Comments
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PL_Harpoon 07-27-17 at 12:33 PM |
A little update:
- bonus: Nato icons for the map - that's a mistake from previous version. I've split the NATO icons into a separate mod that can be downloaded in the "graphic mods" section: http://www.subsim.com/radioroom/down...?do=cat&id=105 |
StillFabry 08-04-17 at 09:04 AM |
Is Impossible to sink a Kresta Battleship escorted by 2 Destroier, a sub Romeo and a helicopter with Mk16 10 kyd range and no homing. I think 1968 campaing need a True REALISM MOD. |
CaptainCruise 08-07-17 at 08:00 PM |
Nice job o this mod, thanks for your hard work!!

Agreed....1968 campaign needs help ASAP. The Mk16 is basically a leftover WW2 straight running, no wire, no homing, stupid torp that you have to fire it like your were playing SH4. Lead the target bigtime and hope. The Mk37 is wire guided, but waaay tooo slow. It swims out of the tube, meaning if you fire while going too fast it will take off the bow of your sub. Any enemy that can make over 21-22kts can outrun it. |
StillFabry 08-10-17 at 02:37 AM |
Mk16 is hard because no one go in linear couse, only when try to escape to u this happen |
netab 08-19-17 at 05:02 AM |
Can't get this mod to work on 1.06b = torps load in 30 secs etc. How can I tell if mod loaded?
Thanks
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LeopardDriver 09-19-17 at 07:29 PM |
netab, mod is for "hard" realism, you need to pick that in options. |
Barleyman 10-13-17 at 09:47 AM |
Is there any reason why this wouldn't be valid for 1968 scenario? |
cameron.anthony 09-23-18 at 01:00 PM |
Newbie to downloading, I have put the Realism mod into the correct folder, but when I run the game there is only one campaign 1984 and when I select it the text goes all corrupt and I can't choose any of the options?? Seem doubled up?
Any help would be gratefully received!!!
Thanks Tony |
DonMon 11-13-17 at 08:46 PM |
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DonMon 12-06-17 at 03:03 AM |
Have you stopped working on this mod? I don't know if you are aware but this mod completely breaks the game in update 1.07. That update came out in August and your mod is still broken. |
ScreamingElectron 11-07-18 at 12:03 AM |
Hey Harpoon - thanks for the work. Was gonna make my own mod doing all of this stuff but it looks like you beat me to it, with one exception: are you able to decrease visibility underwater down to 200ft give or take?
Big immersion killer IMO.
Thanks bud, happy hunting! |
Mafioletano 03-27-19 at 01:01 PM |
Hello i'm new on the forum, thank you for this MOD  |
blackfalcon 06-28-19 at 09:29 PM |
Sooo, I cant get this to start. the launch campaign screen is bugged out and the start button does not work. |
FlashAUT 01-02-20 at 05:34 AM |
Any update for the most recent CW version (I think 1.15 b or something) available? Like blackfalcon said, bugged out unfortunately... |
Raptor_341 03-22-20 at 11:36 PM |
Any update at all? |
Tommy9321 03-18-21 at 06:23 AM |
Hey, in case anyone still cares, i've looked and found out that the modded version of "weapons.txt" is not compatible anymore with the latest version of the game.
I have compared the original file with the modded file and edited the values of the weapons like they were in the realism mod and left the other newer lines intact. So this seems to have done it, you can now run the realism mod with this file.https://drive.google.com/file/d/1Q17...ew?usp=sharing
Hope it helps the ones still looking for it. |
Tommy9321 03-18-21 at 06:24 AM |
test fafafa |