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Soviet Campaigns (North Atlantic Red 1984 and North Atlantic Red 1968)
The mod is an attempt at making 1984 and 1968 campaign playable from the soviet perspective.
Due to current (as of 1.05b version) lack of NATO surface ships, a few surface ships have been created and adapted using soviet ship 3d models.
Playable submarines:
* wp_ssbn_typhoon
* wp_ssgn_oscar
* wp_ssgn_charlie1
* wp_ssgn_charlie2
* wp_ssgn_echo2
* wp_ssn_sierra
* wp_ssn_alfa
* wp_ssn_victor3
* wp_ssn_victor2
* wp_ssn_victor1
* wp_ssn_november
* wp_ss_kilo
* wp_ss_tango
* wp_ss_foxtrot
Note:
* US submarines signatures have been added.
* Soviet submarines have, mostly, the weapon load-outs of the original game, with the exception of VLS equipped submarines (Oscar and Typhoon). Where changed, the changes were done based on information available on www.deepstorm.ru.
* Knox class FFG is equipped with 2 mk-42 guns, 4 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), 4 CIWS gun install, 1 LAMP helicopter, chaff, noisemaker, AN/SQS-26 A/P sonar, AN/SQR-18 TA, AN/SPS-10 radar
* Perry class FFG is equipped with 2 mk-38 guns, 6 mk-50 torpedo launchers, 4 CIWS gun installs, 2 LAMP helicopters, chaff, noisemaker, AN/SQS-56 A/P sonar, AN/SQR-19 TA, AN/SPS-49 radar
* Spruance class DDG is equipped with 2 mk-45 guns, 2x3 mk-46 torpedo launchers, 2 ASROC launchers (4+4 missiles), 2 Tomahawk launchers (4+4 missiles), 4 CIWS gun install, 1 LAMP helicopter, chaff, noisemaker, AN/SQS-53 A/P sonar, AN/SQR-19 TA, AN/SPS-55 radar
* LAMP helicopter is equipped with AN/APS-124 radar, AN/AQS-13 A/P dipping sonar, 3 mk-50 torpedoes, depth bombs, active & passive sono-buoys
* Farragut class destroyer is equipped with 2 mk-42 guns, 6 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), CIWS gun install, chaff, noisemaker, AN/SQS-23 A/P sonar, AN/SPS-10 radar
* Charles F. Adams destroyer is equipped with 2 mk-42 guns, 4 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), CIWS gun install, chaff, noisemaker, AN/SQS-23 A/P sonar, AN/SPS-10 radar
* Garcia class destroyer is equipped with 2 mk-33 guns, 6 mk-46 torpedo launchers and 2 ASROC launchers (4+4 missiles), chaff, noisemaker, AN/SQS-26 A/P sonar, AN/SPS-10 radar
* Essex class ASW carrier is equipped with 2 mk-38 guns, CIWS gun install, chaff, noisemaker, 14 SH3D Sea King helicopters, AN/SQS-23 A/P sonar, AN/SPS-10 radar
Each US unit has its own sensors, but no claim is made on sensors realism.
MAD detection range has been lowered to 500 yards, in config file.
Noise levels of all units has been adjusted (see database in excel sheet) in an attempt to make the sim more balanced yet realistic.
Playable submarines in the 1984 campaign are:
* Victor II
* Victor III
* Alfa
* Sierra
* Oscar
* Charlie I
* Charlie II
Playable submarines in the 1968 campaign are:
* Victor I
* November
* Echo2
* Foxtrot
* Charlie I
Main campaign scope is to cut off North Atlantic sea lanes.
Current mission types for player unit are SSN_Wolfpack, Resupply_Convoy apart of the usual (hardcoded) RTB and SSBN_Patrol.
Current mission types for enemy units are SSN_Patrol, Resupply_Convoy, ASW_Patrol
Credits: CaptainX3 for original model of Typhoon, Oscar and Los Angeles Improved with VLS, P500 and P700 missiles, Mk50 torpedo and soviet weapon sprites.
changelog:
ver 1.0 first release
ver 1.01 second release
- Merged files changed with version 1.05b.
- Temporary fix for asroc bug, with ship firing asroc but torpedo not dropping and missile circling over drop point. Apparently torpedo drop from missiles is hardcoded so Knox and Spruance class units will shoot ss-n-14 silex with range revised to meet asroc range. Silex torpedo has been changed to mk46.
- Slight adjustment to sonar parameters for US surface ships and helicopter
- Fixed ownship invulnerability bug
ver 1.01b hotfix1
- Fixed unsinkability of Perry and Knox frigates
ver 1.01c hotfix2
- Fixed Charlie2 bug that cause the game to crash upon selecting it
ver 1.02 third release
- fixed several errors in 1984 campaign and added 1968 campaign
ver 1.03 fourth release
- Reduced height of ownship icon on Condition display. Now bottom of ownship indicates depth of your boat
- Fixed problem with Charlie 1 and Charlie 2 damage control panels not showing
- Added missions to locate and sink Carrier group in both 1984 and 1968 campaigns
ver 1.03a hotfix
- created distinct models for early ASROC, firing Mk46 mod1 torpedoes and late ASROC, firing Mk46 mod5 torpedoes
- early ASROC associated to Farragut, Garcia and Charles F. Adams class destroyers, late ASROC associated to Spruance and Knox class escorts
- created late Essex class ASW carrier model for 1984 campaign, identical to Essex class ASW carrier but equipped with SH-60 helicopters instead of SH-3D
- adjusted warhead weight of light weight torpedoes.It will require more hits from Mk46, Mk50 and UGMT-1 to kill a submarine. Adjusted warhead weight of Soviet torpedoes and missiles
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@guyran, yes it is possible to put wireguided torps. I didn't put them because apparently those subs (victor, sierra etc.) Didn't have them. You can copy the weapon section from the vessel class from CaptainX mod and paste it in the vessel class in the soviet campaign mod.
@alex2011. Which version of cold waters are you using? Did you apply other mods?
First off, awesome mod and addition to the game. Was a big fan of Red Storm Rising, love Cold Waters, but always wanted to play as the Reds. This mod delivers that and than some!
I'm currently playing a 1984 campaign in an Oscar SSGN and have the difficulty set to Easy. That said, I'm noticing an insane amount of torpedoes when a NATO task force responds to an attack of mine and wanted to know if this was a bug?
Case in point: I attacked a CBG (one Essex, a Spruance and Knox). Got all three ships with my opening salvo of missiles, went to flank and proceed to dive deep. Over the course of the next 40-50 seconds they somehow managed to drop 13....that's right....13 torpedoes on me. I dodged eight of them but ate 5 and it was game over.
@maligor1966. Unzip the file downloaded then copy the override folder in you Cold Waters install path (typically C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets).
@beastywvu. I suspect that all the helo squadron from essex (that's 14 helos ) detect your launch and tries to kill you.
I have a problem here. I am running 1.05b on the game and downloaded this mod. I unzipped the game and found the "Unzip the file downloaded then copy the override folder in you Cold Waters install path (typically C:\Program Files (x86)\Steam\steamapps\common\ColdWaters\ColdWaters _Data\StreamingAssets)."
I have the Russian Mod and no VLS. I am running W7 64 bit on a powerful and stable system. Love the game and I am an X squid too, so cool for me to play. I even tried adding the XLS 13kb database over thinking that might do it when it didn't work, but no VLS and the #1 reason I wanted the mod. Any ideas? TY
As of playable russian submarines mod update of 2 days ago, the soviet campaign has been merged with playable russian submarines mod. So now you have all integrated in one single mod.
Cheers
In response to Tmeyer31's response on 07-30-2017 at 12:05 PM: that path is already taken by another mod -- the North Atlantic 2004 mod; copying that folder to the folder you mentioned will over-write the current override folder, as well as the sub-folders. Are the file names sufficiently different that we can copy the files from each of the sub-folders and paste them without conflict? Otherwise I think there will be an unintended "surprise".