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File Name: GSE (GrenSo's Submarine Environment) v2.1.5 (230.29 MB) Download
Author: GrenSo (Uploaded by GrenSo)
Date Added: 05-22-23
Downloads: 542
Grade: B+
Description
This mod was inspired by photos, site visits of submarine, movies and many other existing mods. If you want, you can also see GSE as a kind of small megamod.
This mod was created under using TWoS 2.2.25. GSE is just for TWoS v2.2.25 and above and I cannot guarantee that GSE will work or have no problems and with the stock version of SH5.


Link to forum: https://www.subsim.com/radioroom/sho...d.php?t=252773
Screenshots of current version: https://www.subsim.com/radioroom/sho...16&postcount=2 and https://www.subsim.com/radioroom/sho...17&postcount=3

Changes I done:
- no intro
- new interior and exterior light
- new textures of dials, sensors, watch, torpedo, bed and seabags
- new textures in the submarine for the walls and sub interior
- minimally changed keyboard layout with customized F1 side
- new funnel smoke for vessels
- curtains for the bunks in QR1 and QR2
- changed position of toilets to historical correct position
- new clouds
- changed sound from sonar and alarm clock
- changed some weather effects
- replace the snorkel on all submarines
- exchanged some tower emblems from Gunfighter
- new texture for the dials of the TDC in CT
- a few minor tweaks and fixes

GSE use these mods or just parts of them:
- include textures for the uniforms from "Boogies Refit for TWOS v3.0 Complete"
- include "EQuaTool - Elite Quality Map Tools for SH5 by AvM"
- include "Binoculars with bearing by Torpedo v1"
- include "GreenPPIscope"
- include "Bstanko6's Low Contrast Masage Box"
- include "Darkened Recognition Manual v2.0 by Torpedo"

Credits goes to:
- AvM
- Bstanko6
- boogieman335
- Conus
- gap
- Jeff-Groves
- silentmichal
- TheBeast
- TheDarkWraith
- SteelViking
- Torpedo
- vdr1981
- Dönitz78
- fitzcarraldo
- Pascal
- all who have improved TWoS
- and many many others

Include the following 7 additional addons:
- GSE - alternative Periscope and OBS
- GSE - alternative VIIC Deck
- GSE - G7e Torpedotexture
- GSE - Keyboard Layout for TWoS Real Navigation
- GSE - old GSE Periscope and OBS
- GSE - QR1 + QR2 Fix
- GSE - VIIC41 Snorkel Deck*

Known bug: It is possible that with "silentotto" you can no longer jump to individual sections in the campaign when GSE is activated.
Workaround: Disable GSE. Use "silentotto" to select the desired chapter of the campaign, upgrade the submarine as desired, select the mission and go on patrol. Then save. Leave the game, activate GSE and load save game.

Changelog:
 

v1.0 - first public release
v1.1 - small bugfix
v1.2 - new textures for TRA room from type VIIA, B, C and C41
- alternative periscope and OBS view as add-on
v1.2.1 - bug fix in scale of periscope and OBS view
v1.2.2 - alternative clock with black face as add-on
v1.2.3 - change the subfolder structure for bug fixes
v1.2.4 - changed some textures in all submarines
- historical correct floor
- Radion R3 as alternative radio as add-on
- alternative gyro compass as add-on
- alternative torpedos (optic of G7e) in TRF room as add-on
v1.2.4a - reworked texture of the alternative torpedoes from version 1.2.4
- delete alternative gyro compass as add-on for non TWoS
v1.2.5 - small texture change in TRA room
- some new but not animated dails in DER room
- small color correction at alternative gyro compass add-on
- new relistic torpedo texture/color in UZO, periscope and OBS view when a torpedo is fired
- small adjustment of the chimney smoke at the merchant ships
- change submarine texture on sub system page with blueprint/construction plan
v1.2.5a - revision of the coloring of both compass variants
- switched dark version of the gyro compass to default one and the light version as alternative add-on
v1.2.5b - compass is now draggable on the top in heading view
v1.2.5c - fixed a bug with "out of sector" in external view
- fixed the bug with brocken texture of the ladder in CR
v1.2.5d - retracted
v1.2.6 - fix the bug of flickering ladder in QR2
- change position of the toilet in QR2 to historical correct position
- added additional boxes of food in QR1
- reworked texture of the ship flags to make them look more used
- folder structure of the add-on mods revised and the documentation refined
- reworked some textures in CR room
- a few minor tweaks and fixes
v2.0 - no public release, because this one was just for testing for better compatibility with other mods
v2.0.1 - deleted the some add-on (gyro compass, Radione R3 and Stopwatch)** to have better compatibility with other mods
- deleted additional boxes of food in QR1
- deleted boxes of food and ladder in QR2
- folder structure of the add-on revised
- deleted reworked ship flagstextures
- a few minor tweaks and fixes
v2.0.2 - toned down night filter for the navigation map
- changed colors for axis (blue) and allies (red) terrain on navigation map
v2.0.3 - color correction from harbors on map
- a few minor tweaks and fixes
v2.0.4 - new textures for oxygen bottles in TRA room from type VIIA, B, C and C41
- small texture changes in CT and QR1 room
v2.0.5 - exchanged some tower emblems from Gunfighter (gf1.dds, gf6.dds, gf7.dds, gf11.dds, gf13.dds, gf16.dds, gf17.dds and gf20.dds) for using in campaign
- reduced binding of metal parts on the floor in QR1
- a few minor texture fixes
v2.0.6 - added curtains for the bunks in QR1 (two of them are closed to simulate sleeping crew members)
- changed position of the toilet in QR1 and QR2 to historical correct position
- toilet paper and pipes in the toilet in QR1 re-placed, because they were partially in the wall
- two pictures re-placed in the seating area, because they were partially covered before
v2.0.7 - closed toilet lid in QR2
- fixed a graphic glitch of a pipe in toilet in QR2
- added the add-on "GSE - QR1 + QR2 Fix" to get GSE version of QR1 and QR2 if you use mods that overwrite the files Room_QR1.GR2 and QRoom_QR2.GR2
v2.0.8 - added curtains for the bunks in QR2
- reworked curtains in QR1
- new texture for all curtains in QR1 and QR2
- added pictures in QR2
- fixed the graphic bug of the red button of the hydrophone so it is visible again
v2.0.9 - closed the toilet door in QR1 a little more so that the way to TRF is more clear
- remodeled and enlarged toilet in QR1 slightly
- added a sink and a towel in toilet in QR1
- books from the sitting area have moved to the captain's quarters and two private books (War and Peace band 1 & 2 by Tolstoi) have been added
- placed a Radione R3 in the seating area
- reworked mashes of the curtains for the bunks in QR1 and QR2
- minimal adjustment of the light in the submarine
- a few minor fixes of the mashes in QR1
v2.0.10 - changed sound files so that the crew on the tower no shout anymore
- exchanged smoke effect from sinking ships
- delete the stupid pole on the deck at the front of from type VIIA and VIIB
- a few minor texture changes and minor fixes of some mashes
v2.0.11 - fix of speed and gyro compass texture in CT
- fix texture mapping of volt and ampere label in TRA from type VIIB, VIIC and VIIC41
- small texture fix in add-on "GSE - QR1 + QR2 Fix"
v2.1 - delete the splash guard from type VIIB tower 2 for player submarine
- add splash guard to type VIIC tower 1 and tower 2 for player submarine
- reworked the texture from the ring of the hydrophone
- reworking the clouds and the cloud texture
- fixed possible flickering of the toilet wall in QR1
- fixed possible flickering of the base from the table next to the boxes in QR1
- a few additional fixes of mashes and vertices in QR1
- a deleted unnecessary vertices on type VIIC tower 1 and tower 2
- small graphic adjustment of the floor of the toilet in QR2
- replace 3d model and texture of the snorkel on all submarines
- added the add-on "GSE - VIIC41 Snorkel Deck" to get the snorkel slot on the deck from VIIC/41
v2.1.1 - small changes to the snorkel on all submarines
- correction of wrong folder structure and files names
- small changes on the add-on "GSE - VIIC41 Snorkel Deck"
v2.1.2 - replaced the texture of the clouds
- add labeling of electric engines in TRA from type VIIA
- added the smoke effect of sinking ships from TWoS again
- replaced type VIIA deck texture with a modified version from Pascal's "Pascal_sh5_deck_VIIA_version5"
- revision of the deck texture from type VIIB deck
v2.1.3 - fixed graphic glitch on the two ball bulkheads in CR that were visible from QR1 and QR2
- changed some textures from the LI
- the decks of VIIA, VIIB, VIIC, VIIC41 and VIIC41F have been completely reworked
- the arrangement of the textures from the decks of VIIA, VIIB, VIIC, VIIC41 and VIIC41F has been adjusted
- replaced deck textures from type VIIA and VIIB with a modified version from Pascal's great deck textures
- replaced deck textures from type VIIC with a modified version from Pascal's great texture as an add-on
- rework of the graphics of the attack pericope, OBS pericope and binoculars
- additional small texture corrections
v2.1.4 - small adjustments of the graphics and the position of the periscope and OBS
- added from GSE v2.1.2 the old versions of the periscope and the OBS as an add-on
- minor texture optimizations
v2.1.5 - fixes the bug that the pointer for the Track Angle does not move during TDC
- added the add-on "GSE - Keyboard Layout for TWoS Real Navigation" to have GSE keyboard layout with active TWoS Real Navigation




** The deleted add-ons, some other files and also the additional boxes of food and ladder in QR1 and QR2 are avalaible as separat mods. This mods are:
- GrenSo's Stopwatch
- GrenSo's Compass
- Radione R3
- silentmichal's interior mod 2.x by GrenSo
- Conus' Das Boot Crew Faces



*GSE - VIIC41 Snorkel Deck is NOT compatible with "SEA LIFE SH5" mod from vickers03
Images
GSE (GrenSo's Submarine Environment) v2.1.5 by GrenSo on 05-22-23

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
michaeljcaboose9
06-11-24 at 09:12 PM
Great work, a must have for any modlist
Navigator_71
05-28-23 at 01:38 AM



It´s Compatible with Magui CSP 3.06?
thank.
scissors
09-03-23 at 03:35 AM
Sky looks great !
Kal_Maximus_U669
05-30-24 at 10:28 AM
Thxxxl GrenSo
JymmyHoffa
01-16-25 at 02:03 PM
Losing My Hydro and my Warning Radar System when i Get to Happy times Levels. Is this a bug that somemeones else gets or am i alone on this one. I known, i cheat i get the Top model Hydro in May 40 and the Metox FuMB1 Radar Warning at the same times. Perhaps that's why they're not working in Happy Times???

Can someone shed a light on that question.

But for the Mod Itself LOOKS WONDERFUL in FULL details in HD 1980*1080.

Kaptain Jymmy Hoffa


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

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