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03-15-2021 If you are using Chrome as your browser, this may not download. Try it with MS Edge
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All credit goes to PT for his great mod. I just combined all the updates so you only have to download the mod once. This includes:
-Thomsen's Sound Pack V3
-Thomsen's Sound Pack V3.1
-Thomsen's Sound Pack V3.2
-Commander Gizmo's Hydrophone Fix (removes the pop at the end of the ambient hydrophone track)
~Commander Gizmo
---------------------------
Instructions
This mod is JSGME compatible, just put in your mods folder and enable it.
Its compatible with any mod, I guess. For being a sound mod there's not much problems with
compatibility. Any question about compatibility, report back to me at subsim.com forum about
the warning messages while trying to enable the mod.
This mod changes almost everysound of the game, and also removed that annoying
"Jahowl, herr kaleun" everytime you give an order. I hate to hear that everytime, so I removed
it, now you only hear the crew taking care of executing the order, after a little pause.
If you want that back, just delete the following files of my mod before enabling it:
Inside the folders 1 to 9 in speech, delete:
ChE_K_Yes_Sir.ogg
ChE_S_Yes_Sir.ogg
ChE_P_Yes_Sir.ogg
And also delete the folder "Library", from the mod's data folder. Deleting those will make
the mod work with the "jahowl kerr kaleun" after giving every order.
On the start of the patrol, press CTROL+S to hear the system check and engine start sequence.
Thanks to Reece, Chis, Venatore, Paul and a lot of other guys that I can't remember.
I'm sure there's plenty of people behind all of those sounds.
Most part of these sounds were edited by me, some of them heavily edited.
You're free to use this mod as you wish, but try not to earn any money on this,
or at least dont tell anyone, lol!
You are free to copy, modify and release this mod, you don't need to ask autorization, just
remember to put my name on the credits.
Thanks
Philipp Thomsen.
F.A.Q.
1) Is this mod compatible with *whatever*?
For being a sound mod, its much easier to have compatibility with anything. I'll not post the list of mods that this sound pack is compatible with, it would be a long list. When enabling with JSGME, compatibility issues will be presented to you, or not. If you have any doubt about any compatibility, ask me here, posting the files that JSGME found being used by another mod and I'll give you an answer, and if thats the case I'll upload a file solving the issue for you. Basically it will work normally with anything, but in case of warning messages about files of .dat, .dsd, .txt and .cfg extensions, please ask me more details here.
2) How do I install it?
First off, I STRONGLY RECOMMEND you to have the latest version of winrar, this sound pack is heavily compressed to make a more easy download, so you can get bad extractions using older versions of winrar. Its 850 mb of mod compressed in a 350mb solid archive. Just extract the content of the .rar file in your silenthunterIII/mods directory. Done that, enable it via JSGME. Even being compatible with GWX, its very likely for you to get warning messages when enabling, thats normal. Any doubt, read the 1) above.
3) I cant hear the "jahowl, herr kaleun" when giving an order, whats up?
From the "instructions.txt" in the mod folder:
Quote:
This mod changes almost everysound of the game, and also removed that annoying
"Jahowl, herr kaleun" everytime you give an order. I hate to hear that everytime, so I removed
it, now you only hear the crew taking care of executing the order, after a little pause. After watching some movies, I've come to realize that this way is much more realistic.
If you want that back, just delete the following files of my mod before enabling it:
Inside the folders 1 to 9 in speech, delete:
ChE_K_Yes_Sir.ogg
ChE_S_Yes_Sir.ogg
ChE_P_Yes_Sir.ogg
Deleting those will make the mod work with the "jahowl kerr kaleun" after giving every order.
4) I don't like *whatever* on the sound mod
Thats great! Be a good guy and start throwing wrenches at Thomsen!
Decent mods are made after a lot of feedback. Say what you don't like, why you don't like and how it should be modifyed. Modifying a sound is very easy for me, difficult is knowing where to use the magic wand!
5) Thomsen, when I enable your sound pack I lose some functionalities on the keyboard, like the binoculars and other stuff.
It's very easy to fix this. Just follow these steps:
1) Disable my mod, go to my mod's folder and delete both folders "MENU" and "CFG"
2) Enable my mod back on.
3) Go to sh3/data/menu and open en_menu.txt and change the line #1052 to:
1052=System check, diesel engine start
4) Open the sh3/data/cfg/commands_en.cfg and edit it with the notepad, in line #341:
[Cmd341]
Name=WP_Target_nearest_ship
Ctxt=1
MnID=0x3F140002
Str=1052
Key0=0x53,Cc,"CTRL S"
Key1=0x53,c,"CTRL S"
Just copy and paste this over there. So there you go, you have the CTRL+S system start at the beggining of your patrol working with any version of commands_en.cfg and en_menu.txt, so by all means this will make V3 compatible with anything.
6) But thomsen, you're nutz! How the hell am I going to download such enormous file if I have a dial-up conection?
Easy there... Thinking of you guys, I've uploaded the same file divided in 10 parts, so you can download 10x 35mb files without a sweat!
7) The other interior sounds you mentined before, how do I put them to work?
The three sounds are in the same folder (sound folder). To activate them you have to rename them. The game will only load "ambient_submarineInterior.wav", so the other files have a number in the end "... interior1.wav" or "...interior2.wav"... you just have to rename the one you want, removing that number in the end.
-------------------------------------------------------------
There's a lot of guys behind all this sounds, which I don't know. If you think you have part on any of these sounds, I thank you very much for all your effort, it wouldn't be possible without it.
Images
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You must be registered with this forum to download files. If
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I stopped playing SH3 for some years ago. Now I have got a 49 inch monitor and I have started playing all kind of SIMS again and SH3 is still one of the best. And again I have added the incredible Thomsens Sound Pack.
Great mod.
"Commands_en.cfg" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"NSS_Uboat7_CR.cam" has already been altered by the "GWX - Open Hatch Mod" mod.
"NSS_Uboat7_CR.dat" has already been altered by the "GWX - Open Hatch Mod" mod.
"NSS_Uboat7_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"NSS_Uboat7_CT.cam" has already been altered by the "GWX - Open Hatch Mod" mod.
"NSS_Uboat7_CT.dat" has already been altered by the "GWX - Open Hatch Mod" mod.
"NSS_Uboat7_RR.cam" has already been altered by the "GWX - Open Hatch Mod" mod.
"NSS_Uboat7_RR.dat" has already been altered by the "GWX - Open Hatch Mod" mod.
"Cameras.dat" has already been altered by the "GWX - Open Hatch Mod" mod.
Is it compatible with Rbs1 SH4 Effects GWX 30 71??
"AI_Flare_Launch.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"AI_Flare_Launch_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"burning_oil.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"burning_oil_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"burning_oil_small.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"burning_oil_small_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"Collision_AntiSubmarineNet_ext_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"Collision_AntiSubmarineNet_int_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"Collision_Ship_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"fire_big.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"fire_big_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"fire_small.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"fire_small_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"Gun_muzzle_flash_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"handheld_flare_launch.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"handheld_flare_launch_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"P02_$MGun_muzzle_flash_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"P03_$Big_muzzle_flash_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"secondary_bomb_explosion.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"secondary_bomb_explosion_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"watersplash01.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"watersplash01_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"watersplash02.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"watersplash02_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"watersplash03.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"watersplash03_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"watersplashsmall.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"watersplashsmall_hyd.wav" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
really good mood! until silent running from depth charge attacks - at which point this mod really pulls me out of the tension as the crew are cracking wise and banging cutlery et al. feels like something out of a bad 80s comedy sketch. wonderful otherwise! which leads me to a question: does anyone know if it's possible to mod out certain audio files during 'silent running'? I would basically be interested in striping it back to engine noise and clock ticking tense ambience if it were at all possible ....