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Eye Candy - NSS Sargo:
This MOD is JSGME ready!
The reason I created this mod is simple: If you edit your skin texture to add ship ID numbers, the numbers display correctly on the STBD side but they are mirrored on the PORT side. So by making these decal textures you get the correct orientation on both side.
Credits for this MOD go to the following:
SKWAS - S3d 3ditor
DXTBmp - Graphics Manipulator
Paint - Graphics Editor (To cheap to go buy Photo Shop)
JSGME - Generic MOD Enabler
Webster's - GFOv1.5 (Game Fixes Only MOD)
Webster's - Sub Draft Fix
FoTRS - Major MODS v1.2
TMO - Major MODS v1.9
RFB - Major MODS V2.0
UBI - Silent Hunter IV v1.5
This MOD has only been tested with SH4 v1.5 and GFO but should be compatible with all of the above listed MODS and Utilities.
I you are running TMO, RFB or FoTRS, you may want to replace/remove some of the files provided here as a stock SH4 v1.5 baseline.
Such as the .eqp .sim .upc .val .dsd .cfg to keep in pace with with other changes done by those mods.
This MOD does the following:
Modifies files:
- Data\Objects\Conning_<Class>_01.dat
- Data\Objects\Conning_<Class>_02.dat
- Data\Objects\Conning_<Class>_03.dat
- Adds Sub ID Decal place holders for both sides
- Adds Sub Emblem Decal place holders both sides
- Adds Custom Battle Flag to display Kills
Modifies file Data\Submarine\NSS_<Class>\NSS_<Class>.dat
- Adds Sub ID place holders for Dynamic Bow Decals both sides
- Adds Horizontal Diesel Exhaust smoke effect.
- Fixes Propeller rotation if applicable.
Modifies file Data\Submarine\NSS_<Class>\NSS_<Class>.upc
- Added 12 Crew Bunks slots (Hogan's Alley) to Crew Managment.
These slots are populated when you start.
Crew members located in this area take less damage in combat but
provide no functionality while located here.
- NOTE: This change will not appear on saved games that were created
prior to installing this mod change.
Modifies file Data\Submarine\NSS_Sargo\NSS_Sargo.cfg
- All Depth settings adjusted
These changes do not effect actual crush depth but
they do effect dive plane angle when diving.
- Foreward speeds may be adjusted.
Adds required sample images in Data\Textures\TNormal\tex
- NSS_<Class>TowerID_POS1.tga - NSS_<Class>TowerID_POS3.tga
- NSS_<Class>BowID_POS1.tga - NSS_<Class>BowID_POS3.tga
- NSS_<Class>_BattleFLG.tga
- NSS_<Class>TowerEmblem.tga
- TowerID_0.tga - TowerID_9.tga
Provides DO.BAT Batch Script to generate users desired images.
- DO.BAT is located in the Support folder along with this readme.txt file.
- The Do.BAT must be executed in the Support directory of this mod.
DO.BAT expects command line parameters to function properly.
- Do.BAT can be used from "Start", "Run" after MOD is enabled/installed.
e.g. "C:\Games\SilentHunter\Support\do.bat" NSS_Porpoise 1 7 4 SS-174_BattleFLG.tga SS-174_Emblem.tga
C:\Games\SilentHunter is my SH4 parent directory. Support folder is created in
the SH4 folder when you enable this MOD.
NSS_Sargo 1 9 0 = the required command line parameters passed to DO.BAT
NOTE: The quotes around "C:\Games\SilentHunter\Support\do.bat" are required.
- Open CMD window: Click "Start", "Run". Enter "CMD /F:ON"
In the CMD window type "CD <Full Path to Your SH4 MODS>\<This Mod Name>\Support"
- NOTE: CTRL-D auto-completes Directory Names and CTRL-F does filenames.
Type "DO.BAT NSS_Sargo X X X" where "X"'s are your desired ship ID number.
I havent written a Batch file for like 15 years, its not perfect but it works.
Screen Captures included for examples.
Known Issues:
- At night the Bow ship ID numbers bright flouresent effect.
Not sure how to resolve this...
This does not effect enemy ability to detect you.
Images
None
You must be registered with this forum to download files. If
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