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View Full Version : GWX Newsflash!!! Night Vision Bug!!!


Kpt. Lehmann
10-02-06, 05:52 PM
Okay, after much report reading... I couldn't keep this to myself any longer...

We did it... we have successfully driven a STAKE through the heart of the "Vampire Night Vision Bug" inherent in SH3... to such a degree that has not yet been discussed here in the last year to the best of my knowledge... without having other unintended side-effects.

There will be NO night vision bug allowing AI crew to see un-realistically far at night in GWX.

Using our current files... No ship has yet been spotted at night by surfaced player AI U-boat crew beyond 4500 meters!!!

Daytime visibility also remains commensurate with far more realistic results... though for the time being we are going to keep that part under our hats as this is all sensors related.

Meanwhile... back to the workshop.:dead:

kylania
10-02-06, 05:57 PM
So how far can the escorts see your u-boot at night?

mr chris
10-02-06, 05:59 PM
Top work Guys:up: :rock: :up: :rock:

DanCanovas
10-02-06, 06:02 PM
excellent stuff!

Kpt. Lehmann
10-02-06, 06:03 PM
So how far can the escorts see your u-boot at night?

That depends on which sensor they are using at the time... at night... enemy AI visual sensors have been suitably reduced in effectiveness in a manner that is commensurate.

gouldjg
10-02-06, 06:06 PM
Now that is what I call a great discovery and solution to one of my biggest ever bugs with this game.

By the way, real life still has a strong hold on me at the moment and I have replaced my hard drive thus losing the GW forum info and everything else etc. I get the odd ten minutes to browse the site and am very glad that you guys are still at it.

Just hoping I have settled into new job bye time sh4 comes along and further hoping to get to try GWX.

WELL DONE GW TEAM

Kpt. Lehmann
10-02-06, 06:18 PM
Now that is what I call a great discovery and solution to one of my biggest ever bugs with this game.

By the way, real life still has a strong hold on me at the moment and I have replaced my hard drive thus losing the GW forum info and everything else etc. I get the odd ten minutes to browse the site and am very glad that you guys are still at it.

Just hoping I have settled into new job bye time sh4 comes along and further hoping to get to try GWX.

WELL DONE GW TEAM

Good to hear from you mate. :arrgh!: I hope your new job is treating you well.

Our entire sensors package has been re-done with some really cool results. You'll see! We have a few hard miles left to go... but the finish line is a certainty!

Safe-Keeper
10-02-06, 06:19 PM
Good show, people. Keep it up:up:.

Capt.Crackerjack
10-02-06, 06:22 PM
:up: HOOORAAAAAHHH!

Fantastic SuperMod GWX!!!

Ducimus
10-02-06, 06:26 PM
Top shelf as always Kpt. I know that GWX is going to kick some serious buttocks when its released.

lurker_hlb3
10-02-06, 06:37 PM
Okay, after much report reading... I couldn't keep this to myself any longer...

We did it... we have successfully driven a STAKE through the heart of the "Vampire Night Vision Bug" inherent in SH3... to such a degree that has not yet been discussed here in the last year to the best of my knowledge... without having other unintended side-effects.

There will be NO night vision bug allowing AI crew to see un-realistically far at night in GWX.

Using our current files... No ship has yet been spotted at night by surfaced player AI U-boat crew beyond 4500 meters!!!

Daytime visibility also remains commensurate with far more realistic results... though for the time being we are going to keep that part under our hats as this is all sensors related.

Meanwhile... back to the workshop.:dead:

Can you go into detail into which files you changed to correct this problem ?

Kpt. Lehmann
10-02-06, 06:45 PM
Okay, after much report reading... I couldn't keep this to myself any longer...

We did it... we have successfully driven a STAKE through the heart of the "Vampire Night Vision Bug" inherent in SH3... to such a degree that has not yet been discussed here in the last year to the best of my knowledge... without having other unintended side-effects.

There will be NO night vision bug allowing AI crew to see un-realistically far at night in GWX.

Using our current files... No ship has yet been spotted at night by surfaced player AI U-boat crew beyond 4500 meters!!!

Daytime visibility also remains commensurate with far more realistic results... though for the time being we are going to keep that part under our hats as this is all sensors related.

Meanwhile... back to the workshop.:dead:

Can you go into detail into which files you changed to correct this problem ?

We may do so after the release of GWX.

Razman23
10-02-06, 07:28 PM
So whats the status on the 'oranges and grass skirt' mod?

Any chance on that being included in the next release? ;) :lol: :up:


BTW, I started a career with the 11th Flot using your GW mod and on the second patrol, I ran into a British task force. There were about four DDs, three Didos, and one fat carrier. I shot four eels at that damn flat top. One was a premmo and blew short. Two hit admidships and the fourth barely passed behind the rudder. I knew I needed more holes in that big boat to sink it so I fired a G7es from my stern tube. I was thinking I could take out a couple of propellers on that carrier to stop it and then sink it later after I reloaded my tubes. Then that stupid DD came steaming in full bore looking for me and it ate that fish! I ended up on the bottom of the ocean for over two hours getting depth charged while my badly listing 23k ton prize and flaming DD slowly sailed away. :damn:

kylania
10-02-06, 07:31 PM
Can you go into detail into which files you changed to correct this problem ?

In data\config\crew.cfg set:

BernardOnWatch=0;

:D

WilhelmSchulz.
10-02-06, 07:33 PM
Okay, after much report reading... I couldn't keep this to myself any longer...

We did it... we have successfully driven a STAKE through the heart of the "Vampire Night Vision Bug" inherent in SH3... to such a degree that has not yet been discussed here in the last year to the best of my knowledge... without having other unintended side-effects.

There will be NO night vision bug allowing AI crew to see un-realistically far at night in GWX.

Using our current files... No ship has yet been spotted at night by surfaced player AI U-boat crew beyond 4500 meters!!!

Daytime visibility also remains commensurate with far more realistic results... though for the time being we are going to keep that part under our hats as this is all sensors related.

Meanwhile... back to the workshop.:dead:

YEET!!!!!!!!!!!!!!!!:rock: :rock: :rock: :rock: :rock: :rock: :ping:

WilhelmSchulz.
10-02-06, 07:37 PM
P.S Can we expect GWX by the end of the year?

pontius
10-03-06, 04:38 AM
Nice find!
When talking about night, can GWX please make the water at night darker than the sky, like in reality? Thats why many Kaleuns could drive near merchants and couldn't be spotted. When further away they were visible against the skyline.
Sorry for my bad english, but i hope you get what i mean? :hmm:

Der Teddy Bar
10-03-06, 06:29 AM
Okay, after much report reading... I couldn't keep this to myself any longer...

We did it... we have successfully driven a STAKE through the heart of the "Vampire Night Vision Bug" inherent in SH3... to such a degree that has not yet been discussed here in the last year to the best of my knowledge... without having other unintended side-effects.

There will be NO night vision bug allowing AI crew to see un-realistically far at night in GWX.

Using our current files... No ship has yet been spotted at night by surfaced player AI U-boat crew beyond 4500 meters!!!

Daytime visibility also remains commensurate with far more realistic results... though for the time being we are going to keep that part under our hats as this is all sensors related.

Meanwhile... back to the workshop.:dead:
EXCELLENT news :up:

The Noob
10-03-06, 06:36 AM
DTB? What...the...muck? :huh:

You were the last one i expected to say that! :rotfl:;)

Anyway, Great News! :up: :rock:

jaxa
10-03-06, 08:52 AM
Yeah, sounds really good.
I'm affraid to ask for approximate release date, but I'd like to play GWX as fast as it's possible. I play NYGM 2.2 now for testing and I want to compare these two great mods.

Jager
10-03-06, 09:14 AM
:up: I "patiently" await the release :D

Sir Big Jugs
10-03-06, 11:09 AM
Kpt. Lehmann,
(A pic is worth a thousand words)
http://www.staugustine-west14.org/images/peeling_potatoes.jpg

I'm still peeling Fritz' potatoes. . .

Seriously, I'm stunned by what the GW team has accomplished!

Outstanding work my friend!:rock::rock::rock:



Kudos!:arrgh!:

Looking forward to GWX more than ever!:D

Paajtor
10-03-06, 02:53 PM
Great news...top job!:up:

AVGWarhawk
10-03-06, 03:09 PM
Truly awesome! You guys have done great wonders with this game and as always the price is right:up::rock: Rock on!

Der Teddy Bar
10-03-06, 08:03 PM
DTB? What...the...muck? :huh:

You were the last one i expected to say that! :rotfl:;)

Anyway, Great News! :up: :rock:
It has always been others who have said how I feel, not me :yep:

As a result, what I 'apparently' think and my perspective of things are now an "urban legend" that has little basis in fact :88)

Ducimus
10-03-06, 08:11 PM
:roll:
http://www.subsim.com/radioroom/showthread.php?t=93252

Deimos01
10-03-06, 08:12 PM
DTB? What...the...muck? :huh:

You were the last one i expected to say that! :rotfl:;)

Anyway, Great News! :up: :rock:
It has always been others who have said how I feel, not me :yep:

As a result, what I 'apparently' think and my perspective of things are now an "urban legend" that has little basis in fact :88)

Come on Teddy. We all know that you are slavering lunatic hell bent on eradicating all things "Grey Wolves" From the planet. If for nothing more than to just satisfy you own own overblown sense of self inmportance (jeez, did I mis-spell importance or impotence? meh) :lol:

Seriously though.. good find guys. The work by all you modders continues to amaze me:up: :rock:

The Noob
10-03-06, 08:43 PM
Oh ****...i seriously didn't meant to start a flame war...i just...:oops:

Deimos01
10-03-06, 08:52 PM
Oh ****...i seriously didn't meant to start a flame war...i just...:oops:

Isnt it a sad commentary on our society that we cant speak our minds with-out getting flamed? In the words of the great Roddeny King... "Cant we all just get along?":lol: :lol: :lol: :lol: :lol:

*Note* Thread derailed on purpose......







Now back to topic....

SimNut
10-04-06, 12:07 AM
So what was it?

kapitanfred
10-04-06, 02:54 AM
Awesome GWX Team:rock: