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View Full Version : Merchant Sirens and Fire.......


Hawk U-375
09-19-06, 07:16 AM
My next Project....is trying to mix the "Fire" sound of a Merchant ship with Sirens....
I will take the Ship Burning sound and mix it....hopefully...with "the Ships "General Alarm" sound.....:hmm:

I want to make it seem like the crew is putting out the Fire or....going to the lifeboats.....

I will let ya's know when I get somthing.......

Venatore
09-19-06, 07:51 AM
Sounds great to me :up:

SkvyWvr
09-19-06, 08:05 AM
That would be fantastic!

bunkerratt
09-19-06, 08:22 AM
this sounds really like a good idea...brings back memories....the following is a test of the ships general quaters /collision/and fire alarms...bong bong bong...woop woop woop ...wooeeoop wooeooop wooeeoop....test sat test compleate...:|\\

CCIP
09-19-06, 12:30 PM
Great!

The one thing I miss is having flares and lowering lifeboats to go along with it. But this'd be a great start :up:

Dowly
09-19-06, 12:41 PM
I tried to do this awhile ago, but with no luck. If I remeber right, the fire sound only is heard when the oil is burning. The fires aboard the ships have no sound. Not 100% sure about it, tho.

Another option is to mix the siren sound with the ship sinking sound. The SS play when the ship is out of health. But then again, you would hear the screams and sirens when the ship is under water too.

Hawk U-375
09-19-06, 01:02 PM
RgR that....I've been messing with the "Timetraveller Tweaker"....hopeing to make adjustments to the "Sh3 sdl." file....there is a Fire sound in it to be adjusted.

I've been testing and found that there is a Fire sound when a Merchant has been hit....although it's low like the "Ship Sinking"...sound.....
I'll be racking my Brains tonight on this on...but I will check the Oil sound as well....:yep:

Hawk U-375
09-19-06, 09:57 PM
Well I got it to work twice tonight.....:up: ....but not all the time.....:down:.....Both times the Siren worked...it was Critical Hit.....I think Dowly is right....if the "Oil is Hit" you get the sound.....
I'm still messing around with the Sound useing Timetraveller's Mini Tweaker....(Thanks Reece) for pointing me in the right Direction....
The 2 times it worked it Sounded GREAT!:rock:


The other times.......:shifty: well not so good....:down: Still working on it....if anyone wants to help please pm me and I'll send you the File....;)

Warmonger
09-20-06, 11:23 AM
There's a fire and a siren sound? :o

Edit: Ok normal sirens. I thought there was a special one too when a ship was hit.

Hawk U-375
09-20-06, 11:36 AM
There is a "Ship Fire 1"...in the Sounds.....What I did was blend a ships Siren into it.....:know: ...I'd hope that when the Sound clip activated you'd hear both....:hmm: ...It's tricky....:yep:

Hawk U-375
09-20-06, 09:50 PM
Ok I think I got it!!!!!!!!! I had to abandon the Siren /Fire....sound clip...because it didn't work as often as I had hoped..... :?
Sooo I went a New Route.....I took the: P11_@ref_torp_great_explosion
and added the Siren onto it...this way...I didn't have to mess with the SH3 sdl. file.... :? 8) .......

Sooooooo When that Eel hits a Merchant...you will hear a loud explosion...then the Siren goes off....... 8) ....I have it extend for 28 seconds....If a second eel hits.....they sound like they are in Stereo....
I need Testers......Sooooooo Who will help me out.....
Great thing about this is....the farther away from teh Ship the more muffled it will be...as too distance..... :wink:

Back up all files!!!!!!!!!!! (In case you don't like)

FEED BACK!!!!!!! I need it...sooo help http://rapidshare.de/files/33871984/P11__ref_torp_great_explosion.wav.html (http://rapidshare.de/files/33871984/P11__ref_torp_great_explosion.wav.html)

Hawk U-375
09-20-06, 09:59 PM
There's a fire and a siren sound? :o

Edit: Ok normal sirens. I thought there was a special one too when a ship was hit.

I put a new one in......:up:

John Pancoast
09-20-06, 10:16 PM
Any idea if a siren was even routinely used in this type of scenario ?

Anyway, nice sound, but maybe add a delay before it starts, after the torpedo hit.

Siren comes on the nanosecond the torpedo hits, which seems a bit to quick. :)

SeaWolf IV
09-21-06, 12:02 AM
I played with the file and made the siren delay for a few seconds after the torp hit.

http://rapidshare.de/files/33877930/P11__ref_torp_great_explosion.wav.html

The only problem Ive found is if you hit a ship with several torps quickly the alarm can get duplicated and sound a tad off. If there were some way of making this wav only play during the first torp hit on a ship I think it would be perfect.

Nice overall idea!

bunkerratt
09-21-06, 02:20 AM
ok ..i'm going to run it now .i use the sound delay from avg joe ...will this alter that too?..guess i'll find out ..:doh:

Hawk U-375
09-21-06, 04:27 AM
Excellent idea about the Delay!!!!!:yep: ..... As far as limiting the sound to the First Hit.....I don't think it can be altered...:hmm: :damn: ....If any seasoned "Sound Men " know please chime in....

Hawk U-375
09-21-06, 04:31 AM
Any idea if a siren was even routinely used in this type of scenario ?

I would think that a "General Quaters/Alarm" would be sounded apon a Fire/Torp Hit..... If any Merchant Seamen could verify.......

I wanted to make this wav so as to make the Merchant seem "Alive"....:know: That people were running to Damaged control stations...Will continue to look into...thje delays/effects:hmm:

Hawk U-375
09-21-06, 08:27 AM
I was thinking.....:hmm: ....What if we trail off the sound at the end...
Sooo say one the first Trop. hits....it gets lower and lower..then Bam the second one hits...and it's loud...then lower and lower....:hmm:

At work right now will Test tonight.:yep:

Reece
09-21-06, 09:52 AM
Shame you can't attach a sound to the spotlight that comes on from the ships when your detected at night!:-?

Safe-Keeper
09-21-06, 11:27 AM
I've been thinking about adding cries, sirens, etc. to fire sound effects, too. Good thing there's someone here who does more than think:p about getting things done.

iambecomelife
09-21-06, 07:45 PM
Any idea if a siren was even routinely used in this type of scenario ?

I would think that a "General Quaters/Alarm" would be sounded apon a Fire/Torp Hit..... If any Merchant Seamen could verify.......

I wanted to make this wav so as to make the Merchant seem "Alive"....:know: That people were running to Damaged control stations...Will continue to look into...thje delays/effects:hmm:

I remember in David Irving's book on PQ-17 that in one instance a U-Boat commnder missed with his torpedo but knew that its wake hadn't been spotted because he didn't hear the ship's alarm go off. Based on this I'd imagine that merchants used alarms just like warships.

Kpt. Lehmann
09-21-06, 08:10 PM
I've been thinking about adding cries, sirens, etc. to fire sound effects, too. Good thing there's someone here who does more than think:p about getting things done.

Hmmmm... Methinks we might try to add air raid sirens to land based spotlights... :hmm: :hmm: :hmm:

No promises though.

John Pancoast
09-21-06, 08:15 PM
Any idea if a siren was even routinely used in this type of scenario ?

I would think that a "General Quaters/Alarm" would be sounded apon a Fire/Torp Hit..... If any Merchant Seamen could verify.......

I wanted to make this wav so as to make the Merchant seem "Alive"....:know: That people were running to Damaged control stations...Will continue to look into...thje delays/effects:hmm:

I remember in David Irving's book on PQ-17 that in one instance a U-Boat commnder missed with his torpedo but knew that its wake hadn't been spotted because he didn't hear the ship's alarm go off. Based on this I'd imagine that merchants used alarms just like warships.

Thanks for the info.

WilhelmSchulz.
09-21-06, 08:48 PM
JUST BRILANT!!!!:up: :rock:
But see if you can add ships siren 4 or 5 to the mix. :hmm:

Safe-Keeper
09-23-06, 06:36 PM
OK, so then we have...

The siren/klaxxons after torpedo impacts,
The chaos of yelling, running, tripping, pushing, and running out of the bathroom with your pants around your legs following the "crash dive" order,
The dive sequence following a "dive to periscope depth" order.Did I miss anything?

It'd be damned nice if someone added a "screaming injured sailor"-sound file to whenever someone got injured. And some sort of panic or something when the sub was seriously hit. It's just about all that's left to expand (I guess maybe there could be a "Reload!"-order after firing deck guns, too?)

WilhelmSchulz.
09-24-06, 02:52 PM
there is one flaw in this design of having to Klaxon in the torp explosion. Prematures. :cry:

WilhelmSchulz.
09-24-06, 07:52 PM
P.S Is there a way to get to Klaxon tosound when the ship starts zig-zaging?

bill clarke
09-25-06, 02:27 AM
I remember seeing a war movie and there were DD's going in to a depth charge attack, and they were making high pitched "woop woop" sound from their sirens.
Sounded great.

panthercules
09-25-06, 08:50 AM
there is one flaw in this design of having to Klaxon in the torp explosion. Prematures. :cry:

Is the "flaw" that there would be sirens with prematures, or that there wouldn't be? Seems reasonable to me that if a ship detected a premature explosion they might still want to sound a warning, since obviously something weird/dangerous is happening if explosions start going off in the water nearby.

Hawk U-375
09-25-06, 09:10 AM
there is one flaw in this design of having to Klaxon in the torp explosion. Prematures. :cry:

Is the "flaw" that there would be sirens with prematures, or that there wouldn't be? Seems reasonable to me that if a ship detected a premature explosion they might still want to sound a warning, since obviously something weird/dangerous is happening if explosions start going off in the water nearby.

I agree.....The Siren comes on with the Explosion of the Torp. Think of it as the Ship warning it's Crew of a Sub in the Area....:know: ...Guys...I was away Sat and Sun will work on the timing and sound now that Im back...Will post soon.....

Sailor Steve
09-25-06, 06:08 PM
I remember seeing a war movie and there were DD's going in to a depth charge attack, and they were making high pitched "woop woop" sound from their sirens.
Sounded great.
The "woop woop" sound is the collision alarm. Warships use it when they are about to ram. I'm pretty sure that the only big sound a merchant has is its main siren..."VOOOOOOOOOOOOOOOOOOoooooot".

Hawk U-375
09-26-06, 06:08 AM
I remember seeing a war movie and there were DD's going in to a depth charge attack, and they were making high pitched "woop woop" sound from their sirens.
Sounded great.
The "woop woop" sound is the collision alarm. Warships use it when they are about to ram. I'm pretty sure that the only big sound a merchant has is its main siren..."VOOOOOOOOOOOOOOOOOOoooooot".


Hmmmm:hmm: :damn: How bout a bell going off? Wouldn't that be a General Alarm/Fire....on a Merchant. I'm no Sailor but I thought they would incorporate some sound....:hmm:

SkvyWvr
09-26-06, 06:24 AM
I remember seeing a war movie and there were DD's going in to a depth charge attack, and they were making high pitched "woop woop" sound from their sirens.
Sounded great.
The "woop woop" sound is the collision alarm. Warships use it when they are about to ram. I'm pretty sure that the only big sound a merchant has is its main siren..."VOOOOOOOOOOOOOOOOOOoooooot".


Hmmmm:hmm: :damn: How bout a bell going off? Wouldn't that be a General Alarm/Fire....on a Merchant. I'm no Sailor but I thought they would incorporate some sound....:hmm:

I believe the bell would be correct.

bunkerratt
09-26-06, 11:18 AM
yes the bell ..sounds like the diving alarm....:up:

Hawk U-375
09-26-06, 12:15 PM
Rgr that ....I'll look into changing the "Whoop-Whoop"...to a "Diiiiiiinnnnnnnngggggg"

:yep: :know: ;)

WilhelmSchulz.
09-26-06, 02:20 PM
Dont do that. I dont think it would sound good.

Hawk U-375
09-26-06, 02:30 PM
Dont do that. I dont think it would sound good.

Don't worry...I'll make 2 versions.......:yep: :up: .......I'm still messing with the "Whoop-Whoop".....sound;)

WilhelmSchulz.
09-26-06, 02:33 PM
Dont do that. I dont think it would sound good.

Don't worry...I'll make 2 versions.......:yep: :up: .......I'm still messing with the "Whoop-Whoop".....sound;)
Cool be cause the Alarm bell would sound dumb in my opion.

Safe-Keeper
09-29-06, 08:15 AM
Is the "flaw" that there would be sirens with prematures, or that there wouldn't be? Seems reasonable to me that if a ship detected a premature explosion they might still want to sound a warning, since obviously something weird/dangerous is happening if explosions start going off in the water nearby.But usually the siren isn't coming from the torpedo:p.