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View Full Version : Determining Sensor ranges


Hawk66
09-22-06, 02:12 PM
Hi guys,

the mission editor provides an option to display the range of a sensor against a specific platform.

Is it possible to calculate the sonar ranges (rough figure) in an 'easy' way by using the values of the database - so that you can determine the ranges during the game too?

Thanks for feedback

SeaQueen
09-22-06, 06:13 PM
Is it possible to calculate the sonar ranges (rough figure) in an 'easy' way by using the values of the database - so that you can determine the ranges during the game too?


So far, I haven't been able to figure out a way, but sometimes I'll keep DW's mission editor opened on a laptop and estimate using that. In that sense, one can use the mission editor as a tactical decision aid.

I'll also include that information in the mission brief when I'm making a scenario.

Palindromeria
10-03-06, 10:23 AM
Ive always played ww2 subsims til now and am having hard time judging how close i can sneak in to potential warship targets.
So,
I occasionally use global event triggers + script in a simple 1v1 situation to Report i have been detected, and by which specific sensor.

As i am more or less clueless ,
i find this method useful to simply get the 'feel' of a specific enemy.

Linton
10-03-06, 10:29 AM
Does anybody have a print out of the database values?