Log in

View Full Version : TW 2.2 feels like Aces of Deep


LaikaFatBum
09-29-06, 11:05 PM
Playing TW 2.2 reminds me of Aces of Deep but better. Aces was exciting AI.

TW is better as it feels unpredicable and i never sure and like aces escorts take long time to shake but not impossible.

I agree TW more than a mod; its an experience! Long live TW :up:

Der Teddy Bar
09-30-06, 12:30 AM
Playing TW 2.2 reminds me of Aces of Deep but better. Aces was exciting AI.

TW is better as it feels unpredicable and i never sure and like aces escorts take long time to shake but not impossible.

I agree TW more than a mod; its an experience! Long live TW :up:
Loved that game, loved it! Played the AOD then the CAOD for about 10 years.

That is why out motto is... One of the stupidest things in game design is the lack of uncertainty given to the player

Like AOD/CAOD you need patience to play TW.

Immacolata
09-30-06, 02:27 AM
Aye. I had this revelation last night with the dud torpedo bug experience. Finally managed to sneak into that huge convoy in the late evening of a hot june evening. I manage to get past the escorts and fire off 3 eels. 2 of them exploding harmlessly in the ocean (X.X). But one score. And then hell to pay for it 1 hour after that untill way past midnight untill I shake them. They were tough, I manage to shake them eventually. It felt great. Always cursing when the things turns out as I did NOT expect them. Which they do more in NYGM.

I remember last year if I had to dodge escorts without having downed at least 3 ships I was feeling I had wasted my time. Now? Im dancing with joy if I just get one down and only suffer depth charging for 1 hour :rotfl: Each sinking now MATTERS. And navigation tactics pay off.

Just wish I could find out why SH3 Commander breaks my game :(

supposedtobeworking
09-30-06, 06:23 PM
better than aces of the deep--probably ok, but damn it is a testament to that game that people play it for ten years while it had I don't think any, not one, mod for it....and how many mods has it taken to keep sh3 alive? I think, more than just graphics and even gameplay (as important as it is) it is more a question of character, and that's what makes a classic--with aod you didn't need 3d glasses, or bundles of tweak programs to enjoy it, in fact the only reason I still purchase and am into subsims to this day is because of that game--because of the hope that I'll find a subsim(or any game for that matter) that can recreate the years of entertainment that game provided--still lookin. They sure don't make 'em like they used to, that's all I've got to say.

Fortunately for us we have folks around here who enjoy creating these monster mods and overhauling the whole friggin thing....btw, I just started using TW as I am a GW fan, and I love just as much...I have been trying to manually add some of the features from one to the other because I can't decide which one I like better.

Der Teddy Bar
09-30-06, 08:28 PM
Aye. I had this revelation last night with the dud torpedo bug experience. Finally managed to sneak into that huge convoy in the late evening of a hot june evening. I manage to get past the escorts and fire off 3 eels. 2 of them exploding harmlessly in the ocean (X.X). But one score. And then hell to pay for it 1 hour after that untill way past midnight untill I shake them. They were tough, I manage to shake them eventually. It felt great. Always cursing when the things turns out as I did NOT expect them. Which they do more in NYGM.

I remember last year if I had to dodge escorts without having downed at least 3 ships I was feeling I had wasted my time. Now? Im dancing with joy if I just get one down and only suffer depth charging for 1 hour :rotfl: Each sinking now MATTERS. And navigation tactics pay off.

Just wish I could find out why SH3 Commander breaks my game :( I am right there with you! In my WaW Patrol 8, mid 1941, I had 2 convoy actions and I sank 3 ships (12,000+) with and damaged 2 (6,000+) from 9 torpedoes and I am estactic :lol: even though 2 were deep runners or I had the AOB wrong and one was a certain miss.

Like you said, just making a successful attack and then surviving is a great feeling and is in itself a great reward.

Though patience and perseverance is essential to escape as there is no 'Cone of Silent Running' give me any more.

It now requires constant attention in the Nav Map and the hydrophones to choose the right time to go ~1 knot and the right times to do ahead full sprint. The thing is not to give up because you got re-detected, it happened in real life as well.

PS PM sent regarding SH3 Cmdr.

Der Teddy Bar
09-30-06, 08:32 PM
better than aces of the deep--probably ok, but damn it is a testament to that game that people play it for ten years while it had I don't think any, not one, mod for it....and how many mods has it taken to keep sh3 alive? I think, more than just graphics and even gameplay (as important as it is) it is more a question of character, and that's what makes a classic--with aod you didn't need 3d glasses, or bundles of tweak programs to enjoy it, in fact the only reason I still purchase and am into subsims to this day is because of that game--because of the hope that I'll find a subsim(or any game for that matter) that can recreate the years of entertainment that game provided--still lookin. They sure don't make 'em like they used to, that's all I've got to say.

Fortunately for us we have folks around here who enjoy creating these monster mods and overhauling the whole friggin thing....btw, I just started using TW as I am a GW fan, and I love just as much...I have been trying to manually add some of the features from one to the other because I can't decide which one I like better.
I even had a CAOD notebook just to play it. While I have rose coloured glasses on when I remember AOD & COAD I still know that it had plenty of warts that needed fixing. But, it was I feel better than anything up to SHIII.

Welcome aboard!

iambecomelife
09-30-06, 08:37 PM
better than aces of the deep--probably ok, but damn it is a testament to that game that people play it for ten years while it had I don't think any, not one, mod for it....and how many mods has it taken to keep sh3 alive? I think, more than just graphics and even gameplay (as important as it is) it is more a question of character, and that's what makes a classic--with aod you didn't need 3d glasses, or bundles of tweak programs to enjoy it, in fact the only reason I still purchase and am into subsims to this day is because of that game--because of the hope that I'll find a subsim(or any game for that matter) that can recreate the years of entertainment that game provided--still lookin. They sure don't make 'em like they used to, that's all I've got to say.

Fortunately for us we have folks around here who enjoy creating these monster mods and overhauling the whole friggin thing....btw, I just started using TW as I am a GW fan, and I love just as much...I have been trying to manually add some of the features from one to the other because I can't decide which one I like better.
I even had a CAOD notebook just to play it. While I have rose coloured glasses on when I remember AOD & COAD I still know that it had plenty of warts that needed fixing. But, it was I feel better than anything up to SHIII.

Welcome aboard!

Not to get further off topic but I had a very entertaining AOD career just a couple of months ago - until I met my end off the Irish coast. :dead: The immersion factor for that game is just amazing - also, as I mentioned on another thread, the merchant models and randomized tonnage were very impressive for their time.

AG124
09-30-06, 08:48 PM
I know. I missed that randomized tonnage in all of the Silent Hunter games.:cry: At least the open-source dev team of Danger from the Deep resurrected it.:p

1mPHUNit0
12-11-06, 08:13 PM
Der Teddy Bar (http://www.subsim.com/radioroom/member.php?u=210379) you are a great men
your crew and JScones (http://www.subsim.com/radioroom/member.php?u=216267) peoples who love all
and your work always clear and constantly adjourned
and very collaborative and dialectic.
Not secret secret and soup.

Boris
12-11-06, 09:01 PM
You're a funny man, 1mPHUNit0, I like you. That's why I'm going to kill you last.

http://media.urbandictionary.com/image/large/commando-46415.jpg (http://images.google.de/url?q=http://media.urbandictionary.com/image/large/commando-46415.jpg&usg=__0mMIXbpFPl1lgZgWFfDiHvEc_PA=)

Lanzfeld
12-11-06, 09:28 PM
Hmmmm.....

I have not tried NYGM yet but I wonder.....

If someone was REALISM minded (like me)......would they like GWX or NYGM more???:hmm:

1mPHUNit0
12-11-06, 09:39 PM
I'm Italian-Falestinin.....you can kill me
you can't kill a people
And you have to fight....no surrender
at last...we will win.
We are on right
http://www.geocities.com/kabuli.geo/flag.jpg

I like you too....change work

CCIP
12-11-06, 10:10 PM
If someone was REALISM minded (like me)......would they like GWX or NYGM more???:hmm:

Depends entirely on what you consider to be realism.

So far indications suggest that NYGM is the more difficult of the two.

Corsair
12-12-06, 05:19 AM
Difficult to answer at this time as we don't know much about GWX besides the opinions of the beta testers. As it is all a question of personal taste, the best thing to do will be to read the doc when it's available, then download and give it a try. I will for sure keep NYGM running on another install anyway.:up:

Dowly
12-12-06, 05:53 AM
Like Corsair said, it depends of the personal taste.

Realism means to me, having realistic sounds, gameplay & the look of the ships/subs/aircraft. So, thatīs the reason I chose TGW.

Corsair
12-12-06, 01:40 PM
I guess that's where we all differ. After trying both I choose NYGM for the very same reason that it seemed more realistic to me...:D And anyway I suppose not many of us have really been there so it is more a feeling than anything else.
By the way sunk today my first cargo steamer from Sergbuto in NYGM 2.3. It looked nice, made a big boom (dunno what it was loaded with ?) but with 4,5m draft in heavy seas I wasn't 100 pro confident in my 3m deep torps... but went down OK with a 2 fish salvo from 700m away.

mr chris
12-12-06, 02:09 PM
You're a funny man, 1mPHUNit0, I like you. That's why I'm going to kill you last.

http://media.urbandictionary.com/image/large/commando-46415.jpg (http://images.google.de/url?q=http://media.urbandictionary.com/image/large/commando-46415.jpg&usg=__0mMIXbpFPl1lgZgWFfDiHvEc_PA=)

Hehehe give him hell Boris:up:

Lanzfeld
12-12-06, 05:12 PM
Does anyone know if running decks awash make any difference in visual detection by the AI?

Notewire
12-12-06, 05:16 PM
The simple answer is, yes, we think so, based on some extensive playtesting, when I find the thread I will post it, but there was some extensive research done by - I think by bigboywooly, but I can't remember.

1mPHUNit0
12-12-06, 05:17 PM
mr chris .....well said
never done

Lanzfeld
12-12-06, 05:18 PM
The simple answer is, yes, we think so, based on some extensive playtesting, when I find the thread I will post it, but there was some extensive research done by - I think by bigboywooly, but I can't remember.

Thank you...:up:

Standing By...:88)

VERY interested.:hmm:

Corsair
12-12-06, 05:18 PM
And the bonus is that it makes the dive faster, which can be useful when you are driving a heavy truck like the IX type...;)

SubConscious
12-12-06, 09:45 PM
It does seem to make a difference, at least in my experience. I also think it's a lot of fun to run with decks awash when sneaking in on a convoy, provided the weather isn't too rough. In addition to Corsair's observation that it makes diving faster, it also feels sneakier for that added immersion effect - I just wish there was a way to run the electric engines while on the surface!

Immacolata
12-13-06, 06:07 AM
Running decks awash inddeed matters. When you are at the very edge of visual recognition going awash turns a red into green. Ive used it several times. You swap speed for lower visual profile.

Corsair
12-13-06, 07:07 AM
Decks awash or not, surface attacks of a convoy in NYGM always make me very nervous (some bad experiences..) Although it was done historically - but merely in wolfpacks - I give priority to submerged attacks even if it means taking a couple of hours to get in the right position in front of the convoy.

Notewire
12-13-06, 07:50 AM
He he, it is supposed to make you nervous - as it should!!

If you are having a lot of luck getting in front of convoys, take the symbols off yer map for realism - and you will become very alert to why surface in the convoy was best.

Tschuss,
Notewire.

Corsair
12-13-06, 04:08 PM
Symbols ? What symbols ? Never had symbols on my maps, except the ones I draw myself...

Notewire
12-13-06, 06:40 PM
Heh, you're like me then.

I found once I took my own position symbol off the map permanently, and all others as well, it was much harder to use the Fast 90 shooting method, so my "sitting and waiting to be run over by the convoy technique" became second place to shooting into the midst of the convoy - it just became to hard for me, that was my experience anyway.

Corsair
12-13-06, 07:27 PM
I must say I have a black dot representing my position... Don't know how to do without..:o

Sailor Steve
12-13-06, 07:53 PM
I agree a lot to do with realism involves feel, as in what feels real; but a lot of it also has to do with results. From RUB's 1-minute deck gun firing cycle to NYGM's sinking model a lot of effort has been put into getting historical results overall, sometimes to the detriment of single-incident results. Most small merchants went down with only one torpedo, but on the other hand the NYGM sinking model has resulted in more historical overall scores, plus the frustration most real captains must have experienced from time to time.

Realism, like beauty, is in the eye of the beholder.

Corsair
12-14-06, 04:27 AM
I agree a lot to do with realism involves feel, as in what feels real; but a lot of it also has to do with results. From RUB's 1-minute deck gun firing cycle to NYGM's sinking model a lot of effort has been put into getting historical results overall, sometimes to the detriment of single-incident results. Most small merchants went down with only one torpedo, but on the other hand the NYGM sinking model has resulted in more historical overall scores, plus the frustration most real captains must have experienced from time to time.

Realism, like beauty, is in the eye of the beholder.

Couldn't say it better myself...:up: