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DivingDuck
09-09-06, 01:35 PM
Moin,

my fishing boat has come to a final stage. You may download V1.0 here:

http://www.filefactory.com/file/57a3e6/


http://www.a7700.de/extern/10Skins.jpg

Since all of the 10 skins shown above are included the downloadsize is 16.58MB.

Have fun ,
DivingDuck

nvdrifter
09-09-06, 01:42 PM
Incredible detail. Thank you! :up:

mr chris
09-09-06, 02:10 PM
Great stuff Duck:up: will Download now. Is it ok if i place this version over the beta one i downloaded last week?

Kpt. Lehmann
09-09-06, 02:18 PM
Beautiful work Diving Duck!!! :up: :up: :up:

Shahed
09-09-06, 02:38 PM
Awesome man ! Keep em coming !

DivingDuck
09-09-06, 02:47 PM
Moin,
Great stuff Duck:up: will Download now. Is it ok if i place this version over the beta one i downloaded last week?
It´s no problem. Changes between Beta 0.91 and Final 1.0 are of minor nature.

Regards,
DivingDuck

Rose
09-09-06, 02:49 PM
If this is possible, will it be possible to make a real sailing vessel such as a schooner or yawl?

jaxa
09-09-06, 02:50 PM
Looks fantastic!

DivingDuck
09-09-06, 03:14 PM
Moin,
If this is possible, will it be possible to make a real sailing vessel such as a schooner or yawl? Should be possible. After detaching the propeller and removing the engine sound we should get a sailing vessel. But unfortunately it´s not possible to animate the sails.

Btw, a sailing vessel could be my next project. Decision is not made yet.

Regards,
DivingDuck

Rose
09-09-06, 03:19 PM
I'm assuming it would be too hard to implement true sailing physics, i.e. actually having the wind propel the boat, different points of sail (beating, reaching, running, etc.)... So if you did make a large schooner w/o the engine, how would it move? Would you have an "invisible" propellor moving the ship?

Oh, and by the way, wonderful work :D.

DivingDuck
09-09-06, 03:40 PM
Moin

I'm assuming it would be too hard to implement true sailing physics, i.e. actually having the wind propel the boat, different points of sail (beating, reaching, running, etc.)... So if you did make a large schooner w/o the engine, how would it move? Would you have an "invisible" propellor moving the ship? Yes, it would be a vessel driven by an invisible propeller. In fact I have no idea how to implement physics calculating routines. I don´t even know whether this is possible or not.

Oh, and by the way, wonderful work :D. Thanks.

Regards,
DivingDuck

THE_MASK
09-09-06, 05:14 PM
I clicked on the link but it only gives the details . I couldnt see a download button . Cheers , looks fantastic:rock:Found it thanks

kylania
09-09-06, 05:20 PM
Wow, that's absolutely beautiful!

WilhelmSchulz.
09-09-06, 06:19 PM
Do they have running lights?

Venatore
09-09-06, 08:05 PM
GW TEAM take note of this mod PLEASE !!!!!!!!!!:rock::up::o:smug::D:p:yep:;):()1::ahoy:

VonHelsching
09-10-06, 12:19 AM
Excellent addition. Impressive skins too!

terrapin
09-10-06, 12:27 AM
Moin,

my fishing boat has come to a final stage. You may download V1.0 here:

http://www.filefactory.com/file/57a3e6/


http://www.a7700.de/extern/10Skins.jpg

Since all of the 10 skins shown above are included the downloadsize is 16.58MB.

Have fun ,
DivingDuck

Liebe Tauchende Ente,

würde es Ihnen was ausmachen, og. Datei auch auf http://rapid****.realsimulation.com zur allg. VÖ auf UBRS hochzuladen? Danke!


Dear Diving Duck,

would you mind uploading the mentioned file to rapid****.realsimcom für publication also?

PS: Your late beta is at our Section of our Download Central already :)

kylania
09-10-06, 02:46 AM
hmm.. I must have done this wrong, you should be able to see these under the musuem right?

DivingDuck
09-10-06, 02:51 AM
Moin,

@WilhelmSchulz:
Do they have running lights? No, they don´t. But if someone could tell how to add lights I would light up the boat.

@terrapin:
Would you mind uploading the mentioned file to rapid****.realsimcom für publication also? Hab´s hochgeladen. But keep in mind: no commercial use! No exclusiv right of use. Free to use for everyone.

Regards,
DivingDuck

Lupo
09-10-06, 02:55 AM
hi DivingDuck!

:up: :rock: :p !!!!!!!!!!!!!!!!!!!!!!

mfg lupo!

DivingDuck
09-10-06, 02:56 AM
Moin,
hmm.. I must have done this wrong, you should be able to see these under the musuem right? Did you place the FishingBoat3.cfg into corresponding ...ROSTER\Land_of_your_Choice\SEA?
If so, you should see the boat in the museum when choosing the corresponding country´s merchant ships.

Regards,
DivingDuck

kylania
09-10-06, 04:08 AM
Moin,
hmm.. I must have done this wrong, you should be able to see these under the musuem right? Did you place the FishingBoat3.cfg into corresponding ...ROSTER\Land_of_your_Choice\SEA?
If so, you should see the boat in the museum when choosing the corresponding country´s merchant ships.

hehe, of course not!! :) I just noticed I'd put them in roster\country and then stopped! hehe oops, thanks!

terrapin
09-10-06, 04:08 AM
thx for uploading the file...available now at SH3 Mods Section of our Download Central :up:

STEED
09-10-06, 04:35 PM
DivingDuck,

WELL DONE :rock: :rock: :rock:

On patrol in the med I came across a Italian ship in the dark fired off some star shell, and here is my first encounter with one of your wonderful ships. :D :up:

http://img166.imageshack.us/img166/4905/sh3img1092006214346328vl9.png

I am looking forward to spotting some more. :cool: :D

DAB
09-11-06, 06:48 AM
Moin,
hmm.. I must have done this wrong, you should be able to see these under the musuem right? Did you place the FishingBoat3.cfg into corresponding ...ROSTER\Land_of_your_Choice\SEA?
If so, you should see the boat in the museum when choosing the corresponding country´s merchant ships.

Regards,
DivingDuck

Just to confirm, if a ship is in the roster, they will randomly spawn in the campaign?

Apologies in advance for such an elementary question

mr chris
09-11-06, 08:17 AM
Moin,
hmm.. I must have done this wrong, you should be able to see these under the musuem right? Did you place the FishingBoat3.cfg into corresponding ...ROSTER\Land_of_your_Choice\SEA?
If so, you should see the boat in the museum when choosing the corresponding country´s merchant ships.

Regards,
DivingDuck

Just to confirm, if a ship is in the roster, they will randomly spawn in the campaign?

Apologies in advance for such an elementary question

I belive for DivingDuck's ship you have to add it to the SCR campagin file via mission edtior of it show up in the campagin. But i might be wrong.

bigboywooly
09-11-06, 08:52 AM
Moin,
hmm.. I must have done this wrong, you should be able to see these under the musuem right? Did you place the FishingBoat3.cfg into corresponding ...ROSTER\Land_of_your_Choice\SEA?
If so, you should see the boat in the museum when choosing the corresponding country´s merchant ships.

Regards,
DivingDuck

Just to confirm, if a ship is in the roster, they will randomly spawn in the campaign?

Apologies in advance for such an elementary question

I belive for DivingDuck's ship you have to add it to the SCR campagin file via mission edtior of it show up in the campagin. But i might be wrong.

If the ship is classed as a type=104 ( coastal vessel ) then it will appear where generic type=104 are called for ingame

AG124
09-11-06, 10:19 AM
Actually, it should appear quite often, as almost all 104 entries are generic (at least in the stock campaign).:know:

Great ship BTW - it is rare to see merchants which are entirely new models.:rock:

Psy06
09-11-06, 08:06 PM
Great job :up:

DAB
09-11-06, 08:27 PM
I belive for DivingDuck's ship you have to add it to the SCR campagin file via mission edtior of it show up in the campagin. But i might be wrong.

If the ship is classed as a type=104 ( coastal vessel ) then it will appear where generic type=104 are called for ingame

Actually, it should appear quite often, as almost all 104 entries are generic (at least in the stock campaign).:know:

Great ship BTW - it is rare to see merchants which are entirely new models.

Thanks, useful to know.

DivingDuck
09-12-06, 02:05 AM
Moin,

allthough the class name has been changed the unit type remained preserved as type 104. So it should show up after placing it in the roster without any further action. But as I don´t have the time to play the game ;) I didn´t confirm it yet. I´ve used it in test missions only to check out its behaviour when under fire.

Regards,
DivingDuck