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View Full Version : The GWX Real-Life U-boat Behavior Mod


Kpt. Lehmann
09-07-06, 07:05 PM
The GWX Real Life U-boat Behavior Mod- by Kpt. Lehmann modded based on R&D information provided by Cdre Gibs.


This mod causes your U-boat to react more accurately to its environment and reflects the fragile nature of "trim" in comparison to hydrodynamics.

Creating this mod led to a whole series of very cool discoveries and situations in testing.

U-boats were never usually set for neutral buoyancy anyway... Trim was set to be slightly positive. This was generally done with safety in mind.

In GWX the "All stop" command will bring the U-boat up a few meters to a point where NEUTRAL bouyancy is achieved... not necessarily to the surface. This accurately simulates a U-boat's trim for positive bouyancy.

As you travel and set your depth... the boat will generally settle at roughly one meter less than you set... (If you are travelling at 1.5-2 knots.)

Periscope depth is a little more more tricky now.

At shallow depths speed below 2 knots increases the risk of breaching the surface.

Additionally there is now greater pitch and roll on the surface.

This mod also implements and represents wave action/friction much more realistically. Heavy seas impede forward motion and cost fuel. You will be able to watch your knot-meter for proof... you can see it change slightly as waves crash against your bow.
In storms, forward motion will be somewhat impeded... costing you fuel as you attempt to compensate by pushing your diesels harder.

A better feeling of mass is now present... Acceleration takes more time. In the higher speed ranges coming up to desired speed takes a little longer.

Directional changes cost speed (as usual... but a touch more so now)

Fragility of trim- (See all statements on positive bouancy) Being depth charged upset the boat more which the U-boat Captain must actively manage... takes more time to recover control/trim of boat after close detonations... I was BLASTED TO THE SURFACE (as I have read in real life accounts over and over) more than once. DC's detonating above you may force you down a bit more than before.

You will need to use an occasional burst of power to control the boat occasionally during close DC attacks. This naturally makes noise and with this one element alone, enemy sensors have become more effective in a passive way. (As previously mentioned... GWX sensors are being overhauled)

Flooding adds mass to your U-boat fast... will affect the trim of the boat and must be reacted to with all possible haste! Remember trim is fragile. I'm sure you can guess what happens when your boat begins taking on water... Again you will have to make noise to stop the flooding... and increase power to maintain depth.

We spent good deal of time testing this aspect of GWX and I believe most users are going to be rather happy with what we've done here.

Sink them all mates!:up: :up: :up:

CWorth
09-07-06, 07:22 PM
Cant wait to get my hands on this...sounds terrific:up: :up: .

kylania
09-07-06, 08:04 PM
Sink them all mates!

The tommies you mean? :huh:

Notewire
09-07-06, 08:06 PM
Wow, what an outstanding development,

Well Done Team!!!

The Noob
09-07-06, 08:10 PM
Oh Lordy, that sounds so Cool, that can't be true! But it IS True! W-o-o-oha!

I wait so hard for GWX!:yep::lol::up:

Kpt. Lehmann
09-07-06, 08:40 PM
Cant wait to get my hands on this...sounds terrific:up: :up: .

I know you guys are having to wait a long time... I have to say that I can hardly wait too. All I do is code and test... code and test... communicate... coordinate ad infinitum... Some days it is terribly tough to keep hammering and sanding when I want so bad just to go on patrol! :damn: :damn: :damn: LOL.

The wait will be worth it. You've seen the tip of the iceberg and we only talk openly of a few things that we have completed.

The difference between GW 1.0 and GWX is like comparing night and day.

We aren't going to send her out to sea though until she is ready, no matter how tempted we may be.

Releasing GW 1.0 threw open the doors for like-minded people who aren't afraid to think BIG and do a little hard work. This translates into TIME... and only naturally so... and is why we don't discuss release dates. We are attacking our own work from every direction and trying to break it as we go... This process also takes time and is required if we intend to meet what is expected of us. Everything must be first balanced with everything else.

LOL, throw all the rotten fruit and veggies at us you like... In the end we'll throw them back!!!:arrgh!:

The Noob
09-07-06, 09:08 PM
Even if that mod would take 2 Years to wait, i would wait for it.:up::yep:

Bungo_Pete
09-07-06, 10:52 PM
Cool was wondering when someone would releate to subs losing and gaining depth,as they reecive depth charges.Will the be any modifications as to being detected on the surface,it is much too easy to be seen at night by escorts(weakest part of game to me)...just one more questioned.


WHENS IT COMING OUT!!!!!!!!!!!!!!!!!!!:up:

Capt.Crackerjack
09-07-06, 11:39 PM
:rock: Wow, fantastic idea for GWX! Please do not rush it out until it's ready! Congrats on the progress!

mikaelanderlund
09-07-06, 11:42 PM
Cool! sounds terrific:D :D :D

Mikael

antidotos
09-08-06, 02:44 AM
No rotten fruit just praise and laurels....
All the community appreciates this tremendous effort. As we will not pay with money we should pay with patience.
This mod is practically the equivalent of the famous F4 Falcon reconfiguration by the freeware modders community.:up:

mr chris
09-08-06, 02:57 AM
Take all the time you need:up:
With what has already been spoken about GWX and what we have been told will be in GWX. I for one am already blown well away.
Keep up the great work:rock: :rock: :up: :up:

VonHelsching
09-08-06, 03:10 AM
Running in periscope depth around destroyers will be a thing of the past. If your electric engines are hit, or your battery is very low, you´ll have a very hard time...

kapitanfred
09-08-06, 03:29 AM
WOW!!!!:up:

poor sailor
09-08-06, 06:11 AM
Congratulations to GW team, finally some changes in playability and not only the graphics improvements and new bases. Keep up the good work!:up:

Cdre Gibs
09-08-06, 09:43 AM
GW has always contain play changing features, mostly behind the scenes nuts an bolts stuff, but there none the less. This time round, this nut bolt tweak has a more visable impact with some pretty niffty features.

CCIP
09-08-06, 10:03 AM
The fact is that GW, being a big team and a huge mod, takes their sweet time in coming up with these new gameplay results. But when they do - they really get a LOT done :yep:

kylania
09-08-06, 10:06 AM
Will this be an optional part of GWX? Because, to be honest it sounds supremely difficult to succeed at SH3 with those types of features. While it's based on historcal fact, it seems to forget that it's a game as well, and moves the game into Ricidilously Impossible Difficultly Level. While all those sorts of things happened to real u-boats, they had 50+ people to help keep things going, a SH3 captain has 1.

I can understand wanting more realism and I can understand not having destroyers on easy mode, but should something as basic as staying at periscope depth be "more tricky" in the name of that? A lot of these "realism" mods coming out now seem to be more of a masochism mod instead. :)

Call me a cheater, or a child or whatever, but I want the challenge in SH3 to be from the enemy, not the basic controls of my boat itself. Combined with the new "real" repair times it just seems that the u-boat will be massively damaged and flooded nearly instantly, things will be deliberately made worse by these mods at a hastened rate but repairs will take longer than the crew has to survive. Am I completely off base with that assumption?

Guess these sorts of "realism fixes" just don't sound "fun" to me. Having to micromanage your depth won't be fun. Being destroyed far easier and having a harder time even trying to evade also doesn't sound fun. I appreciate that some players want to suffer like that, and want to have the game on "Why'd You Even Bother To Undock" difficulty mode, but I'm just not seeing the "fun" in these sorts of changes.:oops:

jaxa
09-08-06, 10:17 AM
Cant wait to get my hands on this...sounds terrific:up: :up: .

I know you guys are having to wait a long time... I have to say that I can hardly wait too. All I do is code and test... code and test... communicate... coordinate ad infinitum... Some days it is terribly tough to keep hammering and sanding when I want so bad just to go on patrol! :damn: :damn: :damn: LOL.

The wait will be worth it. You've seen the tip of the iceberg and we only talk openly of a few things that we have completed.

The difference between GW 1.0 and GWX is like comparing night and day.

We aren't going to send her out to sea though until she is ready, no matter how tempted we may be.

Releasing GW 1.0 threw open the doors for like-minded people who aren't afraid to think BIG and do a little hard work. This translates into TIME... and only naturally so... and is why we don't discuss release dates. We are attacking our own work from every direction and trying to break it as we go... This process also takes time and is required if we intend to meet what is expected of us. Everything must be first balanced with everything else.

LOL, throw all the rotten fruit and veggies at us you like... In the end we'll throw them back!!!:arrgh!:


Everything sounds fantastic and I hope we will get completely new game, as real as it can be done. Thank you very much.
It's good that you don't respond for forum members questions so nervously as earlier, Kpt.Lehmann. Every forum member simply would like to play GWX the fastest as it's possible. I don't play career in SH3 now, I'm waiting for GWX release. Keep your good work :up:

Notewire
09-08-06, 10:20 AM
Well,
The realism fixes sound pretty damn fun to me - I can't wait!! Keep up the fire boys!! :up:

If GWX doesn't sound fun, I think the biggest option is to not download it - and possibly, quite respectfully suggested, get yer head checked.

Regards,
Yarre.

Wulfmann
09-08-06, 10:41 AM
TGW was the single best improvement to the game and it sounds like GWX will take that further ahead perhaps an even bigger leap.

The above sounds so very cool and addresses some things I have been unable to figure and now can stop thinking about.

One point was made about it being too real for some players.
While I am anxious for such an update is there a way to allow for less realism fanatics to get most of GWX without that intensity?
Say no and I personally don’t care give me reality to the enth degree but just a thought!

BTW, don’t wait too long. It might be not in our interest for it to come out near SH4 and be so good we don’t want to transfer to the USN.:rotfl:

Wulfmann

bigboywooly
09-08-06, 10:48 AM
Well,
The realism fixes sound pretty damn fun to me - I can't wait!! Keep up the fire boys!! :up:

If GWX doesn't sound fun, I think the biggest option is to not download it - and possibly, quite respectfully suggested, get yer head checked.

Regards,
Yarre.

:rotfl: :rotfl:
Now that sort of realism isnt everybodies fun but believe me it is playable
As this is supposed to be a sim as well as a game there are compromises
But having said that this is not intended to ba a shoot em up and no one is forcing anybody to use anything they are not comfortable with
The GW team cant be expected to provide individual instals for players who dont like some bits but like others
Give it a try before deciding - if you dont like it well go back to your previous game
Personally I love it and I only started playing the game as a sink em all shooter but as time goes by you need more

mr chris
09-08-06, 11:00 AM
I cant wait to try it out. I have slowly started building up the realisim in my game as i go along and learn new bits and pieces. Iam at this moment slowly trying to teach myself manual TDC which is funny and a little stressfull. I just love the feeling of getting totaly imerssed in the game. ( that is till the wife starts shout at me:doh: )

Sailor Steve
09-08-06, 11:20 AM
This sounds like a good one!:up:

Cdre Gibs
09-08-06, 11:26 AM
Heres the thing, If you set up your shoot as 1 should at the merchants in the convoy from a respectable distance like they did or you manage to sneak into the convoy at say 25m and then slowly creep up to shoot like they did, you will still get tonnage but now you just have to be a tad more sneaky. And thats the whole point really, think Silent an Sneaky and then hit em where it hurts.

kylania
09-08-06, 03:03 PM
The GW team cant be expected to provide individual instals for players who dont like some bits but like others

You currently have that for things like the 8km vs 16km views, generic contacts, enhanced sea floor.. those type of options.

I guess my point is, will the ultra hard core mega micromanagement type changes in GWX be installed as those options were, or are they too difficult to seperate and will only be available as core? NYGM has managed to remove their anti-humming bird mod to work with GW standalone, so since this seems to be that same type of feature I'm just wondering if it'll be an optionally installed part of GWX or only core.

That way those who want the realism over enjoyment can have it, and those that want the rest of GWX's wonderful features can choose to activate or unactivate the "difficulty" mode of some of these new realism features.

Either way I'm very much looking forward to GWX. Since I've started SH3 it's been with GW, never played anything but the navigation academy in vanilla mode, so I'm hoping I'll enjoy the next step as much as the first few.

bigboywooly
09-08-06, 03:39 PM
The GW team cant be expected to provide individual instals for players who dont like some bits but like others

You currently have that for things like the 8km vs 16km views, generic contacts, enhanced sea floor.. those type of options.

I guess my point is, will the ultra hard core mega micromanagement type changes in GWX be installed as those options were, or are they too difficult to seperate and will only be available as core? NYGM has managed to remove their anti-humming bird mod to work with GW standalone, so since this seems to be that same type of feature I'm just wondering if it'll be an optionally installed part of GWX or only core.

That way those who want the realism over enjoyment can have it, and those that want the rest of GWX's wonderful features can choose to activate or unactivate the "difficulty" mode of some of these new realism features.

Either way I'm very much looking forward to GWX. Since I've started SH3 it's been with GW, never played anything but the navigation academy in vanilla mode, so I'm hoping I'll enjoy the next step as much as the first few.

Yes true the ones you mention are optional but those are simple things tp optionalise ( ? )
NYGM may well have made the antihummingbird mod available for GW users but if I bet if you ask them to make it optional in their release I know what the answer will be

Besides did you note the rider from the NYGM antihummingbird for GW thread /

The NYGM Anti Humming Bird Mod is compatible with all mods including Grey Wolves 1.1 & nvdrifter’s various longer/extended repair mods with the proviso that the NYGM Anti Humming Bird Mod breaks the XXI.

At the moment the uboat behaviour mod is a fully intergated part of GWX and will AFAIK remain so

Some things all run properly alongside something else so removing one thing stops another from working properly

kylania
09-08-06, 03:43 PM
Ahh, hadn't caught that thing about breaking the XXI, but than again I've never commanded one yet. :)

Oh well, we'll see how i goes.:yep:

bigboywooly
09-08-06, 04:08 PM
Ahh, hadn't caught that thing about breaking the XXI, but than again I've never commanded one yet. :)

Oh well, we'll see how i goes.:yep:

lol your not the only one
Never live that far into the war
:up:

Safe-Keeper
09-08-06, 05:12 PM
The farthest I've gotten is the beginning of '42 on 84% difficulty.

I'm looking so badly forward to the Grey Wolves expansion. I really do appreciate the hard work you guys in the developer team put into it, in your spare time, for no financial gain.

Kpt. Lehmann
09-08-06, 06:52 PM
Ahh, hadn't caught that thing about breaking the XXI, but than again I've never commanded one yet. :)

Oh well, we'll see how i goes.:yep:

lol your not the only one
Never live that far into the war
:up:

Roger that... Just to clarify. (not being nasty) The NYGM Anti-Hummingbird mod breaks the Type XXI. The GWX Real Life U-Boat Behavior feature does not break the Type XXI. :)

Cdre Gibs
09-09-06, 02:50 AM
The RL U-Boat mod hasn't broken any boat, in fact as its name implies it has enhanced ALL boats. So its a win win situation. I realy cant stress this enough, you will now have to THINK before you SINK merchants. No more Cowboys an Cossaks. More so when the whole picture unfolds.

jaxa
09-09-06, 04:03 AM
Ahh, hadn't caught that thing about breaking the XXI, but than again I've never commanded one yet. :)

Oh well, we'll see how i goes.:yep:

lol your not the only one
Never live that far into the war
:up:

Roger that... Just to clarify. (not being nasty) The NYGM Anti-Hummingbird mod breaks the Type XXI. The GWX Real Life U-Boat Behavior feature does not break the Type XXI. :)

Sounds good :up:

Jimbuna
09-09-06, 06:00 AM
Take all the time you need:up:
With what has already been spoken about GWX and what we have been told will be in GWX. I for one am already blown well away.
Keep up the great work:rock: :rock: :up: :up:

and very much the same message from me and my crew :up: :up: :up:

Lupo
09-10-06, 03:00 AM
hi!
i am waiting for gwx................:up:

mfg lupo!

Cdre Gibs
09-10-06, 08:08 PM
The supposed "Crash Dive Blues" is something I have never experianced in SH3 - be it stock or with the RL U-Boat Mod. In fact I suspect that the "Crash Dive Blues" is not a stock bug at all. In over 7 career's plus, spaning 39-44 every time, I have NEVER had this "bug". With the RL U-Boat Mod I have yet to even see anything remotely similar to this supposed "Crash Dive Blues" bug.

Now I'm not saying there is no bug, but I have done some pretty weird **** in my sub in all this time and not 1's can I recall even a hint of a saggy arse end on my boat. I also know that with the RL U-Boat Mod it just cant happen because of the way the mod works. So I would have to say that in GWX at least the "Crash Dive Blues" bug is a thing of the past, if you have ever experianced such a thing before.