Zero Niner
10-15-06, 09:50 PM
Just want to know how others set their crew over time.
With me being in a Type VIIB currently, here's what I aim to achieve in the long term, and my thinking behind the set-up:
Officers
Chief Engr - Helm, Machinist, Repair (stereotypical image of a chief engineer)
Navigator - Helm, Torpedo, Repair (he can be assigned to either torpedo compartment to speed up loading as needed, or he can take charge of damage control if the CE is unavailable)
Weapons Officer - Helm, Torpedo, Gunnery (I leave the station unmanned except during battle stations. With the navigator, I have 2 torp-qualified officers & the torp compartments can both be manned at the same time. Gunnery is as a back up to the Watch Officer)
Watch Officer - Watch, Gunnery, Flak Gun (he takes charge of surface action, directing the crew as needed)
5th officer - Watch (to alternate with #4), machinist (alternate to CE to man either diesel or electric engines), torpedo (in case weapons officer or navigator is unavailable, and I need both torp compartments manned).
Petty Officers
There are a total of 16 POs slots available. Here're the specialities I intend to bestow upon them:
4 x machinist - to man the engine room, 2 per shift
3 x torpedo - to man the torp compartments, as needed. In a pinch, 2 will go to the bow and 1 to the stern. Or they could be assigned to only one (depends on situation). Resting at other times.
2 x watch - alternate shifts
2 x repair - the more the merrier, if we need them you'll really need 'em ;)
The rest I just need one of each:
Sonar
Medic
Gunnery NCO
Flak gunner
Helmsman - this will be the most senior NCO on the boat, stationed at the control room.
What do you think, and how do you set it up?
With me being in a Type VIIB currently, here's what I aim to achieve in the long term, and my thinking behind the set-up:
Officers
Chief Engr - Helm, Machinist, Repair (stereotypical image of a chief engineer)
Navigator - Helm, Torpedo, Repair (he can be assigned to either torpedo compartment to speed up loading as needed, or he can take charge of damage control if the CE is unavailable)
Weapons Officer - Helm, Torpedo, Gunnery (I leave the station unmanned except during battle stations. With the navigator, I have 2 torp-qualified officers & the torp compartments can both be manned at the same time. Gunnery is as a back up to the Watch Officer)
Watch Officer - Watch, Gunnery, Flak Gun (he takes charge of surface action, directing the crew as needed)
5th officer - Watch (to alternate with #4), machinist (alternate to CE to man either diesel or electric engines), torpedo (in case weapons officer or navigator is unavailable, and I need both torp compartments manned).
Petty Officers
There are a total of 16 POs slots available. Here're the specialities I intend to bestow upon them:
4 x machinist - to man the engine room, 2 per shift
3 x torpedo - to man the torp compartments, as needed. In a pinch, 2 will go to the bow and 1 to the stern. Or they could be assigned to only one (depends on situation). Resting at other times.
2 x watch - alternate shifts
2 x repair - the more the merrier, if we need them you'll really need 'em ;)
The rest I just need one of each:
Sonar
Medic
Gunnery NCO
Flak gunner
Helmsman - this will be the most senior NCO on the boat, stationed at the control room.
What do you think, and how do you set it up?