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yobert
09-13-06, 12:26 PM
Do the T1 torpendos do less dmg then the electric onces? Becuse it can take like 3 torpedos to sink a small merchmant

U-104
09-13-06, 12:32 PM
all the same.

Jimbuna
09-13-06, 12:35 PM
They all have the same damage effect as far as I can tell :up:

FritzC6
09-13-06, 12:40 PM
i'm sinking a british battleship now , i think its the royal oak
so far it took 6 torpedoes hit and she's listing heavely but not sinking

wtf!

The Noob
09-13-06, 01:02 PM
i'm sinking a british battleship now , i think its the royal oak
so far it took 6 torpedoes hit and she's listing heavely but not sinking

wtf!

A Battleship can take a Beating, but 6 Torps? Hmmm. Give it 2 More, and wait some time. It should sink then.

Hylander_1314
09-13-06, 01:06 PM
Circle around to the other side of the ship and give it a couple eels, one in the boiler room area, and the other towards the aft section, as the heavier propulsion equiptment will help settle her in the water, with your counter flooding hits.

Too bad they don't heel over like the real thing, from loss of stability from heavy listing.

Finnbat
09-13-06, 01:34 PM
The main difference is that with a magneto pistol you can get the torpedo under the ship. Its like "kick in the balls" you know what I mean.

And with electric torpedo you dont show propeller tail on surface.

C-4
09-13-06, 04:42 PM
I put 3 torps into the Nelson battleship once and she sank. That happened really slowly though.

I also read somewhere that torps impacting the same area twice has no effect.

Pants
09-13-06, 04:53 PM
Hehe what i do is kill the engine room on a BB then surface RIGHT next to her, she wont be able to train her guns on you...and if a destroyer opens fire on you 99 time out of 100 she will hit the BB instead and the BB will return fire and sink the destroyer :up:

Skubber
09-13-06, 05:22 PM
I believe that C-4 is right. The GW damage model is supposed to simulate various parts of the ship flooding over time.

So your first torp starts flooding in one compartment. You want to hit the ship somewhere else to start flooding in another compartment. Hitting it again in the same spot won't have much of an effect.

_Seth_
09-13-06, 08:24 PM
Hehe what i do is kill the engine room on a BB then surface RIGHT next to her, she wont be able to train her guns on you...and if a destroyer opens fire on you 99 time out of 100 she will hit the BB instead and the BB will return fire and sink the destroyer :up:

:rotfl::rotfl::rotfl:Excellent!! Stupid AI!!!!

"Oh bugger, captain James, i think we hit the battleship"
"You dirty destroyer! Take this!!!!"

robj250
09-14-06, 12:42 PM
Okay, I know there are three torpedoes (so far) the G7a which is steam powered and referred to as T1, the G7e which is electric (don't know what that is in T?), the G7es which is an acoustic electric (don't know what that is in T?)

Now, the G7a at fast speed runs at 45 kots, the G7e only runs at 30 knots and the G7es only runs at 20 knots. I believe these figures are correct.

Now I am in the latter part of 1943 using a VIIB (and don't intend to change to a different sub) with G7a torpedoes. Will soon enter 1944. So what I am asking is what torpedo should I be using because I've heard of the Flower Corvette which is very fast and apparently small. (Haven't come across if yet).

What other torpedoes are there, what are they called and how fast are they and what do they do. I cannot find any info in the SH3 manual.

HunterICX
09-14-06, 12:54 PM
http://www.communitymanuals.com/shiii/index.php?title=Torpedoes

there you go Bob, all the info you need is here

robj250
09-14-06, 01:24 PM
http://www.communitymanuals.com/shiii/index.php?title=Torpedoes

there you go Bob, all the info you need is here

Thanks Buddy

robj250
09-14-06, 01:30 PM
http://www.communitymanuals.com/shiii/index.php?title=Torpedoes

there you go Bob, all the info you need is here

I was looking at that document and noticed that there were no VIIB listed in 1945, so since I am in the latter part of 1943, almost to 1944, should I change to a VIIC now, because it will have to be upgraded.

robj250
11-03-06, 11:03 AM
What about later in the war, 1944, I assume it is best to use an G7e, but is the running time suitable for those fast moving destroyers and passenger liners?

Herr Russ
11-03-06, 11:55 AM
For the small ones (c2 and smaller) a magnetic about 2 meters under the keel usually does the trick :up: When I was using impacts, it usually took 2 eels for a C2..

Good Luck..

robj250
11-03-06, 12:07 PM
For the small ones (c2 and smaller) a magnetic about 2 meters under the keel usually does the trick :up: When I was using impacts, it usually took 2 eels for a C2..

Good Luck..

I guess you misunderstood which torpedo I was referring to. The G7e is the electric which has a fixed speed of 30 kts, maximum range is supposed to be 7,500 m

And the G7es - Acoustic Guidance with a speed of only 20 kts.

Are these fast enough to knock out a Flower Corvette and all the other fast moving DD or DDE which don't really slow down too much.

Herr Russ
11-03-06, 01:33 PM
For the small ones (c2 and smaller) a magnetic about 2 meters under the keel usually does the trick :up: When I was using impacts, it usually took 2 eels for a C2..

Good Luck..

I guess you misunderstood which torpedo I was referring to. The G7e is the electric which has a fixed speed of 30 kts, maximum range is supposed to be 7,500 m

And the G7es - Acoustic Guidance with a speed of only 20 kts.

Are these fast enough to knock out a Flower Corvette and all the other fast moving DD or DDE which don't really slow down too much.

I was actually answering YOBERTS question since he started the thread.. I don't know how or if the TDC takes into account the type of fish you have loaded.. The 10 kt. difference in the speed should not be a factor unless you're shooting from astern and then it would never catch up..

Russ

rasmus1896
11-03-06, 01:40 PM
about the battleships, it is pretty much about aiming too

SteamWake
11-03-06, 01:55 PM
I dident see it mentioned or missed it. Are you running a mod ?

If your running the Grey Wolves mod the damage model was modified. Some belive a little too much.

However it is still better than the "vanilla" version wherein DD's are literally blown out of the water with a single torp.

I understand this is going to be modified further in the upcoming new release.

Jimbuna
11-03-06, 03:09 PM
I dident see it mentioned or missed it. Are you running a mod ?

If your running the Grey Wolves mod the damage model was modified. Some belive a little too much.

However it is still better than the "vanilla" version wherein DD's are literally blown out of the water with a single torp.

I understand this is going to be modified further in the upcoming new release.

Let's hope so...a def improvement IMO :up:

AVGWarhawk
11-03-06, 03:29 PM
Do the T1 torpendos do less dmg then the electric onces? Becuse it can take like 3 torpedos to sink a small merchmant

Well, lets go back to the original question.....'small merchant'....GW for some reason made this steamer hard to sink...apparently this will be corrected in GWX:up:. I have taken up to 4 torps to sink this stupid little steamer. I go around it now until the fix is in with GWX. Everyone else is correct though. You have to hit more than one spot to flood the hull. If you hit the same spot over and over....no effect as that compartment is flooding.

andy_311
11-03-06, 09:21 PM
Ge7e's (T9) arn't bad the only snag they always go for noise(what else from an acoustic torp) there great on escorts doing 12-19knts if there doing 20+ you will be lucky there also ok for ships running as slow as 4 knts but for any reason a ship reduces it's speed to 3 or less knots they'll miss. the other thing I think it costs something like 1000 renown for them.(got them loaded in all tubes from late 43 onwards)

bill clarke
11-03-06, 09:34 PM
Circle around to the other side of the ship and give it a couple eels, one in the boiler room area, and the other towards the aft section, as the heavier propulsion equiptment will help settle her in the water, with your counter flooding hits.

Too bad they don't heel over like the real thing, from loss of stability from heavy listing.

Barham did for mre in the single mission, 4 eels evenly spaced along the hull, she listed to stbd and eventually casized floating keel up for some time.