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File Name: UltraSubs_v2.0 (3.63 MB) Download
Author: SloppyMk27 (Uploaded by SloppyMk27)
Date Added: 03-29-10
Downloads: 9212
Grade: A
Description
Casual Gamer's Mod

Good for when you want to drive your UBoat around and blow stuff up after a crappy day at work.
Details are as follows:

Basic Information:
  1. Installation - JSGME - UltraSubs_v2.0 folder in your MODS Directory and Enable
  2. About This Mod
    1. In my research for information and other mods other people have done, I've seen a lot of people asking for a "Full Out Cheat" mod. I wouldn't concider this to be a full out cheat mod, but it's a good start. It works well enough, that I can confidently release it. In my opinion, nothing is ever done. Everything is a work in progress, and there is always room for improvement in everything. This is a Release Edition of this mod, although I will continue to make more improvements on it.
  3. Modifications
  4. Submarines:
    1. Manuvering
      1. Top Speed increased to 25 [before special abilities enabled]
      2. Horsepower Increased Sigificantly - Gets up to speed QUICK!
    2. Armorment
      1. Armor Level on all subs increased to 100
      2. Hitpoints Increased to 15Mil. (Excessive but w/e)
      3. Hitpoints on all Equipment, Weapons and Crew set to 1.5Mil
      4. Repair Time on all Equipment, Weapons and Crew set to .01 Hours [Just throw some duct tape on it.. It'll be fine!]
      5. Exposure for Crew, Weapons, and Equipment set to 0 on all parts of the sub and conning tower.
    3. Weapons
      1. Shell damage and blast radius have been significantly increased. 1 Hit Kill Using any AP or HE 20mm, 37mm, or 88mm Shell.
      2. Weapon Fire Rate and Shell Capacity has been sigificantly increased.
    4. Economy
      1. All Items are on Sale for FREE!
      2. All Items are Available at any given time in the game provided they are compatible with your present submarine.
    5. Torpedos
      1. T_VII - "Modified" See Description in Game
        1. Speed Increased to 300 knots
        2. Straight Run Increased to 12,000 meters.
        3. ***NOTICE*** Blast Radius is 3000 Meters while doing 18,000 Damage
          1. If you are too close, YOU WILL BE BLOWN OUT OF THE WATER AND SENT BACK 1-2KM.
          2. Even with all the armorment, your engines and batteries will be dead and you will not be able to move anywhere.
      2. Extra Torpedos
        1. VIIA and VIIB Have 10 Fore Storage Torpedo Tubes [Even though it only shows 6]
        2. VIIC has 20 Fore Storage Tubes Preloaded with T_VII Torpedos
        3. VIIC/41 has 25 Fore Storage Tubes Preloaded with T_VII Torpedos
      3. Loading Time
        1. Loading time for all Torpedos on all Submarines have been reduced to 1/10th the time it usually takes to reload.
        2. Launching Time has been reduced to 0.1 Seconds
  5. Crew
    1. Special Abilities
      1. Morale Cost has been stripped from all Special Abilities
      2. Specific Changes:
        1. Preheat Torpedo
          1. Damage increased without Speed Reduction
        2. Reduce Morale Decay
          1. Values Changed to 40, 50, 60, 70, 80 from thier much lower original values
        3. Propaganda
          1. Increased Active Ability uptime to 90% but with No prolonged cooldown times
        4. Boost Sonar
          1. Sonar Range Increased to 95% on level 5
        5. Reduce Darkness Penalty
          1. Values Changed to -15, -30, -45, -60, -95
        6. Reveal Enemy Convoys
          1. Radus increased to (pretty much full map)
          2. Duration 8000 Kept Duration down to a low number because it doesn't refresh Unless Duration has fully depleted before reapplying this ability
          3. Cooldown 20
        7. Visual Targets
          1. Duration 800000 [See everything all day long]
        8. Boost Radio
          1. Ability Values changed from thier previous values to 15, 30, 45, 60, 75
        9. Boost Radar
          1. Ability Values changed from thier previous values to 15, 30, 45, 60, 75
        10. Safe Communications
          1. Duration Extended to 800000
        11. Boost Guns
          1. Rank 5 Changed to 100% for Increased Accuracy, Damage, Shell Speed, Range
        12. Silence Engines
          1. Values changed to -70, -80, -90 for engine noise
          2. Durations increased respectively to 7200, 10800, 14400
      3. Crew Members
        1. Hitpoints increased to 1,500,000
        2. Recovery time for all injuries reduced to 0.1 hours
        3. All Skill bonuses Increased by 100% in all qualifications
  6. Conclusion
    1. This Mod has been Created by SloppyMk27
    2. I am able to be contacted on Subsim.com/radioroom under the username SloppyMk27.
    3. This is my first release of any mod. Please be objective if you have any questions or comments
  7. LEGAL INFO
    1. The use of this mod is only inteded to be used for the purpose of manipulating game play. This mod is FREE and is only intended to be redistributed for FREE. Any and all modders are welcome to use any part of this mod in their own mod(s) Provided credits are furnished
I put a lot into this mod, and I hope those who are interested in this type of mod enjoy it.

This is my first mod release. Please be objective when submitting comments and or questions.

Thank You.
Images
None

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Comments
SilentSi
05-13-10 at 02:26 AM
Thats great but i only want critical deck gun hits on mine, can anyone tell me which files i need to replace? thanks
SloppyMk27
05-26-10 at 07:09 PM
-->[SilentSI] If you'd like I can make a seperate "powerful deck gun" mod
jwells0504
09-07-10 at 05:19 AM
Pretty cool. I stumbled accross this mod looking for one that makes all subs and upgrades available from the very beginning. Oh well. Guess I'll just settle for this. Still pretty cool. Thanks.
ask21pro
04-06-16 at 12:50 PM
In my silent hunter 5 it is not working. Everything is like before. Can you please help me?




AzzJack
03-29-10 at 07:22 AM
THX
sandymac69
03-31-10 at 02:42 AM
Great, turns it into what it is......an arcade game
budai65
03-31-10 at 03:25 AM
thanks
nivaaaaa
01-07-11 at 08:55 PM
Is it possible to change the T_VII - "Modified" Torpedo to a normal? i dont like when all if destroyd i one sec xD
veno_vjc
04-30-10 at 08:07 AM
i work a lot...needed something like this to pass the time! cool mod
blah blah
11-06-10 at 02:27 AM
I recently down loaded this mod and i installed it with JSGME and it is not working. I have no clue why, could some one help me?
blah blah
11-06-10 at 03:46 AM
It has a window pop up that says: "Engine message: No CSub TorpedoCtrl*: cmihalache" that comes up when the level is loading and then when u press ok the game closes! PLEASE HELP!!!!!!!!!! :d amn:
Loganrocks7
02-22-11 at 03:45 AM
Works for me. Nice little mod
Feuer Frei!
03-17-11 at 05:45 AM
Not working for me, enabled with jsgme. what's the trick to this?
Enabled this at start of campaign, not sure why it's not working?
Herr Minger
03-25-11 at 03:53 PM
Is this compatible with other mods like TDW's mods, environment etc
ryanon4
03-26-11 at 12:29 PM
OK, I download mod and JGSME says it activatedb but........... It still wont work, nothing is!
Captain Titanic
06-10-11 at 11:09 AM
the armour doesn't seem strong enough i went against a Submarine Hunting Group of about 7 Destroyers i sank 2 with the Ai manning the deck gun i don't like the new aimer i prefer the crosshairs but i got sunk and took alot of damage but besides that this is a great mod i love that feeling of invincibility like i could just sail into any enemy port and sink everything i think the flak gun is more efficient than the deck gun at sinking ships thanks for making this mod and if theirs a Ultrasubs 3 please increase the armour and also the time to heal crew my watch officer got injured and stayed injured for hours afterwards
m4acog
06-25-11 at 02:07 PM
um im confused i downloaded it and its a blank file by itself the mod enabler cant even see it.

Please help im lost
GBF_Nickwkr
07-18-11 at 09:23 PM
fun mod thanks
warrior007
11-03-11 at 04:37 PM
Nice 1 Thank You
tothca
01-31-12 at 11:39 AM
Great, thanks.
safwan84
07-14-12 at 03:41 PM
how can i change the submarine? I am starting the HAPPY TIMES mission?
MP
07-03-12 at 02:36 PM
not working for me using. JGSME 2.6
mike123
09-05-12 at 03:00 PM
it doesnt work for my and im using jgsme

did they patch it or what
mike123
09-05-12 at 03:05 PM
answer wuick please
=]Ugly-2-V[=
02-17-13 at 11:03 AM
ONE OF THE BEST MOD
But sometimes the propulsion system gets taken out even by single aircraft
so like someone said if v3.0 comes out add more armor (even if it means putting all the world's metal onto it ). This will also solve the 3 km range dilema of the ultimate weapon. and put a nuclear powered propulsion if u can



CAUTION: To those who have not completed the game (or played atleast couple of campaign scenarios try not to use it from the beginning. Instead use after u have comleted the game once)
archer78410
10-25-12 at 07:18 AM
must place the folder ultra sub 2.0, not ultra sub folder and must start a new game

sorry for my english
gerd peter meyer
02-08-13 at 08:08 AM
It works is verry good , thanks !!
mike27
03-15-13 at 08:53 AM
Great MOD SloppyMk27 !

First it worked fine but then I started to modify your files by altering armor to 500 and increasing speeds of torps and blast radius ,I did so many things I can't even remember all but even then it was working fine

Now the game crashes while loading mission and I haven't installed or modified anything

I just want 3x speed n power torps ,increased armor (I have done it in SH3 and the boat can ram and sink the biggest ships, without any hull damage)
And the Gun range to max at least 20KM with shell's speed and blast radius increased.
How do I do it ?or can you please pump it up a little more in version 3

I've only used Notepad and S3D editor ,can't find the 88mm Deck Gun files

Thanks!
gyapotnyuszi
04-03-13 at 08:38 AM
Nice work!
Dream56
04-05-13 at 11:33 PM
Please help I went to Port Alexandria surfaced trying to destroy everything with my deck gun (I was on a roll) then I left it on travel mode and time compression and when I got back from eating lunch, my sub had been pounded by battleships and now im in a state in which I cannot move... I accidentally saved it because I only realized that I couldnt move after destroying all the battleships Do you know how I can edit my saved game to make all my systems 100%?


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