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File Name: UltraSubs_v2.0 (3.63 MB) Download
Author: SloppyMk27 (Uploaded by SloppyMk27)
Date Added: 03-29-10
Downloads: 9224
Grade: A
Description
Casual Gamer's Mod

Good for when you want to drive your UBoat around and blow stuff up after a crappy day at work.
Details are as follows:

Basic Information:
  1. Installation - JSGME - UltraSubs_v2.0 folder in your MODS Directory and Enable
  2. About This Mod
    1. In my research for information and other mods other people have done, I've seen a lot of people asking for a "Full Out Cheat" mod. I wouldn't concider this to be a full out cheat mod, but it's a good start. It works well enough, that I can confidently release it. In my opinion, nothing is ever done. Everything is a work in progress, and there is always room for improvement in everything. This is a Release Edition of this mod, although I will continue to make more improvements on it.
  3. Modifications
  4. Submarines:
    1. Manuvering
      1. Top Speed increased to 25 [before special abilities enabled]
      2. Horsepower Increased Sigificantly - Gets up to speed QUICK!
    2. Armorment
      1. Armor Level on all subs increased to 100
      2. Hitpoints Increased to 15Mil. (Excessive but w/e)
      3. Hitpoints on all Equipment, Weapons and Crew set to 1.5Mil
      4. Repair Time on all Equipment, Weapons and Crew set to .01 Hours [Just throw some duct tape on it.. It'll be fine!]
      5. Exposure for Crew, Weapons, and Equipment set to 0 on all parts of the sub and conning tower.
    3. Weapons
      1. Shell damage and blast radius have been significantly increased. 1 Hit Kill Using any AP or HE 20mm, 37mm, or 88mm Shell.
      2. Weapon Fire Rate and Shell Capacity has been sigificantly increased.
    4. Economy
      1. All Items are on Sale for FREE!
      2. All Items are Available at any given time in the game provided they are compatible with your present submarine.
    5. Torpedos
      1. T_VII - "Modified" See Description in Game
        1. Speed Increased to 300 knots
        2. Straight Run Increased to 12,000 meters.
        3. ***NOTICE*** Blast Radius is 3000 Meters while doing 18,000 Damage
          1. If you are too close, YOU WILL BE BLOWN OUT OF THE WATER AND SENT BACK 1-2KM.
          2. Even with all the armorment, your engines and batteries will be dead and you will not be able to move anywhere.
      2. Extra Torpedos
        1. VIIA and VIIB Have 10 Fore Storage Torpedo Tubes [Even though it only shows 6]
        2. VIIC has 20 Fore Storage Tubes Preloaded with T_VII Torpedos
        3. VIIC/41 has 25 Fore Storage Tubes Preloaded with T_VII Torpedos
      3. Loading Time
        1. Loading time for all Torpedos on all Submarines have been reduced to 1/10th the time it usually takes to reload.
        2. Launching Time has been reduced to 0.1 Seconds
  5. Crew
    1. Special Abilities
      1. Morale Cost has been stripped from all Special Abilities
      2. Specific Changes:
        1. Preheat Torpedo
          1. Damage increased without Speed Reduction
        2. Reduce Morale Decay
          1. Values Changed to 40, 50, 60, 70, 80 from thier much lower original values
        3. Propaganda
          1. Increased Active Ability uptime to 90% but with No prolonged cooldown times
        4. Boost Sonar
          1. Sonar Range Increased to 95% on level 5
        5. Reduce Darkness Penalty
          1. Values Changed to -15, -30, -45, -60, -95
        6. Reveal Enemy Convoys
          1. Radus increased to (pretty much full map)
          2. Duration 8000 Kept Duration down to a low number because it doesn't refresh Unless Duration has fully depleted before reapplying this ability
          3. Cooldown 20
        7. Visual Targets
          1. Duration 800000 [See everything all day long]
        8. Boost Radio
          1. Ability Values changed from thier previous values to 15, 30, 45, 60, 75
        9. Boost Radar
          1. Ability Values changed from thier previous values to 15, 30, 45, 60, 75
        10. Safe Communications
          1. Duration Extended to 800000
        11. Boost Guns
          1. Rank 5 Changed to 100% for Increased Accuracy, Damage, Shell Speed, Range
        12. Silence Engines
          1. Values changed to -70, -80, -90 for engine noise
          2. Durations increased respectively to 7200, 10800, 14400
      3. Crew Members
        1. Hitpoints increased to 1,500,000
        2. Recovery time for all injuries reduced to 0.1 hours
        3. All Skill bonuses Increased by 100% in all qualifications
  6. Conclusion
    1. This Mod has been Created by SloppyMk27
    2. I am able to be contacted on Subsim.com/radioroom under the username SloppyMk27.
    3. This is my first release of any mod. Please be objective if you have any questions or comments
  7. LEGAL INFO
    1. The use of this mod is only inteded to be used for the purpose of manipulating game play. This mod is FREE and is only intended to be redistributed for FREE. Any and all modders are welcome to use any part of this mod in their own mod(s) Provided credits are furnished
I put a lot into this mod, and I hope those who are interested in this type of mod enjoy it.

This is my first mod release. Please be objective when submitting comments and or questions.

Thank You.
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

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Comments
ank360
01-06-16 at 12:06 PM
not working i put nothing happens
ank360
01-07-16 at 06:17 AM
does not works in mine
CyberMolch
02-17-16 at 01:29 PM
thanks i will test it....
semih001
02-23-16 at 10:07 AM
thank youuu
spriterfight12
06-23-16 at 06:42 PM
The torpedos is too op. How can i change the normal torpedos because evrythinelse is fine but just topredos is too bad.
Axel11c
01-16-17 at 02:36 PM
Hello, Im having an issue with this mod in regards to mission completion and mission selection. please help me with this. but other then that love this mod.
JohnnyReb
11-06-18 at 12:09 PM
Has anyone tried running this on top of GWX?
Beta6464
02-24-18 at 03:52 AM
Thanks
Klauswitz
12-24-18 at 11:27 AM
Im having problems with the mod. I cant load a campaign without my whole game crashing to desktop.
BrassMonkey
01-02-22 at 10:24 AM
game crashes during start up, any thing that will stop this?
Heavenstorming
09-07-22 at 06:10 AM
Hello sloppymk27 I've been playing sh5 again for a while and was looking for mods, I came across yours but it doesn't work. I have no plan of something like that, maybe someone knows a solution how I can get it to run under jsgme under c:\unbisoft\Silent Hunter 5 is jsgme with the mod folder I would be grateful for any help


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