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This OTC mod in the forum is only for TMO2.5 and will cause ctd in various occasion like recognition manual and etc. Since CapnScurby has retired for quite some time so I made this small compatible patch
to make it work in TMO BH V2.0. Special thanks to both these two great mods creators.
Installing:
IMPORTANT!!!!!!!
Since the main reason causes the ctd is the ship class change in the TMO BH, So you have to delete all OTC's ship & air units data first.
1.Disable OTC mod . along with additional mod as OTC resolution correction or early radar,3000 yard bearing tool etc.
(Suppose you installed TMO BH V2.0 in proper order as instructed in the readme file. With the EAX_Clang_Splash_Dud Splash for TMO at the bottom as the required mods then addon mods then option mods,run the game without problem.)
2. Go to 1.5_Optical Targeting Correction 031312 for TMO 2.5 folder in the game\MODs than delete "Data\Sea", "Data\Roster", "Data\Air" these 3 folders manually , then enable 1.5_Optical Targeting Correction 031312 for TMO 2.5 mod again with JSGME .
3. Enable OTC addtional mods as resolution radar etc , apply my patch after ( not mandatory but to keep the mod order reasonable)
The OTC 1.5 is outdated as the ship's length data is incomplete,I transfered the length date within OTC into TMO BH and finished all the Japanese Roster,which should be sufficient for playing US campaign.
I also tweek the Cameras.dat for certain views's for practical purpose, deck view and aa default view is wider now, add extra zoom level for aa view to match OTC‘s calibration。
Now you can enjoy both latest TMO and CTO, have fun
2.OTC_EAX_Clang_Splash_Dud for TMO Update compatible
Simply copy EAX Sh.sdl back to enable extra sound effect after my patch. NOT needed if you do not apply EAX mod or you're using Fleetboat_Interor since it has one overwrite OTC.
Copy back cameras.dat to enable patch change. As you need to apply Fleetboat_interior after OTC.
These changes are save compatible except for some minor issue like officer limit and cabin crew animation introduced by Fleetboat_interior, all would be reset after receiving new ship.
original aft_deckguns mod would cause Fleetboat_interor's cabin crew disappear, you will not see the effect directly after save. Apply mod at the start of campaign or just before receiving a new ship (load save before enter port to get new ship.
As it's just a tiny mod, so I include Bubblehead1980's original work within, credits for him, apply after main patch, no need to download the original one.
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