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A hefty new update to bring the Commander’s Edition up to Ultimate Edition caliber
Matrix Games and Advanced Gaming Systems (www.advancedgaming.biz) are pleased to release the comprehensive 2009.050 update for their classic naval warfare simulator, Harpoon – Commander’s Edition. The update polishes the Commander’s Edition to play more like the Ultimate Edition with AI improvements, additional features for the scenario editor, database updates, and many other changes and bug fixes. This will be the final planned update for the separate Commander’s Edition, which will continue as part of the Ultimate Edition package.
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Airfield ACb is destroyed. Ground units grouped with the base now form a group called "DL". Two letter designation for a group is improper. All units should have 3 characters. Also, when DL is selected and all units are detached to a new group, EQr is formed (a proper group).
Torpedoes fired from submarines to ships 3nm-4nm away hit at once without running the distance. Also, there is no launch/hit animation (if active) and the Ph does seem unrealistic
Many keyboard commands listed in either the in-game help function for GE, the in-game help function for SE, or the manual are missing. Also, the keyboard commands listed in the manual do not correspond with the ones available from the in-game help function.
When aircraft are either launching or landing, if the aircraft in the group are destroyed before the group is fully launched/landed, the aircraft that have not yet launched to / already landed from the group are stranded in limbo either as launching or landing.
Nuclear torpedoes fired from submarines to ships 2nm-3nm away hit at once without running the distance. Also, the target ship is not destroyed! (but those in the blast range are)
Air Group BJA consisted of four aircraft. BJA is in the process of landing. Two have already landed. One was shot down. The final aircraft in the group is about to be shot down. When it is shot down, the two aircraft already on the ground will be stranded in limbo and listed as Landing, but they will never move out of that phase and are forever lost to the player/AI. This situation is easily replicable for any DB and is definitely not specific to HCDB.
Unable to select the Class category for any type of Victory Condition. Consequently, scenario designers are no longer able to specify individual bases for ViConds.
Torpedoes never acquire target regardless of which direction and distance they are fired from. Torpedoes do work against other submarine targets. The distance the target is away from its group icon and formation patrol zone may be one possible explanation of this behaviour.