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View Full Version : Modding menu plane Z-index


Darkbluesky
10-06-06, 02:14 PM
Hello,

Maybe you have noticed my post in the main SH3 forum. It's about stereoscopy (http://www.subsim.com/radioroom/showthread.php?t=98672) I post here the mod related question, just in case someone has missed it and want to advice...:-?

The problem is: The in game menus (OSD), are placed in a plane with a z-index too small, so they react to the spearation of frames as the rest of the 3d world: duplicating themselves and becomin useless.

The question is if there is a way to change the z-index (screen depth) at which the OSD is drawn/rendered.

I have been looking into this, trying out some OSD/dials/menu mods and testing/studying cfg files, but without luck.

I would thank very specially any advice, positive or negative.

Thanks !