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File Name: SH3 Log v1.0.7z (3.55 MB) Download
Author: LGN1 (Uploaded by LGN1)
Date Added: 06-19-2013
Downloads: 319
Grade: A+
Description
SH3 Log Tool Readme

Version 1.0

Written by LGN1, Feb. 2015

Hi,

have you ever wondered how your crew in SH3 can tell you that you have just sunken a ship although the ship is more than 10km away and you are heavily depth-charged? Probably not, because it's obviously completely unrealistic that your crew knows exactly which ships you have sunken, how large these were, of what kind they were,...

The aim of the present mod/app is to change this unrealistic aspect of SH3 by removing/hiding your successes as much as possible during a patrol. Now it's you (instead of the spy-sat log) who has to pay attention which ships sink, how large they are,... Now YOU must properly identify the targets, witness the sinking, keep a log, and...report to BdU after the patrol via the mod/app. BdU will then check your report...and decide what to believe. Here's an example:








How it works:
-------------
The mod removes/hides your results during a patrol as good as possible. In addition, the information is hidden in the menu screens, i.e., you cannot accidently see the results in a menu screen. During a patrol you must keep notes about your sinkings,... After a patrol you start the app and enter your data (see Pic1.jpg and Pic2.jpg). After submitting the data, your claimed results are checked and (internally) compared to the true results. Depending on the difference, BdU will accept or reject the claims.


Installation:
-------------
The app is a perl script converted to an executable. If you want you can open the executable (e.g., with 7zip) and see what the script does. You must copy the executable to the directory where SH3 stores the save-games/careers (usually ...\Documents\SH3\data\cfg). It should be in the same directory as, e.g., GameplaySettings.cfg, main.cfg, and the Careers folder. I recommend to send a link to your desktop to easily start/access the app.

To hide the information from your SH3 installation, you have to do the following (for stock GWX and NYGM the changes are included in a jsgme-ready mod):


1.) Remove command for accessing captain's log. The standard key is 'k' (players with enough self-discipline can skip this):

[Cmd65]
Name=Toggle_captain_log
Ctxt=1
;Key0=0x4B,,"K" <-- put a semicolon in front of this line


2.) Remove icons for sunken/destroyed units. Copy the files AirDestroyed.tga and ShipDestroyed.tga to ...\data\Menu\Gui\Units.


3.) Change the text entries 582,583(Screen when ending patrol); 4140,4141,4142(Crew message for sinking),
4173,4174,4175,4176(Status reports):

de_menu.txt:
582=Einsatz beendet|||||||Anfangsbesatzung:|Endbesatzung:
583=;%d|%d|%d|%d|%d|%d
4140=Folge festgelegtem Kurs! ;Feindliche Einheit zerstört
4141=Folge festgelegtem Kurs! ;Verbündete Einheit zerstört
4142=Folge festgelegtem Kurs! ;Neutrale Einheit zerstört
4173=Tanker versenkt. ;Versenkte Tanker: %d
4174=Frachter versenkt. ;Versenkte Frachter: %d
4175=Kriegsschiff(e) versenkt. ;Versenkte Kriegsschiffe: %d
4176=;Gesamttonnage: %d

en_menu.txt:
582=Mission ended|||||||Starting crew:|Ending crew:
583=;%d|%d|%d|%d|%d|%d
4140=Following plotted course!;She's going down!
4141=Following plotted course!;She's going down!
4142=Following plotted course!;She's going down!
4173=Tanker(s) sunk.;: %d
4174=Cargo ship(s) sunk.;: %d
4175=Warship(s) sunk.;: %d
4176=;Total tonnage: %d


4.) Adjust positions in menu.ini:

[G08 I2]
Name=Hist
Type=1040;Scroll text
ItemID=0x8000002
ParentID=0x8000000
;Pos=623,589,389,468
Pos=623,589,389,180

5.) The following two entries remove the renown value on the main campaign screen.
NYGM players can see on this screen their true tonnage value (probably only critical for first patrol).

[G04 I2]; (Not required for players using renown system, i.e., non-NYGM players)
Name=Layer
Type=1030;Static bmp
ItemID=0x4000009
ParentID=0x4000000
;Pos=57,270,233,270
Pos=1157,270,233,270

[G04 I3]; (Not required for players using renown system, i.e., non-NYGM players)
Name=Desc
Type=1029;Static text
ItemID=0x400000A
ParentID=0x4000000
;Pos=85,260,188,250
Pos=85,90,188,100

6.) Players who use the ship-name feature in SH3 Commander should open the file 'Ship names.cfg' (located in the cfg folder in their SH3 Commander installation) and use the following parameters:

[SETTINGS]
...
AddText=1

[TEXT]
AddAsNewLine=1

If only ship names should be added (and no cargo information and losses), set 'AddText=0'. In case of 'AddText=1' always choose 'AddAsNewLine=1'.

For the ship-name feature to work properly it is neccessary to use exactly the same name for the type as in the EnglishNames.cfg/GermanNames.cfg in the Sea folder of the SH3 installation. I recommend to put a copy of the EnglishNames.cfg/GermanNames.cfg into the same folder as the executable. The log executable will read this file and offer all the names in a drop-down menu (the included EnglishNames.cfg/GermanNames.cfg is from GWX).


**************************************
Some important notes:
---------------------

1) This script is probably not 100% foolproof. Unreasonable input parameters may lead to messed-up output.
It is not checked whether the input parameters make sense. I recommend to leave the backup-option always ticked.

2) Feel free to modify/improve the script as you wish. If you do so, please share it with others. The script is probably not very elegant, but straight-forward. If you have any question don't hesitate to ask.

3) Use at own risk! Please post any feedback here at Subsim:


Thanks to sublynx and to BigWalley for testing.


Cheers, LGN1

Not for comercial use!
Images
SH3 Log v1.0.7z by LGN1 on 06-19-2013
SH3 Log v1.0.7z by LGN1 on 06-19-2013
SH3 Log v1.0.7z by LGN1 on 06-19-2013
SH3 Log v1.0.7z by LGN1 on 06-25-2013
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Comments
LGN1
06-19-2013 at 01:52 PM
msumpsi
10-22-2013 at 07:11 AM
Hi, i totally agree with you that velly unrealistic to shoot a ship, especially when attacking convoys or Task Forces, and as soon as you put your fsh in the water you start divig and evade and let the game tell you what happened with the ships, which ones you hit and is they sink like 15 minutes later.

A part form the external camera, if you do dive deep to evade escorts counterattack, your only means to know if you hit and if it is sinking are the sound of the exploions and the crippling of the ship as she goes down, in case she does go down.

Also you could come up after evasion and go to the area where you more or less hit the target and or follow the convoys path from behind looking for signalse that a ship has been sunk around the imapt area or in the the path of the convoy after the hit, but that would need implementation of rests of ships for quite a long time after they sink. Also, although some ships did sink very fast after being torpedoed, others could take hours to sink and this would also have to be implemented.

But i think that in order to do that many changes would have to be implemented in the game, and also thre has to be a balance between game playability and reality, cause if the game was really realistic it would be ver hard to sink 300 thousand tons of shipping in 10 patrols, but if you spend most of the time patrolling trying to find something and after not sinking aything, then who wants to play this game, it becames so tedious. ( I am sure most of us who have played this game have become the best u boat commander in history surpassing the mark of the best german skippers by far, and also have done more patrols than any skiller in real history.)

Anyways, its a good mod idea and thanks for the contribution. I might give it a try,

Regards.
DjDrJ
01-13-2014 at 04:14 PM
hi,
firstly, Thank-you for making this mod!
I have an install question about number 6.
I use SH Commander ship names you say addtext=1 and addasnew tesxt=1 but below you mention changing to addtext=0 to only see shipnames. which is the best one to choose? wouldnt it be the zero to only show ship names? if so why is the addtext=1 shown above?
i have no questions about the addasnewline since you show it twice being set to 1.
i have copied and pasted the earlier instructions over the the exsisting entries in each file after making backups in case i want to revert. i use gwx and i dont think i use nygm. so i skipped [G04 I2], and [G04 I3]. hopefully i believe this is correct.
Thank you for your time,
Scott


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