v2.2.1
- LCD_Bunker_Large.zon / Radio Room dmg zone placed inside Test dmg zone.
- Deck gun shell debris particles replaced with spark particles to prevent CTDs.
- Reverted back Zones.cfg files before v2.1.1. Adjusted entries.
- Few more minor stabilize tweaks.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors:
Peter "bart" Simpson and Manuel Jesus Lagares Calvo - Thank You very much Captains!
v2.2.2
- Edited "Campaign Advance Verifier Testing" output message: removed "save game if necessary" note.
- Added back original SV interior various book and posters visible inside the player submarine.
- Realistic Kriegsmarine grid map visible in the conning tower and command room and fixed incorrectly orientated KM grid map in the command room.
- Fixed all stock historical missions: edited unit class entries for full compatibility with TWoS.
- Added external cargo for merchants in all historical missions and adjusted internal cargo per ships type.
- Revised and adjusted units placement and groups composition in all stock historical missions.
- Added more realistic and better looking crew hats and uniform parts from various mods for SH5 (credits to Pascal and Naights).
- Further adjusted colors and reduced saturation of imported uniform parts.
- Fixed incorrectly placed docked ships in Kiel harbor which could sometime cause damage due to coast proximity and shallow waters.
- Added couple of Junkers Ju 88 bombers overflowing Kiel harbor, for better immersion.
- Added Microsoft .NET Framework 4.7.1 (Web Installer) to the main TWoS package which will be offered during the megamod installation.
- DirectX 9.0c installer from the main TWoS package is replaced with web installer in order to reduce overall archive size.
- Updated FAQ and Gameplay tips documentation.
- Updated TWoS credits page. Latest outstanding TWoS supporters/donors:
Thomas "excel4004" Pentenrieder, Luca "Hauangua" Guastalli and Kenneth Jorgensen - Thank You very much Captains!
v2.2.3
- Fixed damage zones problem which was causing patrol torpedo boats to spontaneously catch a fire in rough seas.
- Fixed deck awash appearance of AC Komet/Ems Type freighters in axis harbors.
- Fixed incorrect Ju-188 designation.
- Fixed typo in one grid patrol mission assignment from Western Approaches campaign chapter.
- Fixed incorrectly placed harbor traffic in few British ports.
- Slightly adjusted shape of low wind speed waves and increased overall water reflection intensity.
- Room_QR1_silentmichal.sim, missing controllers fix.
- Added new optional add-on which will make interior even more cramped by adding Silentmichal's extra food supplies (food crates and salami) visible inside your U-Boat - "TWoS SM Interior_Food Stocks".
- Updated TWoS credits page. Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going:
Michael "Skin-nl" Kotte and Brighter Walls - Thank You very much Captains!
v2.2.4
- Microsoft NET Framework 4.7.1 web installer had been replaced wilt older version 4.0 for better compatibility with older OS. The installation will be rejected if you already have same or newer version of NET framework installed on your computer.
- Reorganised and renamed some of the in game charts for easier handling.
- Added recognition manual aditional info entries for several more ship types(catapult ships, light vessels, C-3 cargo ect).
- Several more minor "under the hull" tweaks and fixes.
- Updated TWoS credits page. Latest TWoS supporter/donor:
petes-ponderables - Thank You very much Captain!
v2.2.5
- Fixed bug where player could see trough the wall if entered aft toilet (missing texture fix).
- Added patrol radius info in Monsun Gruppe secondary missions (e.g. Patrol Area 1, Radius 250km). Note that most of the MG secondary patrol missions require at least one sunk ship in order to complete the mission and move to the next patrol area.
- Fixed script problem where warning message would enter indefinite loop if maximum underwater speed with snorkel raised is exceeded. CE will now automatically reduce speed to 2 knots.
- Improved appearance of radio room light bulbs (system related, may effect only some players).
- Several precautionary stability fixes. ( VIIB files)
- Revised and adjusted food diminishing time intervals for food storage in radio room (Salami, SM Interior Food Stocks addon).
- Food stored in command room and aft quarters room will now also diminish over time for players who are using SM Interior Food Stocks add-on. Still looking solution for "camera out of sector" problem caused by this addon.
- Improved TheBeast's submarine smoke exhaust effects.
- Added recognition manual additional info entries for several more ship types, more stuff to read during long patrols (Ehrenfels type freighter, Orion auxiliary cruiser, parcel ships ect...).
v2.2.6
- Reduced appearance of Brazilian merchant ships in allied convoys in order to avoid player's unnecessary penalty points for neutral kills.
- Fixed "Panama_T" group, Norwegian merchant replaced with Panamanian.
- Revised and tested scripted historical events and units transfers.
- Reduced UnderwaterDispMap effect.
- Several minor "under the hull" tweaks and fixes.
- Special credits to the Captains who have supported my work in last two months trough the available TWoS PayPal link:
Jason Jara and Andrew Zamic, Peter "Theberbster" Scott and Jan "Muckenberg" Somsag - who have also made several donations so far, and especially to Andreas Vogt for his enormous 100 euro donation which left me quite speechless!
v2.2.7
- Added back classic SH style binoculars and UZO apereance with bearing marks, for more enjoyable gameplay.
- Removed dripped effects from nav map plastic cover for cleaner look.
- Reduced ability for all in-game guns to perfectly track targets in vertical axis in order to achieve more realistic hit/miss ratio and to simulate traditionally inaccurate WW2 naval gunnery.
- Added recognition manual aditional info entries for several more ship types.
- I also submitted large number of false positive reports to various AV vendors in order to reduce number of unjustified detections.
- Updated install documentation.
- Several more minor tweaks and fixes.
- Special credits to the Captains who have supported my work during the last two months trough the available TWoS PayPal link:
Philippe "RealMadDad" Kogler, Eric MacLuchlan, Noel Bennett, Patrick Cremona, Elvin Vega, Sebastian "Nixis" Walter and Andrey Surzhykov-Tsarykevich! You guys are truly awesome!
v2.2.8
- Initial loading screen updated with additional "Black screen pause" note and "Best of Subsim 2017" badge.
- Edited appearance dates of FuMB-1 Metox radar warning receiver, FuMO-29 radar and Bold1 decoys according to historical apereance dates in single missions and few months earlier in the campaign in order to simulate new test equipment for successful captains.
- Radar display will now show airborne contacts as well.
- Added ability to manually turn off radar at captains discretion which wasn't possible before (radar was always radiating EM energy regardless of On/Off state).
- Incorrect South African flags are now fixed, together with few more flag problems like incorrect German flag shown in the museum (info card) and missing "Free Netherlands" flags on ships.
- Soviet and New Zealand navy and civilian vessels now have correct ensigns.
- Various flags chart fixes.
- Moved flag position to ship's stern for Medium troop transport. More to come in future updates...
- Send weather report command from radiman's UI command menu is now functional! Use it at your own discretion but be aware that, just like a normal status report, your weather report can be intercepted and triangulated by allies.
- Enabled previously blocked torpedoman special ability to pre-heat/overcharge torpedoes in order to somewhat increase their range (*restore the snapshot again using Generic File Patcher to activate the changes).
- Increased range of TII but somewhat reduced range of TIII electric torpedoes so that both types can have maximum range around 5km in their pre-heated state. However, newer TIII type will still have slightly better range than it's predecessor.
- Edited and adjusted torpedoman's special abilities: "Pre-heat/overcharge torpedo" (for range and reliability) and "Torpedo Warhead" (slight damage increase).
- Increased duration time from 10 to 30 mins for "Pre-heat/overcharge torpedo" and "Torpedo Warhead" abilities so that player can have enough time to issue an order to the torpedo-man well before the engagement.
- Edited numerous ingame texts and tool-tips for better understanding of certain GUI command functions.
- Removed some of the non-implemented and redundant GUI commands in order to avoid confusion.
- Better description for some TWoS optional mods and add-ons. (Campaign Advance Verifier Testing, More info)
- Added "Russian fonts patch" to TWoS Documentation folder with the appropriate install instructions.
- Various smaller tweaks and fixes.
- Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Richard Roberts, David "HW3" Stevens, Ales "Kikinado" Bily, Dale Francisco, Christian "Kuddell1982" Eilmes, Yangfan Xu, Garry Dragon, Steven Reynolds, Andrew Cummings and especially to Grant "CaptBones" Graeber for his enormous 100 USD donation! Thank you very much Captains! Have fun and sink 'em all! 
v2.2.9
- Western Approaches campaign chapter, flotilla renamed to more historically accurate 7th flotilla.
- OFEV stock settings: Range filter for useful contact reports from Captains Log increased to 800km (previously 400km), Hydro follow contact update time, 3 minutes + few more minor tweaks. (run batch file from TWoS Documentation folder to activate the changes)
- Edited tool-tip description of "Range filter for useful contact report" function which will hopefully make it more understandable for less insightive players.
- Slightly increased probability of enemy airstrike when you're detected and/or when sending radio messages.
- Historically accurate South African naval/merchant ensigns , flags chart updated as well.
- Removed "unknown contact" label if a sound contact is located outside of hydrophone detection parameters and can not be detected by your AI sonarman. The contact can still be heard by player though, due to engine limitation, but you won't be able to track it with the apropriate hydro GUI commands.
- Fixed bug which was causing certain (undamaged) warships and destroyers to appear at "deck awash" depth in the campaign.
- Fixed bug which was causing hospital ships in French ports to spontaneously catch fire and sink.
- Fixed typo in M4 Enigma in-game instructions.
- Edited U-boat flags appearance so that German flag is always on top.
- Fixed and completely redesigned crew efficiency bars visible in the crew efficiency page. The bars will now move in right directions depending on current crew/efficiency state(s). The percentage values of bars movement are not completely accurate and should not be taken for granted but they'll be accurate enough to give you a clue about what is going on in your sub and how certain crew special abilities can effect systems/crew efficiency.
- Added pumps and watch crew efficiency bars.
- Updated F1 key commands help chart: F11 key-Submerged torpedo loading, F12 key-External torpedo reserves transfer.
- Tuned and re-enabled "units visual sensor affected by available light" patch in TWoS Generic Patcher Snapshot (restore snapshot to activate changes).
- Completely revised and edited composition of late war years convoys. Now it will be much more difficult to find a convoy without at least few old frigates on protection duty from 1943 onwards, except in some very distant waters.
- Edited description and picture of GHG+KDB hydrophone upgrade pack from which is now clearly visible that your U-bot will be equipped with two hydrophone sensors after the upgrade (GHG which is stock + added KDB).
- German warships and destroyers are now completely removed from Mediterranean campaigns. Only auxiliaries and submarines will be present.
- Added two new dialog commands to radioman and WO dialog menus: Send weather report and Report the nearest stationary radio source/beacon.
- Added moderate crew morale bonus for merchants and significant morale boost for capital ships sinking.
- Removed all crew abilities which could effect torpedo damage.
- Added new active crew abilities which will allow the player to disengage sound and visual contact reports. "Watch crew off" ability is limited to 20 min while the "Hydrophone off" has a on/off function. Use these abilities carefully from obvious reasons.
- Redesign and improved crew morale/motivation mechanics. "Life saving" and normal operations abilities won't require any special crew motivation, while some individual skills will still require good morale in order to be activated.
- Crew won't directly reject your orders anymore if low on morale/motivation. Instead , you'll receive more appropriate answer like "I'll try Sir" or "I am doing my best Sir" without any "head shaking" animation ect.
- Added passive abilities to senior staff as well: Chief engineer (Pressure Hull-Critical Spots), WO (Watch Crew) and XO (Crew Check-enabled by default). Check ingame description for details.
- Added several more realistic crew abilities:
Torpedoman:
* External torpedo reserves transfer - to the best of my knowledge, this is the most realistic implementation of this dangerous and demanding activity so far which will make your sub very vulnerable until the transfer is complete.
* Submerged torpedo loading - Torpedoman's ability to "motivate" his men which will improve with every new level upgrade.
* Regular torpedo maintenance - Passive ability which will ensure nominal torpedo performance and range.
Chief Engineer:
* Air purification measures - Taken directly from type Type VIIC manual. Reduces CO2 accumulation for certain period of time and. It can be used only once per patrol.
Bosun:
* Last Resort - A new and interesting ability which will allow the player to send the crew to bunks in order to save the oxygen in especially desperate situations, inspired by well known "Das Boot" ending.
Navigator:
* Celestial Navigation: Should have effect only with Real Navigation Add-on.
- Various smaller tweaks and fixes.
- Special thanks to the latest outstanding TWoS supporters/donors: Andrew Kassian, Marcelo "lvl4F" Flores, Jeff Klatt, James Belless and especially to Maurizio "Torpedo" Cattaneo for his enormous 100e donation! Thank you very much Captains! Heil und Sieg und fette Beute!
v2.2.10
- New loading screen. Special thanks to gap and Edward Tambunan who has actually repainted the photo (U-96).
- Watch crew will now report bearing as well when group of units/convoy is in sight.
- Enhanced tooltip instructions for external torpedo reserves transfer in order to avoid confusion how to utilize this ability.
- Player's submarine in Monsun Gruppe campaign chapter ("silentotto" start) is changed to type VIIC since it is still too early for VIIC/41.
- Player's submarine in Turning Point campaign chapter ("silentotto" start) is changed to type VIIC instead of U-Flak. To start this campaign chapter using U-Flak, enable "Campaign Start_VIIB_UFlaK" addon prior your campaign start. In normal gameplay and without this add on enabled, U-Flak will be offered to player from mid 1943 to the end of the year, depending of current player'a rating.
- Edited starting bases of several campaigns in order to avoid unnecessary instant jumps between bases at the end of campaign chapter. Almost all base/flotilla transfers will be followed by the appropriate encrypted and unencrypted radio messages...
- Few more minor tweaks and fixes.
- In game credits page updated with latest TWoS suporter/donors.
- A big thank you for the latest outstanding TWoS supporters/donors:
Peter "TheBerbster" Scott, Michal "Palmic" Palma, Alexander Zhavoronko, Robert Jesse Gary, Adrian Spence, Gerhard Pfundt, Enrique Frances, Aitor Avendano Ormaetxea, Jacques Alary, Thomas Oulie, Joachim Thieme.
v2.2.11
- Added Gutted's solution for annoying repetitive crew voices when using certain in-game functions: torpedo settings (salvo, depth, speed, pistol settings), map course plotting ect...
- The visual sensor affected by available light for all AI units modifier has been changed from 0.0 to 0.5. This should effectively reduce overall spotting distance of all in game AI units. (Disable all patches in your Generic Patcher and restore the snapshot again to activate the changes*)
- External torpedoes reserves transfer cool-down time has been reduced from seven to two days.(this tweak requires new campaign start*)
- Reduced accuracy of 3-inch and 4.7-inch guns used on some allied merchant ships.
- Special thanks to the latest outstanding TWoS supporters/donors: Michael Von Franck, Charles Dellipizzi, Stephen Allen and Robert Lansdell.
v2.2.12
- Edited Baltic early war sea traffic lines.
- Fixed problem where Polish merchant ships were occasionally trying to pass trough the Kiel kanal while trying to defect to Great Britain during the invasion of Poland.
- Defecting Polish ships will now be taken from Free Poland roster so they can be attacked without penalties for player even after Poland has been conquered.
- Reworked Operation Weserübung: British and German task forces routs departure dates and group compositions. *Note that near the coast operations can not be simulated due to AI limitations.
- Removed excessive number of both British and German task forces during the invasion of Norway.
- Fixed problem where British task forces will just disappear after their final way point is reached during the Operation Weserübung. Instead, they will patrol the designated area for several days and return to Scapa Flow.
- Edited/added set of radio messages which will instruct the player how to behave during the Operation Weserübung, when to start and stop attacking Norwegian ships...
- *All the campaign changes require new campaign start in order to be activated but this is not mandatory if your current playtrough date is well beyond april 1940.
- Polish Grom destroyer 3D model is replaced with more historically accurate British R class, instead of used Tribal.
- Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Michael Meuren, Thomas "excel4004" Pentenrieder and Robert "bstanko6" Stanko.
v2.2.13
- Polish destroyer ORP Wicher is now accurately represented in game by Bourrasque clone since real ORP Wicher was copy of this French destroyer.
- Fixed occasionally missing "Start of hostilities against Poland" radio messages from the opening stages of Operation Himmler (invasion of Poland).
- Slightly reduced visual sensors difficulty parameters for merchants and warships.
- Reduced skill of Polish Danzing bay taskforces to "average".
- Slightly increased duration of "Disable watch crew reports" WO ability in order to pass unimportant contacts more efficiently and without TC drop.
- F7 key command will now simultaneously activate/deactivate both battlestations level 1 and 2 crew states and also place the guns to neutral positions after the command is disabled.
- Improved numerous tooltip descriptions for various GUI elements and commands in order eliminate players confusion. (travel mode ect)
- Improved tooltip descriptions and instructions for some crew active and passive abilities (Submerged torpedo loading, External torpedo reserves transfer, air purification measures ect).
- Added warning message in the main gameplay settings screen which will note the player that gameplay settings for the ongoing campaign can be manipulated only from the bunker.
- Reworked XO TDC dialog box messages for players who have troubles to understand optional auto TDC procedure in TWoS (XO: Lock target again to calculate auto TDC solution => Auto TDC is active!).
- Ingame TWoS credits page updated with latest outstanding TWoS supporters/donors : Hubert Dewey, Fernand Delfosse, Ludwig Diebel, Joerg Krieger, Carlos Jesús Bustos Moreno, Joseph "TM=Bluntman" Dewey and Janne Aatrakoski. Thank you very much and happy hunting Captains!
v2.2.14
- Added tooltips description how to use built in Navmarks/Supermars functions.
- Updated events.ini file by Tonci87. Corrected Grossdeutscher Rundfunk radio station news broadcast dates trough out the entire war.
- Improved XO TDC dialogs - Auto TDC active/inactive.
- Added missing star shell guns and ship whistles for several merchant types and auxiliary cruisers.
- Added missing search lights for several merchant types and auxiliary cruisers.
- Nation's roster historical fixes as suggested by kapuhy.
- Various "under the hull" campaign file fixes and improvements.
- Ingame TWoS credits page updated with latest outstanding TWoS supporters/donors : Sebastian Loof, Isaac Bordelon and Ernesto Sanchez Lliso. Thank you very much and happy hunting Captains!
v2.2.15
- Fixed typos in Events.ini file which could cause CTD on certain dates.
- Special thanks to the latest outstanding TWoS supporters/donors: Margot Kalus, Nik05 and Gene Davidson! Thank you very much Captains! Heil und Sieg und fette Beute!
v2.2.16
- External torpedo transfer torpedoman's ability cooldown time reduced to just over 10 hours in order to simulate crew resting after this complicated and risky task.
- Removed faulty DC racks animation for imported Bourrasque and Chacal destroyers.
- Added clear and unambiguous translation of every item from submarine system/equipment page which can be seen in bottom part of the page (technical description area).
v2.2.17
- KSD Commander fix, loging to KSD server is possible again, adding back full functionality of this program (online chat and stats comparison).
- Optional addons for radioman GUI commands (send contact and status reports) are now part of the main mod by default.
- Added three new optional addons - "Remove Map Plastic Cover", which will make various nav map elements much more visible, "Officer Icons as Stations", Captain America's alternative officer icons adopted for TWoS and "Env Settings - Brighter Nights", a gap's Dyn Env solution for nights being excessively dark for some users.
- Added more and further improved set of instructional campaign/flotilla transfer radio messages which will be sent to the player at the end of every camping chapter.
- Increased KSD hydrophone receivers damaging depth.
- New high resolution flags textures for several nations.
- Reorganised and improved various GUI elements (sub systems page, Captains log ect). A big thanks to Serega who has allowed me to use his Russian addon for TWoS as a inspiration!
- New and better looking nav map color gradient.
- Combining and further adjusting many graphical elements from various environmental mods in order to achieve the most realistic looking environment. Improved environmental graphics, more realistic sky, clouds, water and fog effects (credits to W_clear, gap and Serega!).
- Reintegrated small TDW tweak, water surface reflection varies with available light.
- Stock loading pictures (artwork) is replaced with authentic colorized WW2 Battle of the Atlantic photos.
- Set of Kapuhy's fixes, improvements and alpha channel textures for Schute_M1 (Motor-Hafenschute).
- New Leigh Light 3D model by gap.
- Few OFEV options adjustments.
- Special thanks to the latest outstanding TWoS supporter/donor: Maurizio "Torpedo" Cattaneo! Thank you very much Captain!
v2.2.18
- Added Kapuhy's "Ghost Ships Fix", a large number of equipment/deck crew improvements and fixes for many SH3/SH4 imported coastal and other vessels.
- Added set of improvements for "Operation Drumbeat" campaign proposed by Tonci87 (Flotilla objectives start/ending dates and instructional radio messages).
- Added special chart which contains corrections for manual local apparent noon latitude calculation in SH5/TWoS world, for Captains who wish to perform full manual navigation using built in sextant. (Charts-Real navigation-LAN corrections)
- Fixed long standing stock game/OHII problem where still inactive airbases would spawn airplane groups before airbase activation date.
- Implemented new ship type in proper gr2 format - Small Motor Coaster created by Kapuhy!
- Added network of coastal traffic lines for various war theaters in all campaigns which will be used by various coastal merchants, trawlers and other coastal vessels available in the game (UK, Scandinavia, France, Spain, Mediterranean ect).
- Redesigned traffic, convoys, ocean liners campaign layers and sea traffic lines for all campaign chapters.
- Added at least 30-40% more individual sea traffic (groups of 1 to 2 ships) for many previously unused harbors for all campaign chapter. Somewhat safe and protected waters will feel much more alive from now.
- Fixed large number of errors and oddities from stock and OHII campaign files. Added much more minor fixes and game improvement as well.
- Redesigned sea threat zones which will correctly redirect sea traffic during their journey. No more oddities like allied merchants near axis controlled ports/airspace or German supply ships in English channel.
- Added Type-XIV "milk-cow" sub to the German roster which will take part in submarine sea refitting operation between early 1942 to mid 1944.
- In addition to Dithmarschen Supply Ship, German auxiliary crusers and few other merchant types will from now take their role in U-boats replenishment operations as well.
- A big thank you for the latest outstanding TWoS supporters/donors:[I]Thomas "excel4004" Pentenrieder, Peter "THEBERBSTER" Scott, Peter Tregear, Matthias Giebichenstein, Ioannis Voulimeneas, Attila Kriszt, Stanislav Shchebetov, Thomas R Flaherty, Javier Benedicto Higuera, Stefano "Procione"" Scalmani, Dale Francisco, Jacques Alary and John Wall.
- *Installation note: The update can be installed anytime but some of the changes may require fresh campaign restart in order to be activated. For Captains who do not wish to restart their current campaign changes will be activated at the beginning of the next campaign chapter.
v2.2.19
- Old SH3 C-3 cargo liner has been replaced with new highly detailed and great looking 3D model, created by Rosomaha!
- Updated files and performances for recently added Kapuhy's Small motor Coaster.
- Slightly increased re-spawn intervals for fishing and others trawlers which can be encountered in coastal waters of various nations. Adjusted fishing areas node positions.
- Added/repositioned allied destroyer patrols to several sea traffic choking points near coastal waters, like Gibraltar, British NW and SW approaches ect.
- Majority of neutral traffic bound to British waters in early war years have been replaced with the appropriate "free nations". This means that from now all darkened ships encountered in British waters, even under the flag of currently neutral nation (like Sweden, Denmark ect) will be valid targets and player won't receive penalty points in case of sinking. Also, use of optional "Neutrals Illuminated Only_Until [Date]" addon for TWoS is highly recommended.
- Few other minor tweaks and fixes.
- Special thanks to the latest outstanding TWoS supporter/donor: Larry Shirley, John Carlson, Victor Nunez Riera, Ulrich Bäumler and Kostyantyn Davydov. Good hunting Captains!