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Shahed
09-01-06, 05:16 PM
Hi All !

Can anyone please tell me where I can find the convoy files, and how I can modify a convoy's composition (ship types, dates etc). Many thanks in advance.

:rock:

bigboywooly
09-01-06, 06:35 PM
Hi All !

Can anyone please tell me where I can find the convoy files, and how I can modify a convoy's composition (ship types, dates etc). Many thanks in advance.

:rock:

Data\Campaigns\campaign
The convoys are in the RND layer
Open with notepad

To change\add to convoys mission ed might be the way to go

What do you have in mind Shahed ?

Shahed
09-01-06, 07:11 PM
Hi Wooly !

Thanks for the reply.

Well I've just spent about 25 days looking for the KMS (20-22 it's in google, first link) near Malta. Bagged 4 other cargoes, 2 with the deck gun, still have 29 shells left (GW1.1).

I want to have a look in that file and see how the convoys work, because I'm convinced I'm looking in the right place but.... still no convoy. Have a look here: http://www.subsim.com/radioroom/showthread.php?p=302430&posted=1#post302430

Ok maybe 14 more days but if nothing passes through here till then, that means I don't understand how the convoys work in this game. I don't want to be limited to hunting in chokepoints.

Also I want to change the convoys a bit so that I can see bit more variety in them and perhaps mod some military convoys in as well. Ammunition freighters with some cruiser/DD/air cover through Gibraltar, for example.

I'll have a look after this patrol and report back. Got any ideas ?

Thanks for the help.

bigboywooly
09-01-06, 07:35 PM
Hi Wooly !

Thanks for the reply.

Well I've just spent about 25 days looking for the KMS (20-22 it's in google, first link) near Malta. Bagged 4 other cargoes, 2 with the deck gun, still have 29 shells left (GW1.1).

I want to have a look in that file and see how the convoys work, because I'm convinced I'm looking in the right place but.... still no convoy. Ok maybe 14 more days but if nothing passes through here till then, that means I don't understand how the convoys work in this game. I don't want to be limited to hunting in chokepoints.

Also I want to change the convoys a bit so that I can see bit more variety in them and perhaps mod some military convoys in as well. Ammunition freighters with some cruiser/DD/air cover through Gibraltar, for example.

I'll have a look after this patrol and report back. Got any ideas ?

Thanks for the help.

:hmm: Scripting historical stuff is a nightmare - believe me I know lol

Convoy KMS leaves Firth of Clyde 22\10\42 then every 247 hours

9 mercs and 4 escorts - yes in RL should be a lot bigger,well from 43 on anyway

Let me know wher you are and the date and will give you a rough idea if its on way or gone
lol

Shahed
09-01-06, 07:54 PM
LOL ! Ok

My date is now 10:21 Febraury 1st 1943, am in grid .. well here's a screenshot, easier.

http://i101.photobucket.com/albums/m78/ShahedK/KMS1.jpg

The circles are my 20km search zones. Lines are routes I've spotted single merchants on. I should meet one if there are 3 which leave every month.

Have I a chance, soon?

bigboywooly
09-01-06, 08:21 PM
LOL ! Ok

My date is now 10:21 Febraury 1st 1943, am in grid .. well here's a screenshot, easier.

http://i101.photobucket.com/albums/m78/ShahedK/KMS1.jpg

The circles are my 20km search zones. Lines are routes I've spotted single merchants on. I should meet one if there are 3 which leave every month.

Have I a chance, soon?

:hmm: Ok wont give me the time on the rnd but your top 2 search circles are closest
lol
You're too low down where you are now
enough cheating :rotfl:
Be More Aggresive

Shahed
09-01-06, 08:34 PM
Jawohl Herr Kapitan !!! Danke Zehr !!

How do you know the top two are closest ? And if I want to make the convoy larger how do I do that ?

bigboywooly
09-01-06, 08:47 PM
Jawohl Herr Kapitan !!! Danke Zehr !!

How do you know the top two are closest ? And if I want to make the convoy larger how do I do that ?

Official intel from Luftwaffe and Abwehr
:rotfl:
The instructions I posted in my 2nd reply :up:
Find the KMS at is start point which is Firth of Clyde andright click it
Define group contents is what you are after

Shahed
09-01-06, 09:44 PM
Hmm when I open the RND layer with notepad... it gives me text. :doh: err ?:rotfl:

bigboywooly
09-01-06, 10:12 PM
Hmm when I open the RND layer with notepad... it gives me text. :doh: err ?:rotfl:

Yep thats right

This is the entry for the KMS convoy

[RndGroup 113]
GroupName=KMSConvoy
Category=0
CommandEntry=0
Long=-595600.000000
Lat=6700720.000000
Height=0.000000
DelayMin=60
DelayMinInterv=14820
SpawnProbability=100
RandStartRadius=0.000000
ReportPosMin=-1
ReportPosProbability=100
Heading=300.529999
Speed=4.000000
ColumnsNo=4
Spacing=600
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19421022
GameEntryTime=425
GameExitDate=19450427
GameExitTime=0
NextWP=0

[RndGroup 113.RndUnit 1]
Class=TR
Type=103
Origin=British
Side=0
CargoExt=-1
CargoInt=0
CfgDate=19411201
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 113.RndUnit 2]
Class=OTMST2
Type=101
Origin=British
Side=0
CargoExt=-1
CargoInt=2
CfgDate=19411201
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 113.RndUnit 3]
Class=KLS
Type=102
Origin=British
Side=0
CargoExt=5
CargoInt=0
CfgDate=19391201
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 113.RndUnit 4]
Class=KLS
Type=102
Origin=British
Side=0
CargoExt=6
CargoInt=0
CfgDate=19391201
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 113.RndUnit 5]
Class=DDV&W
Type=4
Origin=British
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19421201
No=2
Escort=true
SpawnProbability=100
CrewRating=3

[RndGroup 113.RndUnit 6]
Class=KSQ
Type=102
Origin=British
Side=0
CargoExt=2
CargoInt=0
CfgDate=19391201
No=3
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 113.RndUnit 7]
Class=KSS
Type=102
Origin=British
Side=0
CargoExt=2
CargoInt=0
CfgDate=19391201
No=2
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 113.RndUnit 8]
Class=DDClemson
Type=4
Origin=British
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19421201
No=1
Escort=true
SpawnProbability=100
CrewRating=2

[RndGroup 113.RndUnit 9]
Class=PCTrawler
Type=0
Origin=British
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19431201
No=1
Escort=true
SpawnProbability=70
CrewRating=2


You can add more units

[RndGroup 113.RndUnit 10]
Class=OTMST2
Type=101
Origin=British
Side=0
CargoExt=-1
CargoInt=2
CfgDate=19411201
No=1
Escort=false
SpawnProbability=100
CrewRating=2

Or open up mission editor and load the rnd
Zoom into the Forth of Clyde and you will see the convoy

http://img174.imageshack.us/img174/5656/screenhunter274dk7.jpg

You can add ships through that and save

You cant change the rnd while on patrol as the game will CTD
And make a back up first

Shahed
09-01-06, 10:36 PM
Wow. That is amazing. I'll try make some UBER convoys, battlegroups and all. Really appreciate it.

Thank You :rock:

bigboywooly
09-01-06, 10:43 PM
Wow. That is amazing. I'll try make some UBER convoys, battlegroups and all. Really appreciate it.

Thank You :rock:

No worries
When you save the rnd ( in mission editor ) use the "save rnd as" command
Seems to save better that way than just saving normally

There is a limit to the amount of escorts you can add before they go crazy - not sure what it is but stay below around 12 should be ok

If that figures wrong someone will let us know :up:

Shahed
09-01-06, 11:01 PM
Cool. Will be back tomorrow.

Shahed
09-02-06, 01:41 PM
Hi Wooly !

I checked out the mission editor, OMG ! Awesome ! I did not check the convoys waypoints, but I did beef it up. Man that convoy was puny. I added 15 more ships. :p

You can really make the game so amazing. I did back up my file though, just in case. That's a good standard procedure with a game of this complexity.

Now back to the hunt and I hope I find it ! THANKS !

bigboywooly
09-02-06, 01:42 PM
Hi Wooly !

I checked out the mission editor, OMG ! Awesome ! I did not check the convoys waypoints, but I did beef it up. Man that convoy was puny. I added 15 more ships. :p

You can really make the game so amazing. I did back up my file though, just in case. That's a good standard procedure with a game of this complexity.

Now back to the hunt and I hope I find it ! THANKS !

:up: now sink em all

Shahed
09-02-06, 03:07 PM
Working on it, still have'nt found it.. but I will !!!!

:rock:

Hey is there a way to change the airbase composition? I had a look through the RND but I don't think the active airbases are there or are they ? I'd like to add more a LITTLE more variety.

Is there a modding tutorial around here ?

bigboywooly
09-02-06, 03:31 PM
Working on it, still have'nt found it.. but I will !!!!

:rock:

Hey is there a way to change the airbase composition? I had a look through the RND but I don't think the active airbases are there or are they ? I'd like to add more a LITTLE more variety.

Is there a modding tutorial around here ?

Dont think there is so you will have to make do with me :rotfl:

Look in C:\Program Files\Ubisoft\SilentHunterIII\data\Land
Open the countries airbase you want and add squadrons

The squadrons are historical with the aircraft available - more types of aircraft= more variety

Wulfmann
09-02-06, 06:34 PM
Any mistake in the RND causes CTD.
In your outside SH3 folder (where you keep SH3 DLs etc) I advise making a RND folder to save RND.mis files.
When ever you want to change anything, copy the current working RND move it to the RND outside folder and change the name to include the date you made this copy so you can reference it if required. Or make dated folders for each one as they cannot have the same RND.Mis name.
The convoys are RND Group 61-118 so are all bunched up. One way to improve them would be to make an entire copy of a convoy that stretches over too much time.
Now add it to you end of the RND file and change the name of it to the next RND Group number. Change the end date of the first version (to say ends on March 31, 1943) and your new version starts on April 1, 1943 ends May 10, 1945. Now you can double or triple the number of escorts change the composition of ships to reflect latter ones etc.
I have done this to a number of convoys and it allows better period ships and works well. So long as there are not any mistakes, back up and back up.

If you use mission editor save it "as" (as was mentioned) a new name. Now remove the old version to safe keeping and change the name to the name (RND.mis) of the old one and start the game with prayer. Couldn't hurt!

Wulfmann

Shahed
09-02-06, 08:30 PM
Thanks for the help gents ! Bit tied down with thsi convoy but will get back to it (RND) in a bit. Tomorrow looks busy but I hope I can get some time. Thanks again.

Shahed
09-02-06, 11:48 PM
Hey guys, I'm having a look at the convoy composition. Got a question, what is the heaviest cargo ? ammunition, freight ?

I guess it makes a difference because I've seen same ship types vary in tonnage in game.

Dang no sleep for me tonight I guess.

Pants
09-03-06, 12:11 AM
Freight as in tanks i think could be the heaviest, The M4 sherman was 30 tons, The Cromwell (A27M) is 28 tons, The churchill tank is 28.5 tons

Shahed
09-03-06, 07:48 AM
Good thinking. I'll try that.

Internal frieght, freight should be the heaviest ?

Shahed
09-03-06, 10:42 AM
I'm attacking the convoy since last night, soemthing like 32 ships. They weigh a lot less than suaul though. Large cargo with Freight is 5k, Large tanker with frieght is 7k. I'm having a blast though, veteran DDs... have psychic powers, beware !