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File Name: 100_FalloftheRisingSun_UltimateEdition_v1.24_EN (1.74 GB) Download
Author: FotRSU Mod Team (Uploaded by FotRSU Mod Team)
Date Added: 02-17-2020
Downloads: 3881
Grade: A+
Description


Announcing 18th September, 2020

100_FalloftheRisingSun_Ultimate_Edition_v1.24_EN

This mod is for SH4 v1.5 with U-Boat Missions only (aka: Gold Edition)
This is the patched version of the mod
==================================================

Be sure and download DanielCoffey's BB Silhouettes mini-mod "999_DC_NBB_sil.7z", to be added last in your mod list

==================================================

This is a minor update release and should be backward compatible with a Save in the Captain's Office in-base between patrols.
09/18/2020 @ 21:38

100_FalloftheRisingSun_UltimateEdition_v1.24_EN.7z
Size = 1.74 GB (1,872,016,850 bytes) compressed, 4.79 GB uncompressed.

Current MD5 checksum value:
b7d9e8cb16a0918ca8bd81bdd67bb21e
==================================================
Newly updated with more "fixes" of the stuff we broke previously. See the first page of the thread for all of the details: Fall of the Rising Sun Ultimate - Full Release

Do NOT have your Silent Hunter 4 installed in a "Program Files" folder on your computer.

After downloading the mod, the only tool needed is an archive program, and it is recommended that you use 7Zip to extract the mod's 7z file. After 7zip is installed on your computer, you will be able to put the mod in your MODS folder, right-click the 7z file, and choose "7-zip --->" from the Context Menu, and then choose "Extract Here", which will result in a proper mod folder structure - make certain that your folder structure is correct, in that you have a "D:\Games \SH4 \ MODS \ 100 FalloftheRisingSun Ultimate Edition v1.21p02" folder structure, where "D" equals your hard Drive, "Games" is a folder of your making, "SH4" is your game folder, whatever you name it, and "MODS" is a folder either you or JSGME creates. If you want / need a set of smaller download files, let us know, and we'll post a set for you. Otherwise, be aware that this is roughly a 1.6+GB download file. After the extraction, the other tools needed are in the game's 'root' folder (LAA, and MultiSH4). JSGME is in the Extras folder.

Please read the pdf documentation in the Support folder. There is a "01_FotRSU_Support_TOC.bat" file in the 'root' folder of the mod / game (after activation) that will start the "01_FotRSU_TableOfContents.pdf" file, which contains a list of pdf support info, some of which is very verbose and boring to some, but useful to others... There are ReadMe files that attempt to give justice for the incredible work done by the team and others, also found in the mod Support folders. Be sure and explore the folders below the Support folder for other interesting information and help.

Installation pointers:
  1. You will initially only need an 'archive' program, such as 7Zip or WinRar, or the Windows "UnExtract" utility in File Explorer, to extract the mod's 7zip file. After that, the other utilities will be in the mod's folder structure, with JSGME found in the "Extras" folder. (see below).
  2. When you attempt to activate FotRSU v1.2 the only safe way to proceed unfortunately, is to not use previous Saved games. Delete the Save folder. The game will re-create that when next starting. This also ensures that all of the mod's files are properly copied over to the new Save folder (generally "C:\Users \UserName \Documents \SH4"), which should result in a proper activation of the mod on top of SH4. (CapnScurvy)
  3. [COLOR=Red]Also, please ensure that your base SH4 files are absolutely stock[/COLOR. Reinstalling from scratch is the gold standard here. Uninstall, completely delete your SH4 Wolves of the Pacific folder and everything in it, then reinstall SH4. (Rockin Robbins)
  4. Do not use the default path that the Ubisoft installer gives you, which is "C:\Program Files..." - you want to alter that install path to NOT be in a Program Files folder. Name a folder yourself, or delete the "\Program Files..." portion from the path, such that you then have "C:\Ubisfoft..." instead.
  5. It is highly recommended that you use JSGME to activate the mod
  6. Be certain to install Large Address Aware.exe (LAA). The FotRSU mod added on top of the game is quite large in the computer's RAM, and the use of a LAA-type utility is a necessity.

The utility JSGME and links to LAA info and Rockin Robbins CMS are found in the Extras folder. There is a copy of LAA and MultiSH4 in the main folder after FotRSU is activated. Instructions for the utilities are generally found in the mod's Support folder after extraction, in same-named sub-folders. So, activating the mod will put Large Address Aware and MultiSH4 into your Silent Hunter Wolves of the Pacific (whatever you've named it) install directory, but not JSGME, due to the overwriting of itself, which generally does not work too well. |;^)
  • You should use MultiSH4 prior to using Large Address Aware, due to MultiSH4's failure to recognize a modified SH4.exe
  • Run Large Address Aware, choosing SH4.exe as the file you want to be made Large Address Aware.
  • More detailed instructions can be found by activating the "01_FotRSU_Support_TOC.bat" file in the game's "root" directory
  • Or by double-clicking the "01_FotRSU_TableOfContents.pdf" file in the Support folder, and then using the list in that to choose a pdf to read.

Main changes in 1.24 which includes v1.2 and through 1.21pv02 versions:
  • (The really new) Includes v2 of the Shinano changes
  • Extras AddInModsPak now includes Vickers03's Patch for Officer's Country (for those of you with the old version of the mod)
  • Re-vamped Solomon's campaign files
  • Corrected NL_C sil file image
  • (Old newest of the newest new) IJN Ship flags corrected...
  • (new) DanielCoffey's sil and cfg packs 1-11 (CA), with the last of them, the BB, forthcoming.
  • (new) Skin change on the Heian for its funnel.
  • (new) Two AddInModPaks modlets for AI alterations. Not part of the mod itself until further user testing and proably tweaking.
  • (new) The Narwhal had been crashing the game for some unknown reason. "Blanket" fix done on it, and seems OK - let us know!
  • (new) New flags flapping in the breeze on the ships. Let us know!
  • (new) Patched version makes flags invisible when the player's sub is underwater.
  • (new) The Shinano is back in the mod, though it is late to the show, and does one and only one run. Catch it before it completes its mission!
  • Don't forget to check vickers03's Interiors page for his most recent update.
  • Multiple edits of Campaign and other files for better conformity and to fix typos and bad calls for ships and planes - again.
  • SJ Radar re-worked in several files, which might have helped the ST also. SJ should show as scheduled now.
  • Deck guns re-done, and are no longer "glued" to the deck.
  • Numerous other items, including even more eye candy.
  • On testing, the game seems to play smoother. Is it wishful thinking? You'll have to let us know!
  • Configuration of the Rescue_Raft to be included in all nations in an attempt to reduce issues around downed airplanes
  • Reminder circles now drawn on the NavMap to remind the player to Save the game coming back into port, and to remove their deck gun crews, just in case...

This version was - again - not tested as thoroughly as we would have liked, though it was tested more thoroughly than v1.1, but it's still like a beta version, in need of further testing... We need comment on the SJ and ST especially, but also the deck guns. It is worth mentioning that the player has to read the documentation in the Support folder. Probably one half of "issues" are addressed there. If you do encounter an issue, as always, the team needs to know what kind of submarine you have, which base you sailed from, what were your mission orders, what is the date / time, what is a description of what you encountered, and do you have any pictures?

100_FalloftheRisingSun_Ultimate_Edition_v1.24_EN
This mod is for SH4 v1.5 onlyU-Boat Missions Add-On - aka: Gold Edition This version includes all of the v1.2 patches and associated "fixes"...

Whew! That's all for now folks! Lots of new stuff in the mod to check-out! Have fun with it, and if you have issues, let us know. We like pictures or video of what happens in your game, but we really desire the detailed information, as much as possible, such as the OS you use, the type of computer, how much RAM, etc., but also the type of submarine you are using, where you sailed from, the date of the incident you encounter, and the circumstances surrounding is, such as "Balao boat from Pearl, June 17th, 1944 off the the coast of Honshu near Yokohama, approaching convoy, and a small escort is levitating six feet above the water, using laser-guided missiles to sweep the sea of all opposition"... We would know which files to look in then. Thank you!
------------------------------------------------------------------------------------------------------------------------------

Onward! Into the fog!

Release thread: Fall of the Rising Sun Ultimate - Full Release For discussion and reports.

The FotRSU Mod Team

We would like to dedicate this mod to Florida Sailor and to aanker, both of whom were invaluable to our team's efforts, and both of whom we lost much too early during this past year. We still have a couple of add-in mods of aankers that we have to adapt to FotRSU.

"Let me square the yards, while we may, old man, and make a fair wind of it homeward."

---------------------
=======================
The FotRSU Mod Team
Images
100_FalloftheRisingSun_UltimateEdition_v1.24_EN by FotRSU Mod Team on 02-18-2020
You must be registered with this forum to download files. If you are registered and getting this message, then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members who are in the Subsim Navy (donors). Please try again later.

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Comments
dokken1212
02-28-2020 at 08:48 PM
the beast
03-06-2020 at 06:02 PM
Excellent mod! Cannot wait to try it out!
P.Konrad
03-10-2020 at 06:13 AM
Congratulations to all the developers involved. Beautiful.
Hartroff
03-19-2020 at 10:17 AM
Thank you for this mod! Great community!
The13oogeyMan
03-29-2020 at 05:02 PM
I just downloaded Sh4 again and wanted to try this mod out.

I think I did everything correctly, then when I launch it, it loads up all the way and doesn't continue, minimize and I saw I have this error. data/menu/data/black80.tga

any ideas? ive tried everything that I know so far.
The13oogeyMan
03-29-2020 at 06:50 PM
eh nvm I think I figured it out. need the u boat missions, im assuming.
Captain Ken
04-07-2020 at 12:13 AM
I've always enjoyed playing the FRS modded games, and I'm hoping this is useful to the developers of this great mod. I can only imagine the time and effort you have all put into developing this!

I'm playing on a Dell laptop, Windows 10, 8GB ram, previous saved games deleted, lots of HDD space, and a "Gold Standard" install from a factory SH4 CD rom. FRS mod extracted with 7Zip, and the first mission played without apparent problems.

Playing the game to my second patrol, a Tambor class sub from Pearl Harbor, first Objective - inserting agent into Korean Island, accomplished with no difficulty. Retiring from this area, I encountered a 4 ship convoy, a Troopship, Oiler, Fast merchant, and a Hansa freighter. Submerged attack, sank the troop ship and the Hansa freighter. I did a file save, surfaced, and then pursued the oiler at full speed.

I did a surfaced torpedo attack on the oiler from approx. 3500 yards, firing two torpedoes, got two hits, and the target exploded. At this point the game crashed to windows desktop.

I re-started the FRS game, loaded the game from my saved game, and re-played from my save. A repeat of the surfaced torpedo attack, target blew up, and again the game crashed to Windows desktop.

I really enjoy this mod, but in all honesty, when you get half-way through your second patrol, and the game continues to crash, it is discouraging. I hope this helps somehow, because I'm hoping that you can get me past this roadblock.

Thanks again for all your efforts!

Ken
WH4K
04-09-2020 at 12:53 PM
The13oogeyMan I think you are right. The "SH4 1.5" requirement mentioned on this page does imply that you have the U-Boat Missions add-on.


I have both SH4:WOP and the UBM add-on on Steam, but it's been so long that I forgot & only installed basic SH4 at first.


Got both base game + U-boat missions installed, set things up with JGSME. FotRS still doesn't work - I get a bunch of graphics-related errors when I try to actually start driving my boat. No time to troubleshoot just now. Oh well.
Captain Ken
04-09-2020 at 11:49 PM
HELP!!!! Managed to do multiple re-boots to get a few NM progress back to Pearl Harbour. Limped into the base, ended patrol, but now when I try to move to the next mission, I get a crash to Windows desktop each time.

This is a really great mod, and I enjoy it much more than the stock SH4, but I can't get past two missions..... VERY frustrating.... Please.... any suggestions I will try......
joedit
04-12-2020 at 04:09 PM
Greetings.



The game crashes often. I am saving at every strategic point and have to reload. Is anyone else having an issue??
mandifaby
04-15-2020 at 10:54 PM
El mod esta muy bueno pero los sonidos de interior son muy molestos ej: las ballenas. Y no cruge el casco en sus cuatro niveles cuando se va sumergiendo dejo de hacer ruido. En el caso del TMO lo hace. Ese detalle lo pasaron por alto....
mandifaby
04-16-2020 at 11:36 PM

El mod esta muy bueno pero los sonidos de interior son muy molestos ej: las ballenas. Y no cruge el casco en sus cuatro niveles cuando se va sumergiendo dejo de hacer ruido. En el caso del TMO lo hace. Ese detalle lo pasaron por alto.... si no cruge y la tripulacion no se agacha de temor pierde su gracia y regreso a TMO...
The mod is very good but the interior sounds are very annoying eg the whales. And the hull does not creak in its four levels when it is submerged I stop making noise. In the case of TMO it does. That detail was overlooked ... if it does not creak and the crew does not duck in fear, it loses its grace and returns to TMO ...
Captain Ken
04-17-2020 at 09:04 PM
Sorry to say that the farther I go into the game, the more frequent the crashes become. I have tried to avoid saving after being surprised by an aircraft, but even when I am cruising on the surface with nothing on the horizon, the game will suddenly crash to windows.

When this happens, I'm often unable to re-start the game and start from the previous save. The program begins to load, then crashes to Windows again. Re-booting windows does not seem to help. On a couple of occasions, I was able to re-load a previous save, (ie; Mission 2), then exit to main menu and reload mission 3, but this is not always successful.

You folks have done an amazing job to create this mod, and I am very impressed and grateful to you for having the talent and drive that I lack. I only offer these observations as my hope that I can somehow contribute the information that you might need to re-work the Mod and get it working better.

Thank you for all your efforts on our behalf!!
Kraiger
04-18-2020 at 10:36 PM
I can't seem to sink Japanese Troop transports. I've thrown 8-10 torps into one and it sunk a couple of meters above the water line. It feels a bit like a bug. I also cannot destroy any of the weapons posted on the deck either.
fly999
04-20-2020 at 10:19 AM
Very Impressed

only one small issue, my map tools don't seem to function correctly
using the map compass tool , this draws a line from somewhere near the top of the compass not the center where is should be ,,,
if I can fix that should be good to go
Anyone got any ideas please ?
Captain Ken
04-22-2020 at 09:23 PM
Let me begin by saying that I really enjoy playing the FORS mod. The comments that I continue to make are not intended to be criticism, but rather expressions of my experience playing the game. My hope is that my observations will assist the developers to identify issues and hopefully use this to correct bugs or make improvements for everyone’s enjoyment.

Having said that, here is my latest experience playing the game.

I managed to complete 2 patrols, and return to Pearl Harbour for a refit. During my 3rd mission, I was patrolling the Marshall Islands. I experienced multiple crashes to Windows desktop, and re-started the program. At the main menu, I selected ‘load mission 3’. The program went through the loading operation, then crashed to Windows desktop.

I re-started the program, and at the main menu, I chose to load Mission 2, which put me just outside of Pearl Harbour at the end of my mission. After a few seconds, I chose to save the game as Patrol 2. I then exited to main menu, and selected ‘load Patrol 3’, which got me back to where I wanted to be.

Continuing on, I was patrolling on surface, standard speed. I sent a message to HQ, received the reply to continue with mission for 12 hours. I continued to patrol, increasing the “time warp” from 1 to 1024. After a short time, I sent another message to HQ, received the same “continue mission for 12 hours” message. Continuing patrolling on the surface, I increased the “time warp” again, to 1024. Seconds later, the program crashed to Windows desktop.

This seems to be a pattern, but I have no idea what might be the trigger. I have been able to use this ‘load previous mission’ strategy several times, however I have experienced the inability to re-load the previous saved mission. On one occasion, I was forced to go back to ‘Auto Save on Leaving’, and re-doing the mission.

I don’t know if this information is helpful, but let me know if further documentation and detail would be helpful or not.
FotRSU Mod Team
04-27-2020 at 09:06 AM
Anyone using this thread for "Support" should realize early text in the Main thread "Fall of the Rising Sun Ultimate - Full Release has instructions and requirements for a person to post issues for Team review. Leaving support comments here will usually result in a long silence between posting by FoTRSU Mod Team, due to we only visit here when preparing for a new release, or immediately after release to edit the text above for the download. Remember, we need details of not only your computer, but also the situation in your game-play, such as boat used, where you sailed from, the date, the circumstances surrounding the issue, and where you are at that time. Pictures are wonderful, but "Location, location location" is paramount, as is the boat you are in, along with the date of the occurance. Just telling us "it crashed" does not leave us any idea of where to look for issues in the mod. Also, be aware that IF YOU DO NOT DELETE THE SAVE FOLDER PRIOR TO STARTING FOTRSU, YOU WILL HAVE ISSUES - IF YOU HAVE ANY PIECE OF AN OLD MOD STILL IN THE FOLDER STRUCTURE, YOU WILL HAVE ISSUES. You must start with a clean install, and empty the Save folder - generally "C:\Users \UserName \Documents \SH4", unless you have moved or altered its name with MultiSH4.
Baxder
05-03-2020 at 01:51 AM
I'm returning to SHIV for the nth time after a few years of absence, and was pleasantly surprised to see a brand new supermod waiting for me here! Thank you! I'm about to begin my third patrol with no issues.

I am at a loss, however, on how to manage my crew. I appreciate the added realism that prevents a Captain from having a literal boatful of Chiefs, but I don't understand how to work around what seems to be the opposite extreme in this mod. I can't promote a single E-6 without literally dismissing ALL of my existing Chiefs! I feel like I must be missing something...any suggestions?
Bismark70
05-07-2020 at 01:33 PM
Do you need UBM?
Havan_IronOak
05-13-2020 at 10:31 PM
The download link at the top is broken?
FotRSU Mod Team
05-14-2020 at 09:25 PM
You caught us with out pants down, Havan IronOak! You tried to download as we were uploading the new version, sorry about that!

@ Bismark70 - yes, you do

@ Baxder - you do not 'manage' a crew per se in SH4, but this version does hopefully correct the "officers" situation.

I will state now for the last time, that if you insist on posting here for support, and do not post in the main release thread Fall of the Rising Sun Ultimate - Full Release, the chances of someone seeing and responding to your issues are slim. The only time this part of SubSim is visited by the team is if there is a new release coming out...
Ironslayer
07-22-2020 at 09:08 AM
Been a while since I played SH4 with this mod, been a while since I played anything! Last time I used FORS it was excellent so hopefully this version will be better. Let you know.
KineticDiplomat
08-06-2020 at 03:33 PM
Playing the steam u-boat version - try to start a fleet boat career, crashes after seeing "no mission to difficult...
"
Flinx1971
08-09-2020 at 09:32 AM
Thanks for your work. 👏👏👏
Mr.Bo
08-15-2020 at 12:12 PM
Danke an alle Modder die uns diesenschönen Mod am Leben erhalten. Leider ist mein Englisch sehr schlecht. Ich verwende ein Übersetzungsprogramm. Leider ist in diesem Mod auch der Text in Englisch. Im Spiel kann Ich nur sehr mühsam folgen. Leider kann man die Texte im Spiel nicht so einfach Kopieren für das Übersetzen mit einem Programm. Frage: Könnten die Modder die verwendeten Textfiles auch in Deutsch einbauen? In meinen alten Tagen auf Englisch umzusteigen schaffe Ich leider nicht mehr. Zur Not würde mir auch die Bekanntgabe des Files für die Missionsnachrichten Helfen die Ich Kopieren kann zum Übersetzen mit einem Programm. Der Download dauerte volle 2 Tage. 7 mal wurde er "Abgebrochen". Glücklicherweise hat es dann wenigstens beim Entpacken geklappt. Ich bin sehr Froh das Ihr diesen Mod gemacht habt. Ich wünsche allen eine "Gute Jagt"



... Thanks to all modders who keep this beautiful mod alive. Unfortunately my English is very bad. I use a translation program. Unfortunately the text in this mod is also in English. In the game I can follow only with great difficulty. Unfortunately you cannot copy the texts in the game for translating with a program. Question: Could the modders integrate the used text files also in German? In my old days I can't manage to switch to English anymore. If necessary, the announcement of the file for the mission news would help me to copy it for translating with a program. The download took full 2 days. 7 times it was "Cancelled". Fortunately it worked then at least when unpacking. I am very glad that you have made this mod. I wish you all a "Good Hunt"





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