-01-2011 at 06:23 PM
The English manual is here in the utility section:
http://www.subsim.com/radioroom/down...do=file&id=649

It's a zipped pdf file. So you need to unzip it, and then open the pdf with adobe. My adobe reader 9 still opens it and reads it just fine.
Maher
04-12-2012 at 06:07 AM
Does anyone know working download link for Mobo?
finchOU
04-25-2012 at 07:18 PM
Any Updates to this?? Would love a MoBo!
AdamMil
08-04-2011 at 07:45 AM
It's a nice idea, and it looks cool, but it's a real hog. I dragged an item one inch on the map and it allocated 500 megabytes of memory. It's also slow (likely due in part to the excessive memory allocation causing constant garbage collection). There should be no memory allocation required to drag an item on the map! You could really do with some optimization work! :-P
AdamMil
08-06-2011 at 02:36 AM
It's a nice idea, and it looks cool, but it's a real hog. I dragged an item one inch on the map and it allocated 500 megabytes of memory. It's also very slow (likely due in part to the excessive memory allocation causing constant garbage collection). There should be no memory allocation required to drag an item on the map! You could really do with some optimization work! :-P

I think it would go a long way to simply reuse the same Bitmap objects rather than allocating new ones on every render. As it is, the program is basically unusable on my machine (1.6ghz core duo, 1GB ram).

I also found a number of crash bugs and other issues, but those are less important.
aaronblood
08-26-2011 at 06:48 PM
500 MB? sounds odd... I haven't seemed to have any of the problems you mentioned. Some day when I'm bored I'll rewrite it in C+.
aaronblood
05-04-2012 at 09:35 AM
Sorry, wasn't sure people were still using this... I'll fix the links.
KpnKardif
03-09-2012 at 02:19 PM
Does this program still exist? Just tried to download, sent me to a page that says "404 - Not Found".
Sorge
03-18-2012 at 09:40 PM
Also would like to download it the link above won't work.
finchOU
04-28-2012 at 12:18 PM
Me three!!!
Bear H
05-02-2012 at 01:19 PM
Bear H
05-02-2012 at 01:20 PM
And I am fourth


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