View Full Version : Naval academy GW damage mod, using the deck gun.
Does anyone else think the bar on the GW damage mod in the naval aademy deck gun couse is set a little too high. The nearest I came last night to actualy sinking the required four merchantmen, was two of the three coastal freighters sunk with one heavily listing and on fire. With the large merchantmean listing heavily after 96 HE shells on the waterline (!). I suppose it may be historically accurate to use that number of shells on a large ship, but despite numerous formulas and combinations two down and two badly damaged is the best I have been able to do. I have tried both atomatic targeting and manual from medium / close range with the boat keeping station with all engines stopped just gving a short burst as the target moves to stay in possition. I know I could play the deck gun academy level with the GW mods not installed, but I am assuming it must have been designed by the GW people to be possible to get at least the required four. And I don't want to take the 'soft option' of taking the course without the GW mods if it is just a matter of thinking the thing through and finding the right formula. If there is, has anyone achieved the required four or better, I don't want to know the details, I prefere to find the solution my self. I just want to know if there is any light at the end of the tunnel or if I should take the drop and start a career witout that on my record.
Deimos01
09-25-06, 06:38 AM
Nature of the beast Im afraid. In GW the effectiveness of the deck gun is lower than stock. Which means you will have a difficult time in the naval academy. Keep in mind that in order to be most effective, the deck gun should be aimed at the water line to create flooding which is how ships sink in GW as opposed to having their hit points reduced as in the stock game.
This similates a bit more realism and is actually a good thing IMO.
fredbass
09-25-06, 07:09 AM
The easiest way to avoid this issue is to go to school b4 you install GW or I think you can cheat and modify your results the way you want. The files are located in "My Documents"/SHIII/Tutorials, or something like that.
If I'm wrong, would somebody correct me please.
GW, NYGM, and the rest were designed for the campaign part of the sim. Unfortunately the changes made also effect the naval academy making it much harder to pass.
The Noob
09-25-06, 12:01 PM
I just had an idea: Maybe it helps to fill the ships with ammo (Should be possible in the Naval Acedemy folder) so they blow up easier? Or replace some ships with Tankers or smaller ships...
:hmm:
GW, NYGM, and the rest were designed for the campaign part of the sim. Unfortunately the changes made also effect the naval academy making it much harder to pass.
You think?
Captain Wreckless
09-25-06, 04:26 PM
The easiest way to avoid this issue is to go to school b4 you install GW or I think you can cheat and modify your results the way you want. The files are located in "My Documents"/SHIII/Tutorials, or something like that.
If I'm wrong, would somebody correct me please.
I kind of did that. It's been awhile, but I think I went into the cfg file for the deck gun and reset it to the default (stock) settings. When I got done with the gun part of training I went back and reset it back.
I too was frustrated by it all until I did that.
CW :arrgh!:
kylania
09-25-06, 04:31 PM
GW, NYGM, and the rest were designed for the campaign part of the sim. Unfortunately the changes made also effect the naval academy making it much harder to pass.
You think?
His point was that no, the GW devs didn't put any effort into making their mod work with the stock game tutorials to make it easy to complete. There's no "secret" you're missing in order to pass.
In fact the GW devs have suggested either A) skipping the tutorials entirely or B) manually editing the tutorial results files to indicate you passed so you can start out with the proper amount of Renown for upgrades.
GW, NYGM, and the rest were designed for the campaign part of the sim. Unfortunately the changes made also effect the naval academy making it much harder to pass.
You think?
His point was that no, the GW devs didn't put any effort into making their mod work with the stock game tutorials to make it easy to complete. There's no "secret" you're missing in order to pass.
In fact the GW devs have suggested either A) skipping the tutorials entirely or B) manually editing the tutorial results files to indicate you passed so you can start out with the proper amount of Renown for upgrades.
Good point.
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