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View Full Version : Kids Mod (easy mode) for TGW1.1a


MothBalls
09-19-06, 07:30 PM
Kids Mode Mode for GW1.1a version 0.9b

http://files.filefront.com//;5525467;;/


http://rapidshare.de/files/33958469/Kids_Mode_for_Grey_Wolves1.1a.rar
<now a permalink thanks to NZ_Wanderer>


I made this mod so my younger kids can play and enjoy SH3. My kids really love the supermods but the difficulty factor was a bit too high for them, so this mod tones it down to an almost arcade level.

This revision has been specifically designed and tested by modifying files from the Grey Wolves supermod only. I would not use it on any other mods. I will be releasing similar versions for the other supermods in the near future.

If you have problems or issues with this mod, please feel free to email or PM me. Please do NOT contact The Grey Wolves team or JScones about issues. This mod hasn't been endorsed or tested by them. I don't want to disturb them as they are busy with other releases.

Basis:

Stock SH3 patched to 1.4b
The Grey Wolves v.1.1a.


Changes:

All subs, weapons and upgrades are free, no renown charges.

All subs are available at any valid flotilla at any time.

All upgrades are available at any time.

There are no days in base penalty for subs or upgrades.

You may change to any available flotilla, after 1 patrol, without penalty.

Defaulted all sub torpedo loadouts to T VII - Steinbarsch Walter (G7ut)

All other torpedoes available to load from stock, anywhere, any time.

Increased weapons loadout for deck guns and AAA guns.

Restored the orange circle when submerged.

Restored default icon colors on the map. (Enemy=red Friendly=blue Neutral=green)

Slightly increased deck gun and AAA accuracy.

Restored ship damage/sinking models to approximately stock levels.

Deck and flak guns can be manned in any weather.

No Fatigue Model.

No Mines or Subnets.

Increased engine upgrades to give subs more surface speed at ahead flank. Speeds are close to normal speeds at other settings for handling in harbors, ahead flank is very fast.



Installation:

There are 3 full mods, you only need to use one at a time.*

If you are not using JSGME, you should be (link below). If not, then just unzip into your SH3 data directory and overwrite the files, and cross your fingers. Backup your original files first.

If you are using SH3 Commander, as with any mod, please be sure to do a rollback before installing this mod. I've also included new CFG files to use with SH3 Commander to make it compatible. See the SH3 Commander section for details.

Directory structure is JSGME compatible. Just unzip into your mods folder and enable. Be sure to select the correct version for the time frame you are playing in.

If you are mid-patrol during a year change, December 1941 or December 1944, finish your patrol normally. Exit the game, roll back SH3 Commander (if used) and roll out the old mod using JSGME. Roll in the new years mod and continue your career. There should be no adverse issues, none discovered while testing.


*The subs that are only available for a few years created loading issues in later years. My solution was to just make multiple versions of the same mod, you just select the one needed for the years you are playing in. They are identical except for the sub availability dates. The directory structure names tell you which one to select.




SH3 Commander Compatibility:

If you use the stock SH3 commander, it will have adverse affects on availabilities if you check the "Correct U-boat Availability" option. I have included some config files to use with SH3 Commander v2.6 and this mod:

Modifications made will:

Increase crush depths to 400 meters(or more)
Removed the "Sabotage Mod" sections, no random equiment failures.
Removed the "Correct U-Boat Avalibility Dates" section.
Displacement information used for generating random tonnage only increases values.
The rest of the options should work normally.

Just unzip the cfg files to your \SH3 Commander\Cfg directory and overwrite the files. I have also included the original cfg files so that you may restore them.


Known Issues:

The crew does not put on wet/cold weather gear in bad weather.

When submerged with the snorkel up, ahead flank will cause your boat to occasionally breach the surface. I adjusted the other speed settings to compensate, just use ahead full or slower and you'll be fine. This was intended to let you outrun destroyers on the surface, yet still maneuver safely while in port.




Credits and thanks to:

The Grey Wolves Team - One heck of a supermod
JScones - Author SH3 Commander and JSGME
Other modders
My kids who have been testing it extensively.
Gizzmoe - No subnet-mines mod and bad weather guns mod.
NYGM Team - Another great supermod - Used the restore gods eye view mod

SH3 Commander and Generic Mod Enabler available at:
http://www.users.on.net/~jscones/software/

The Grey Wolves Supermod can be found at:
http://www.users.on.net/%7Ejscones/TGW/




This mod is freeware and intended for personal use only. It can not be used or packaged for resale.


MothBalls

GT182
09-19-06, 07:57 PM
Good for you, now they can play right along with the "big boys". :) :up:

Heck, some of it sounds good enough that I might even try it. ;)

Respenus
09-20-06, 12:53 AM
Nice work! I like to play SH3 with no realism, with your mod, I might even try the "Easy" difficulty next time.

Pants
09-20-06, 07:03 AM
Outstanding job there mothballs mate :up:

we wanted to try to hit all area's of realism / difficulty but there isn't enough hours in the day to do everything.
Thx again for your addition :rock:

irish1958
09-20-06, 08:36 AM
Anything that increases choice is great. This mod does it in spades!!
Thanks :rock::rock::rock:

Deputy
09-20-06, 09:24 AM
Unfortunately download server does not seem to be working. Will try again later.
Dep

irish1958
09-20-06, 09:33 AM
MothBalls
I can't get the file to download from filefront. Can you upload it to rapidshare.de ?

MothBalls
09-20-06, 10:32 AM
Added this link:

http://rapidshare.de/files/33807005/Kids_Mode_for_Grey_Wolves1.1a.rar.html




Thanks for the kind words.

I didn’t know if doing this would be a good thing or not. The supermods focus is realism and immersion and I didn’t want to take anything away from that. My kids really love the games and the supermods, but they are kids and weren’t having as much fun in hard mode. So I toned it down for them. Thought I’d share the changes and see if people wanted it.

Please let me know if you run into any issues. This is my first mod and I tried to test everything as best I could. But there are so many variables……

It really gave me an appreciation for how much work and effort goes into the supermods, and how hard it really is to get it right.

Deputy
09-20-06, 11:08 AM
Mothballs: New link works great. Thanks a ton for making this mod. I think more than a few of us older folks will be using it :D

Dep

irish1958
09-20-06, 11:37 AM
New link fine; thanks
I'll try this on my grandkids tonight and let you know if there are any issues.
One of the problems with new mods is that if there are no issues and everything works great, you get no feedback because everybody is happy

Cdre Gibs
09-20-06, 11:49 AM
Kids Mode Mode for GW1.1a version 0.9b has been Tested by me with GWv1.1a. Todate no known issues found (beyond the normal STOCK SH3 quirks).
Rated 8/10

Approved :up:

Well done.

NZ_Wanderer
09-20-06, 05:15 PM
Thanks for taking the time to do this...

I am no longer a kid, but there are some things I would like to revert back to stock, so I'll be able to use parts of your mod to fix things the way I want them :rock::rock:

ReallyDedPoet
09-21-06, 01:55 PM
What files did you use to revert back to Stock Damage and Sinking times.

Thanks.

MothBalls
09-21-06, 06:07 PM
For the damage/sinking I modified settings in [\SilentHunterIII\data\zones.cfg] I could only guess on some values , using the stock file values as a reference.

Coda
10-17-06, 01:23 AM
wil this every be done for the other supermods?

Zero Niner
10-17-06, 05:20 AM
Great idea. Thanks for your efforts. :yep: :up:

Biggles
10-17-06, 07:32 AM
Question: will you do a new version for GWX when it arrives? I mean, so you can play GWX with kids mod? I'd like that, although I havn't played any of them yet.....

glimmerman
12-18-06, 05:43 AM
Does anyone know if this Kids Mod works for GWX?

Jimbuna
12-18-06, 05:54 AM
Does anyone know if this Kids Mod works for GWX?
Not 100% sure....but highly unlikely :arrgh!:

melnibonian
12-18-06, 07:11 AM
Does anyone know if this Kids Mod works for GWX?
I don't think so. GWX is XXX-rated;) :arrgh!:

ReallyDedPoet
02-28-07, 08:56 AM
I was wondering the status of this as well, but see that Mothballs has moved on, to bad:oops:

LoneTraveller
07-15-08, 02:38 PM
Is there a chance somebody would tell me how to mod my GWX 2.1 to get the "kids mode" mod ? I kinda wanna try it.

Koondawg
07-16-08, 01:26 AM
Try shooting out a PM RDP...he was last on the 5th.


Koon

LoneTraveller
08-20-08, 09:34 AM
I think I need help with this. I have been trying to make my own little Kids mode and I have been able to make the IXD2 available, including the conn tower, sonar, Bold equipment and all the Flak guns that fit on it, in 1939 but no matter how hard I tweak the Basic.cfg I just can't unlock the torpedoes.

I have changed the date of all the "Torpedo_Type" sections to 07/1939,
the "Submarine_ammo" section for the IXD2 from 1939 to include automaticaly TIII and a couple of acoustics (advanced acoustic) torpedoes.

I also edited the Flotilla.cfg file and in the year in which I activated the IXD2, I also inserted (I think) the torpedo inventory for that date. The section about my inserted ship in Flotilla.cfg looks like this :

Date31=1939
Month31=7
Starting31=Yes
TypeSub31=2; IXD2
VersionSub31=3
iNbName31=3
Name310=U-177
Name311=U-178
Name312=U-179
T0_310=50
T0_311=60
T1_310=10
T1_311=20
T2_310=15
T2_311=20
T3_310=10
T3_311=30
T4_310=20
T4_311=20
T5_310=10
T5_311=30
T6_310=10
T6_311=20
T7_310=20
T7_311=20
T8_310=10
T8_311=10
T9_310=10
T9_311=10
PlayerStartRenown31=500

If I read this right there should be plenty of ordnance to equipment by boat but all that is loaded are TIII and a few TI.

I found nothing relating to torpedoes in the data/submarine/NSS_Uboat9d2/ folder either in the NSS_Uboat9d2.eqp, NSS_Uboat9d2.cfg or NSS_Uboat9d2.zon files.

From this point on...I am lost.

Any help would be appreciated.


PS: I have also tried to search for a thread on a "wishlist" for SHV (if it ever comes out) and am surprised not to have found any. Is there such a thread and what are the key words to find it in the forum search engine.


Thank you for your time.

Deputy
08-20-08, 09:51 AM
Lone: There is a mod available at the download area that allows you to use ANY torpedo in any boat in any year. Can't rememeber the name, but it is there.

Koondawg
08-21-08, 02:38 AM
wolfies tweak sub.....if you cannot find a DL place for it send me a PM with your email...ill send it to you

KD

Deputy
08-21-08, 08:10 AM
wolfies tweak sub.....if you cannot find a DL place for it send me a PM with your email...ill send it to you

KD

Yep! That's the one :up:

gordonmull
08-21-08, 09:26 AM
Wolfie's tweek pak

On the downloads section of the subsimn site!

http://www.subsim.com/subsim_files/patches2005_sh3.html

KDS-SH3
12-22-21, 02:00 PM
Kids Mode Mode for GW1.1a version 0.9b
http://files.filefront.com//;5525467;;/
http://rapidshare.de/files/33958469/...Wolves1.1a.rar (http://rapidshare.de/files/33958469/Kids_Mode_for_Grey_Wolves1.1a.rar)
<now a permalink thanks to NZ_Wanderer>





Above links not working, does someone knows where to obtain the files ?
Thank you !:k_confused:

FUBAR295
12-22-21, 03:24 PM
Those links are long dead as they are over fifteen years old. Google turned up nothing but directing back to this thread or at UBI with the same links. I checked a couple of the repositories for SH3 mods but Mothball's mod is not amoung them.

Maybe someone here has the mod and would be able to share it with you.

Good luck with your quest in finding it.

Goodhunting,
FUBAR295