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mheil
10-05-06, 11:09 AM
Been playing the GW mod with sh3cmndr for a while now and I enjoy the mod and like to thank all those who put their time and effort into modding.
I have noticed that the destroyers seem a lot less aggresive in trying to find me. Or maybe its their ability to detect me. If I'm runnin silent I can pretty much move unipaired.
I'm currently on a patrol in mid 1940 and also never hear them pinging. Maybe there wasn't active sonar avaible yet and the GW mod reflects this? This seems like the most logical answer.
Can anybody let me know. I normally wouldn't complain about detroyers NOT finding me, but, the trill of being chased is not there.
Thanks

VonHelsching
10-05-06, 11:14 AM
I'm currently on a patrol in mid 1940 and also never hear them pinging. Maybe there wasn't active sonar avaible yet and the GW mod reflects this? This seems like the most logical answer.


Wait till you see them in 1943...

SimNut
10-05-06, 11:18 AM
I have noticed that the destroyers seem a lot less aggresive in trying to find me.

I'm currently on a patrol in mid 1940 and also never hear them pinging.

Thanks

Enjoy it while you can. Get in some target practice. It will not be like this forever.

BFawlty
10-05-06, 11:20 AM
I'm currently on a patrol in mid 1940 and also never hear them pinging. Maybe there wasn't active sonar avaible yet and the GW mod reflects this? This seems like the most logical answer.


Wait till you see them in 1943...

I had the same feeling/question. I hadn't played in sometime and when I got back into it I grabbed the GW mod (great work there folks, thx!!) and it seemed that they were not as deadly. I am still early in my campaign, 39 or 40 I think, so thanks for the reply VonHelsching.

BF

mheil
10-05-06, 12:21 PM
Thanks for the response. I'll enjoy it while I can.

Wulfmann
10-05-06, 12:24 PM
In 1943 they are still wimpy in GW, IMO, very wimpy.

I redid the sensors and sim files (more like NYGM but in some ways even harder) and increased all my escorts to at least 3 crew ratings also double and tripling the number of escorts for May 1943 on convoys. Some have 20 escorts
Now if I am anywhere near anything and am not on silent running and only making one knot I am a strong magnet and escorts are junk metal.:rotfl:
Trying to speed around one is impossible because the escorts are layered so far out they attack me when I can't even make out the convoy.
I have to get a convoy report drop in front and go silent and when I yell Schleis farht, those idiots better not think I am talking English and cut one or the DDs will be charging.

I do hope they give the escorts some real teeth in the GWX so it is closer to reality. I believe I must have a chance in latter years but barely and not if I make even the smallest mistake.
Besides why should I be alone in this hell!:|\\

Wulfmann

Safe-Keeper
10-05-06, 03:29 PM
Just a hint: Never speak ill of those who attack you during battle - it's very bad luck.

On this one '39-patrol, I was attacked several times by several destroyers between England and Ireland, and after many failed depth charge barrages and easy get-aways, I said to myself in the midst of a depth charge attack, "bah, the destroyers in 1939 aren't much to be afraid of".

BOOM!

Direct hits from depth charges doom my poor little u-boat. I've shut up ever since:oops:.

kylania
10-05-06, 03:46 PM
I believe I must have a chance in latter years but barely and not if I make even the smallest mistake.

Because losing is never fun. I can appreciate a challenge, but I don't want to play a game, even a simulatation, where I have almost no chance to suceed. While 90% of real u-boot crews died, that doesn't make for a very enjoyable gaming experience.

I'd be happy if they made it difficult, but not "barely possibly to succeed" difficulty. You can add that level of assured loss on your own thank you. :)

GT182
10-05-06, 04:19 PM
by Kylania
Because losing is never fun. I can appreciate a challenge, but I don't want to play a game, even a simulatation, where I have almost no chance to suceed. While 90% of real u-boot crews died, that doesn't make for a very enjoyable gaming experience.


Even if less than 90% died it wasn't enjoyable for them at all. Be glad SHIII is not the real war and is only a sim. If you're sunk, you can start a new career, they couldn't. Plus you get to learn from your mistakes and have another shot at the virtual enemy. ;)

andy_311
10-05-06, 04:21 PM
Try 1944 to the end of war whimppy I doubt very much!!!

Safe-Keeper
10-05-06, 05:12 PM
While 90% of real u-boot crews died, that doesn't make for a very enjoyable gaming experience.Wasn't it three out of four? In the Germans' case, at least?

Still not a happy number:D. What a waste of lives that war was.

Hylander_1314
10-05-06, 08:18 PM
Yes 3 out of 4 were lost. Of the 40.000 U-boot crews that went to sea, 30,000 never returned. Or 75% of them.

But I also use the "Depth Mod", so I can run a Type VIIC down close to 300m. depth. Which gives you a lot of manuevering room. But from '43 on, the DD's, and DE's will even pick up your periscope on radar if you have it too far out of the water, and they don't waste any time charging in your direction, with one coming head-on, while another will blind side you if you're not careful.

Kpt. Lehmann
10-05-06, 09:52 PM
All I have to say is... Enjoy them while you can.

The new ones have the "Mark 1 U-boat Chomper Super-Duper Butt-Kicking Apparatus" mounted after 1939."

Ducimus
10-05-06, 09:55 PM
Does that include a can opener? I hear uboats are really squishy in the middle.

Kpt. Lehmann
10-05-06, 10:33 PM
Does that include a can opener? I hear uboats are really squishy in the middle.

Yep, and it is electric too.

shegeek72
10-06-06, 02:42 AM
All I have to say is... Enjoy them while you can.

The new ones have the "Mark 1 U-boat Chomper Super-Duper Butt-Kicking Apparatus" mounted after 1939."
Was the classified? I haven't found it in any of the destroyer technical manuals.
--
http://users4.ev1.net/%7Etaragem/sh3_u100.jpg

AVGWarhawk
10-06-06, 08:32 AM
Been playing the GW mod with sh3cmndr for a while now and I enjoy the mod and like to thank all those who put their time and effort into modding.
I have noticed that the destroyers seem a lot less aggresive in trying to find me. Or maybe its their ability to detect me. If I'm runnin silent I can pretty much move unipaired.
I'm currently on a patrol in mid 1940 and also never hear them pinging. Maybe there wasn't active sonar avaible yet and the GW mod reflects this? This seems like the most logical answer.
Can anybody let me know. I normally wouldn't complain about detroyers NOT finding me, but, the trill of being chased is not there.
Thanks

If you get a chance to read books on the subject you will always hear about the Happy Times. These my friend are the happy times. Soon you will find out about the unhappy times and that starts around 42-43 years when asdic/radar/spotlights on aircraft just ruin everyday you are bobbing around the Atlantic. Make sure you become an Ace now because a few years you will be fish food:o

The Noob
10-06-06, 12:28 PM
Well, i just played The U-505 Single mission and the Destroyers didn't hit a single time...:-?

It's Whimpy.

Even at 30 Meters they Rarely ever hit.

While on the other hand, the NYGM AI is too nerved and to damn good.

:damn:

We need a AI/Sensors/However you call it Rework. :yep:

Ducimus
10-06-06, 02:26 PM
While im not currently apart of any of the larger mod projects, i was on the GWX dev team for awhile. Escort sonar, passive and active, is something i've spent alot of time on in the past. So if you can, trust me when i say, that in GWX, you will sing an entirely different tune. With the settings i have on my own game right now, you have about a 90% chance of NOT surviving the U505 mission.

The Noob
10-06-06, 02:29 PM
This are Very Good news, because thats how it's supposed to be. :up:

Safe-Keeper
10-06-06, 02:33 PM
Wonderful:up:.
Is there something GWX doesn't fix? Can it get me girls' phone numbers?

Wulfmann
10-06-06, 03:53 PM
I believe I must have a chance in latter years but barely and not if I make even the smallest mistake.
Because losing is never fun. I can appreciate a challenge, but I don't want to play a game, even a simulatation, where I have almost no chance to suceed. While 90% of real u-boot crews died, that doesn't make for a very enjoyable gaming experience.
I'd be happy if they made it difficult, but not "barely possibly to succeed" difficulty. You can add that level of assured loss on your own thank you. :)

That is just it. I want to be able to survive.
But, not if I make unrealistic actions that would have resulted in being sunk.
You would be correct to have it as hard or easy as you enjoy.
For me getting my version of SH3 "MY correct" is making it like I read in many historic accounts.
Since some of those accounts survived; I want that ability.
But, in a realistic way.

Wulfmann