View Full Version : Little bug in NYGM ?
lumat83
10-01-06, 04:03 AM
Hello !
I've a little problem with this mod. I don't know if this is a bug :
There're five possible crews in engine rooms now. Ok. But in my Uboat VII, there're also 3 crew shadows with a red circle and it's impossible to remove it or replace it.
Why ? It's a bug ?
NB : I play with a clean installation
Thanks for help, guys :)
Not a bug, you need to dismiss them in the barracks screen.
Stiebler
10-01-06, 12:32 PM
Lumat83 said:
There're five possible crews in engine rooms now. Ok. But in my Uboat VII, there're also 3 crew shadows with a red circle and it's impossible to remove it or replace it.
You must be in barracks, if you can't move them. In NYGM the engine rooms count as partial rest rooms (see manual, on subject of fatigue). On patrol, you can move the players around.
Stiebler.
NYGM Tonnage War Mod - More than a mod; it's an experience! (http://www.wolvesatwar.org/nygm/)
lumat83
10-01-06, 02:05 PM
I don't understand very well (may be due to my english :oops: ).
In barracks, there is no problem (I don't see any sailors shadows with the red circle). The problem come after, at the beginning of the mission.
Der Teddy Bar
10-01-06, 02:14 PM
I don't understand very well (may be due to my english :oops: ).
In barracks, there is no problem (I don't see any sailors shadows with the red circle). The problem come after, at the beginning of the mission.
The NYGM Crew Management Mod, included in the NYGM TW 2.2 mod, was designed around a smaller crew number than the default game for the engine room compartments.
We were unable to disable the extra compartments so Observer made blanks to cover the extra slots. But you can still put men there or if you submerge or surface and have sailors in there then they might automatically come across.
I hops this helps.
lumat83
10-01-06, 03:44 PM
Ok, thanks. Effectively, with the default number of the NYGM Mod, there is no problem.
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