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Biggles
09-15-06, 09:07 AM
Hi, I heard (or most likely read) somewere that some mod has historical events with it, like D-Day,Dieppe and Dunkirk. What mod is that? Or is it just a rumor?:hmm:

bigboywooly
09-15-06, 09:12 AM
Hi, I heard (or most likely read) somewere that some mod has historical events with it, like D-Day,Dieppe and Dunkirk. What mod is that? Or is it just a rumor?:hmm:

IIRC Uboat warace has plenty of historical actions - sure the ones you mentioned are from that one
Most of the bigger mods have some :yep:

Biggles
09-15-06, 09:31 AM
GW too?

bigboywooly
09-15-06, 09:53 AM
GW has a couple
GWX will have *********** censored********* :rotfl:

To be honest most historic actions require a hell of a lot of scripting for something that may never be seen and some things just dont work in the SH3 engine

To script Dunkirk I should imagine would be a nightmare and a real FPS killer with all those ships\aircraft together at once
Same for DDay

I must admit though to see it would be so cool

Jimbuna
09-15-06, 10:00 AM
[quote=bigboywooly]GW has a couple


Pray tell Big Boy..thus far I have only come across a Task Force in one of the Norwegian Fjiords...what other 'goodies' do I have to look forward to? :D

Biggles
09-15-06, 10:04 AM
GW has a couple
GWX will have *********** censored********* :rotfl:

To be honest most historic actions require a hell of a lot of scripting for something that may never be seen and some things just dont work in the SH3 engine

To script Dunkirk I should imagine would be a nightmare and a real FPS killer with all those ships\aircraft together at once
Same for DDay

I must admit though to see it would be so cool

yes of obviously, but I was thinking, since GW seems to be the perfect mod, why should it not have one or two Historical events in it? But as you said, it would be a pain in the neck to script it.

Sailor Steve
09-15-06, 03:20 PM
Hi, I heard (or most likely read) somewere that some mod has historical events with it, like D-Day,Dieppe and Dunkirk. What mod is that? Or is it just a rumor?:hmm:

IIRC Uboat warace has plenty of historical actions - sure the ones you mentioned are from that one
Yes, it has those; unfortunately Dunkirk is kind of small and D-Day is off Cherbourg, more than 50 miles away from where the landings actually took place.

Biggles
09-16-06, 05:36 AM
Is it at the historical dates then? (6th June 1944 for example)

bigboywooly
09-16-06, 10:43 AM
Yes its a trade off Steve
Too many units and the FPS takes a massive hit and becomes unplayable\watchable
IIRC there were over a 1000 ships used at Dunkirk plus aircraft
Given the narrow area of channel involved even ships scripted in port either side would be rendered so the lag would tremendous if not impossible

Smaller actions are possible but even then at the limitations of the game engine
For example
The Bismark timeline - the actual route of the Bismark to Gotenhafen was thru the Kiel canal but if you run the route that way the ships go aground when close to the player uboat as the AI collision routines arent that clever
So as much as I would love to encounter the Bismark and tugs steaming down the canal towards me it wouldnt look good if they ground themselves out and start taking damage

HanSolo78
09-16-06, 11:12 AM
Hi, I heard (or most likely read) somewere that some mod has historical events with it, like D-Day,Dieppe and Dunkirk. What mod is that? Or is it just a rumor?:hmm:

IIRC Uboat warace has plenty of historical actions - sure the ones you mentioned are from that one
Yes, it has those; unfortunately Dunkirk is kind of small and D-Day is off Cherbourg, more than 50 miles away from where the landings actually took place.

I could corrrect that but that woulnŽt change any aspects of playing!
And.. what about 50 miles? you really canŽt simulate everything 100% like in reality.

Safe-Keeper
09-16-06, 11:27 AM
To script Dunkirk I should imagine would be a nightmare and a real FPS killer with all those ships\aircraft together at once
Same for DDayCan't it just be tuned down more than a little bit?

Like, instead of a million troop transports, five million merchants, and ten million fishing ships evacuating the troops, you've got something like twenty ships of mixed types?

So as much as I would love to encounter the Bismark and tugs steaming down the canal towards me it wouldnt look good if they ground themselves out and start taking damageI can just picture that.

"Der Sirene, Izzue #59: Bizzmarck grounded in Der Kiel Kanal following evazzive action - zzeamann Bernard on U-60 to fazze Das Court-Martial for Der Grosse neglect of Der Watch Duty".
OK, this German accent-caricaturing is getting a bit old...

bigboywooly
09-16-06, 11:57 AM
To script Dunkirk I should imagine would be a nightmare and a real FPS killer with all those ships\aircraft together at once
Same for DDayCan't it just be tuned down more than a little bit?

Like, instead of a million troop transports, five million merchants, and ten million fishing ships evacuating the troops, you've got something like twenty ships of mixed types?

So as much as I would love to encounter the Bismark and tugs steaming down the canal towards me it wouldnt look good if they ground themselves out and start taking damageI can just picture that.

"Der Sirene, Izzue #59: Bizzmarck grounded in Der Kiel Kanal following evazzive action - zzeamann Bernard on U-60 to fazze Das Court-Martial for Der Grosse neglect of Der Watch Duty".
OK, this German accent-caricaturing is getting a bit old...

Well you can reduce it which is what Hansolo has done :up:
But there will always be some who want more and totally historical

Yes the Bismark wasnt pretty :rotfl:

Biggles
09-16-06, 12:00 PM
Hm...yeah, it would be very hard to make historical events work.......but what about things like big taskforces heading for a real target happen? Like before Operation Torch, german intelligence reported that a HUGE convoy was travelling through Gibraltar. What if the player could waiting there in time for......:arrgh!:

HanSolo78
09-16-06, 01:43 PM
Hm...yeah, it would be very hard to make historical events work.......but what about things like big taskforces heading for a real target happen? Like before Operation Torch, german intelligence reported that a HUGE convoy was travelling through Gibraltar. What if the player could waiting there in time for......:arrgh!:

Try my campaign buddy ;)

Safe-Keeper
09-16-06, 01:49 PM
You know what, I think I will. I just had to re-install the game, so I'll install your campaign instead of Grey Wolves.

bigboywooly
09-16-06, 02:58 PM
Hm...yeah, it would be very hard to make historical events work.......but what about things like big taskforces heading for a real target happen? Like before Operation Torch, german intelligence reported that a HUGE convoy was travelling through Gibraltar. What if the player could waiting there in time for......:arrgh!:

Try my campaign buddy ;)

Just tried D\L your latest
Archive empty ?

Biggles
09-16-06, 03:12 PM
Okay, NOW what have I missed? What's your Campaign HanSolo78(nice name BTW, LOVE Star Wars:up: )

HanSolo78
09-16-06, 03:55 PM
Okay, NOW what have I missed? What's your Campaign HanSolo78(nice name BTW, LOVE Star Wars:up: )

EVERY IMPORTANT OPERATION!

Safe-Keeper
09-16-06, 04:43 PM
Okay, NOW what have I missed? What's your Campaign?Check his sig:).

Biggles
09-17-06, 05:22 AM
woooooow!:o

Is taht your mod? Looks grand! I really like the sound of "golden age, convoys with little or none escort":arrgh!:

But....I suppose it's only for players playing 100% since it named "war Ace":cry:

bigboywooly
09-17-06, 08:01 AM
woooooow!:o

Is taht your mod? Looks grand! I really like the sound of "golden age, convoys with little or none escort":arrgh!:

But....I suppose it's only for players playing 100% since it named "war Ace":cry:

Lol no its for anyone Biggles

_Seth_
09-17-06, 09:32 AM
[quote]"Der Sirene, Izzue #59: Bizzmarck grounded in Der Kiel Kanal following evazzive action - zzeamann Bernard on U-60 to fazze Das Court-Martial for Der Grosse neglect of Der Watch Duty".
OK, this German accent-caricaturing is getting a bit old...
:rotfl: :rotfl: :rotfl: I think itz cool!! :rotfl::rotfl::rotfl:

Biggles
09-17-06, 10:01 AM
Yeaah, I'll probably get that mod, when my own comp. is working....have some major hardware problems with it.....first my ol' graphic card gives up, and now....aaagh...I can't explain it to ya, I'm swedish,and don't know what allt he things in the comp. is called in english.

That is, by the way, totaly irrelevant.:roll:

:()1: And so is that:D

Sailor Steve
09-17-06, 02:54 PM
I could corrrect that but that woulnŽt change any aspects of playing!
And.. what about 50 miles? you really canŽt simulate everything 100% like in reality.
But you could have put the Normandy landings at, say, Normandy. It really is a completely different place.

Biggles
09-17-06, 03:50 PM
I wonder....if there is any historical convoys in the game?

bigboywooly
09-17-06, 04:13 PM
I wonder....if there is any historical convoys in the game?

There are historical convoys in GW1.1A and NYGM thanks mainly to Charlie901 among others

Biggles
09-17-06, 04:42 PM
I see......:hmm:

this is just getting better and better....:up:

bigboywooly
09-17-06, 04:51 PM
I see......:hmm:

this is just getting better and better....:up:

Here is Charlie901's readme

To best replicate this I've added every Mediterranean Historical Operational Convoy to the game. The following HOC's were added:

Malta Convoy, "Excess"
Malta Convoy, 'Substance'
Malta Convoy, 'Style'
Malta Convoy, 'Halberd'
Malta Convoy, 'Pedestal'
Malta Convoy, 'Harpoon'
Malta Convoy, 'Pedestal'
Malta Convoy, 'Portcullis'
Alexandria Convoy, 'Stoneage'
Alexandria Convoy, 'Vigorous'
Alexandria Convoy, 'Tiger'



Each of these HOC's will only appear one time during a career, on the exact date (and sometimes time) that they sailed, containing the exact Historical ship types and escort types and amounts (Don't say you haven't been warned!). Note: some escorts had to be slightly reduced for playability on at least one of the listed convoys with 26+ DD escorts.

* Added additional Historical Alexandria-Malta convoys; "MW-5" and "MC 4_MaltaConvoy" with Historical associated, seperate, escort group to RND list for Eastern Med theater of operations.

* 1941 Mar. 5 - Operation Lustre begins/ The Royal Navy begins escorting British and Commonwealth troop convoys from Egypt to Greece. All "MedTraffic_xx_xxx" entries to/from Greece have been altered to add escorts where appropriate for the Allies. Also deleted specific "MedTraffic_xx_xxx" entries that correlated to British Merchant ships traveling to/from Greece when under Axis occupation. Finally added "41_BrGreece" convoy's to mimic the Australian and B.E.Forces landing then re-supplying troops operating there.

* 24 April 1941 Allies and Greek royals evacuate from Greece to Egypt and Crete. Added "41_BrGreeceEvac_xx" convoys to/from Greece to Alexandria and Crete to simulate the eventual Allied withdrawal and axis control of the country.

* 27-31 May 1941 - Allied troops begin to evacuate Crete. This is simulated through several corresponding, "41_BrCreteEvac_xx" convoy's, which load and depart from historically correct locations on the island, until June 1st when the last Allied men are carried from the island. Also added Allied/Allied warship patrols around Crete when appropriate (Date Wise).


* MAY 1941 The first of many supply trips to besieged Tobruk are made by Australian destroyers "Voyager" and "Waterhen" and other ships of the Inshore Squadron. A series of Alexandria-Tobruk convoys are added to simulate the desperate Allied/allied resupply chain to the surrounded city, consisting of appropriately classed Military vessels that operate during the historically correct siege dates.

* Added Random Eastern Med British warship patrols with variable waypoints and speeds (Force K, Cruiser Force Q) consisting of appropriate warships (Cruisers, etc).

* 1944 October 4th - Allies land in Greece. This is simulated again through changing the appropriate, "MedTraffic_xx_xxx" entries, adding Allied supply/troop ships and escorts, to reflect allied convoy's traveling to/from Greece again.

* JULY 1943 10th - Invasion of Sicily: Operation 'Husky'. "HA-"and "AH-" Alliedseriesof convoys added to correct port location on island, at appropriate dates, to simulate allied resupply traffic.

* OCTOBER 1943 British units of the US Fifth Army enter Naples on the 1st as the Germans fall back, ready to make the Allies fight long and hard for every gain over the next eight months. "NS, SNF" Allied seriesof convoys added to Naples port location, at appropriate dates, to simulate allied resupply traffic. Additional Allied convoys added to/from Italian Southern port of Taranto shortly after port was seized by the Allies.

* "BrItaRNDPatrol_43_xx" entries added to simulate "Random" allied warship patrols around Sicily and Southern Coastal areas of Italy to protect allied occupied areas and waters.

* Added British Historical "40_BrHaifaCnvy_01" from Alexandria to Beirut; mostly to give some "Life" to the neglected, extreme Eastern Med area.



* The following Historical convoys were also added:

Number Route Notes
-----------------------------------------------------------
E.T. North African Ports - Gibraltar From November 1942
T.E. Gibraltar - North African ports From November 1942
H.A. Tripoli - Augusta From August 1943
K. Casablanca - Brest From October 1939 to June 1940
S. Brest - Casablanca From 1939 to June 1940. French
K.S. Oran/Casablanca - Brest/St Nazaire From September 1939 to June 1940. French
L.E. Port Said/Alexandria - Famagusta/Haifa/Beirut From July 1941 (see 40_BrHaifaCnvy_xx)
M.W. West Mediterranean - Alexandria/Malta From July 1940 to 1941. Resumed November 1942. July 1943 MWF for operation Husky
N.S. North Africa - Naples
S.N. Naples - North African ports From 1943. Fast (SNF)
T.E. Gibraltar - North African ports From November 1942
T.J. Tunisia - Sicily July 1943. Invasion convoy for Operation Husky with TJF, TJM and TJS
T.S. Tripoli - Termini September 1943. Invasion convoys for Operation Avalanche with TSF and TSS
T.X. Tripoli - Alexandria From February 1943
X.T. Alexandria - Tripoli From January 1943
G.T.X. Gibraltar - Tripoli - Alexandria/Port Said From May 1943
X.T.G. Alexandria - Tripoli - Gibraltar From June 1943

HanSolo78
09-18-06, 07:25 AM
I could corrrect that but that woulnŽt change any aspects of playing!
And.. what about 50 miles? you really canŽt simulate everything 100% like in reality.
But you could have put the Normandy landings at, say, Normandy. It really is a completely different place.

Ok.. then please show me the correct place and IŽll change it with the next relase.

Biggles
09-18-06, 09:07 AM
That readme text sure looked promising! Can't wait until I have it:up:

Sailor Steve
09-18-06, 10:42 AM
Ok.. then please show me the correct place and IŽll change it with the next relase.
I'm sorry; I thought you knew and just found it easier to put it at Cherbourg. I didn't realize you might not actually know...I apologise:oops: .

I was working on my own version, but it may never be finished. Here's the best overall map I could find online, showing all five landing beaches and which forces landed where:
http://www.normandie44lamemoire.com/accueil/imagesaccueil/cartewagram.jpg
It's in French but is pretty easy to figure out, as most of the names are English.

mookiemookie
09-18-06, 11:40 AM
Ok.. then please show me the correct place and IŽll change it with the next relase.
I'm sorry; I thought you knew and just found it easier to put it at Cherbourg. I didn't realize you might not actually know...I apologise:oops: .

I was working on my own version, but it may never be finished. Here's the best overall map I could find online, showing all five landing beaches and which forces landed where:
http://www.normandie44lamemoire.com/accueil/imagesaccueil/cartewagram.jpg
It's in French but is pretty easy to figure out, as most of the names are English.

http://www.d-daytours.com/images/map.jpg

A bit small, but this shows the routes taken from the English coast across the channel.