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This file contains the .sns files for all the merchant ships in the stock game and IABL's MFM 3.3. These files reduce the included merchant ships visual spotting ability of your sub, per the original idea from the NYGM team of merchant ship crews should not have the same spotting ability as an escort ship crew.
The .sns files have had their visual sensor changed from using the AI_Visual node in the AI_Sensors.dat file to one called M_Visual.
You will need to add this M_Visual node to your AI_Sensors.dat file for these files to work. The AI_Sensors.dat file is found in path game/data/library and will require either S3D or Timetraveler's program to open.
I have included a modified AI_Sensors.dat file from the stock game as an example. DO NOT use this file in your game unless you want the stock game's attributes of this file to be used in your game. It only serves as an example of having a M_Visual node added.
If you do want to use it in your game, simply rename it to AI_Sensors.dat and place the file in the mod's library folder.
For that matter, any AI_Sensors.dat file that you use for this mod, be sure to use the enclosed library folder to apply it.
This mod is JSGME ready. See https://www.subsim.com/radioroom/sho...d.php?t=251674 for additional information.
John Pancoast
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