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View Full Version : How to add new ships?


soma
10-12-06, 09:45 AM
Ive downloaded tha GW additional ships pack and some other 'loose' ships, enabled them with JSGME, but they dont show up in the game, recognition manual ór museum.

Can someone please give me a step by step guide on how to do it? Ive corrupted my install 3 times already :(

Im running grey wolves 1.1a, running fine

Thanx in advance :smug:

U-snafu
10-12-06, 10:15 AM
IF you got the ships installed in your data folder right-they should spawn in the random layer depending on their type. once installed in the data folder-to script them in the SCR layer use the methods shown by bbw in his excellent tutorial:http://www.subsim.com/radioroom/showthread.php?t=94915 .
hope this helps.

kylania
10-12-06, 10:44 AM
There's three places you need to make changes to in order to add a new ship:


Place the actual data files in a data\Sea\SHIPTYPE folder.
Edit the EnglishNames.cfg file to refer to the new ShipType you've added. (German too if you use German interface.)
Then add a ShipType.cfg file to data\Roster\Nation\Sea folder for each flag you want it to fly under.
If you're using JSGME to install individual types of ships, the problem you'll run into is that JSGME can only overwrite a file it can't edit it. So while it can easily move the files into data\sea\shiptype and data\roster\nation\sea it'll have to actually overwrite the EnglishNames.cfg file.

That causes a problem because for each ship mod you install will come with it's own default cfg file which has no idea what other mods you have installed. So if you add a FOO ship and a BAR ship as part of one mod that'll work correctly probably if that mod was degisned with the default GW1.1a EnglishNames.cfg as it's base. But if you than download a BAZ ship mod that was designed for GW1.1a and install it, you than lose your FOO/BAR changes!

If you have a collection of ships you want to use, you should take the time to create your own custom mod with ALL of them in it. Set up the file structure for JSGME, than take your orginial GW1.1a EnglishNames.cfg file, edit it to add the new ships and apply that via JSGME. If you need to add more ships later, deactivate the MyShips mod, make your changes there, then reapply.

soma
10-12-06, 12:21 PM
Thanx for the replies, Ill mess around with it this evening :)