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View Full Version : Z- PLAN: light aircraftcarrier "Seydlitz"


Warhunter
09-01-06, 02:23 PM
The LCV "Seydlitz" was based on the CA "Seydlitz", a ship of the "Admiral Hipper"-class.
The CA "Seydlitz" was built very slow, because of other KM projects, like "Lützlow" and "Prinz Eugen".
In 1942, after the CA was nearly completed, the construction was stopped and it was considered to modify the ship as an aircraft carrier. All superstructures were removed in 1942/1943, but because of the bad resource situation the project was stopped. The unfinished ship was transfered to Königsberg, were it served as a barrack ship. in 1945 it was sunk by russian air attacks. After war it was raised by the russians.


short summary about it's history and the technical data:
http://www.german-navy.de/kriegsmarine/zplan/carrier/seydlitzcvl/index.html

DOWNLOAD: http://fallout.immortal-forces.net/SH3/NLCV_Seydlitz.rar

Good hunt! As usual Iam glad to recieve feedback and constructive critism!

http://img371.imageshack.us/img371/1424/releaseseydlitzlc9.jpg (http://imageshack.us)

mr chris
09-01-06, 02:28 PM
Top stuff Warhunter :up:
Stunning ship:rock:

Warhunter
09-01-06, 02:30 PM
she is ready!

chris911
09-01-06, 02:34 PM
Very nice Ship thanks.Just linked her in Library. What will be your next project ?

rasmus1896
09-01-06, 02:34 PM
just downloaded her
very great ship:rock: :rock: :up:

thats all i can say:D

SeaWolf IV
09-01-06, 02:50 PM
Excellent work! A new ship to add to the "what if" war :up:

Shahed
09-01-06, 03:18 PM
AWESOME work ! Thank you !

Salute !

bigboywooly
09-01-06, 04:42 PM
Great stuff Warhunter :up:

Anachronous
09-01-06, 11:24 PM
Great :)

bunkerratt
09-02-06, 01:49 AM
sweet thanks....

SeaWolf IV
09-02-06, 03:15 AM
If anybody is interested the tag line for the EnglishNames.cfg is:

LCVSeydlitz=Aircraft carrier Seydlitz

Also is there a reason the air groups for the ship are British?

Warhunter
09-02-06, 04:01 AM
I just forgot to change it. I uploaded an upgraded version.

iambecomelife
09-02-06, 08:18 AM
Very nice. What version of Pack3d are you using?

Shahed
09-02-06, 09:07 AM
becomelife.. where can I find that mod in your signature ?

rasmus1896
09-02-06, 09:21 AM
its not ready yet:cry:

i dont want to rush you or something but i would like to know too when will it be ready?

Warhunter
09-02-06, 09:31 AM
Very nice. What version of Pack3d are you using?

Version 1.04

iambecomelife
09-02-06, 08:11 PM
Thanks warhunter.

its not ready yet:cry:

i dont want to rush you or something but i would like to know too when will it be ready?

December 2006 or early 2007. Part of it depends on if other people start modding in new cargo ships.

Anvart
09-03-06, 01:40 PM
Good, perfectly. Anything else I can not tell.
And also well is sinking.
:up:

Lupo
09-04-06, 12:42 AM
thank you.......!!!!:up:

mfg lupo!

Tazzie
09-04-06, 05:13 AM
Brilliant work as always.:rock: :rock:

bunkerratt
09-04-06, 08:05 AM
the best thing for me was after using it in mission editor was to see the little copter on deck..very nice touch and attention to detail...awsome ..:rock:

Warhunter
09-05-06, 11:34 AM
I've uploaded an updated version of the ship.

Download: http://fallout.immortal-forces.net/SH3/NLCV_Seydlitz.rar


changelog
-----------------------------------------

- added missing landing guidance system
- added "Ju87C" and "BF109T" as complete new air units
- added some other 3d-Details.


regards

Safe-Keeper
09-05-06, 12:10 PM
- added "Ju87C" and "BF109T" as complete new air unitsWonderful. I needed those and all of a sudden couldn't start the mission editor as the "entry for it wasn't in the platform files". Bah.

bunkerratt
09-05-06, 12:10 PM
thank you ..going to reload it now...:up:

SquareSteelBar
09-05-06, 01:16 PM
Hi Warhunter,

many THX for that genial carrier:rock:

By the way, is this the commander of the carrier?http://users.pandora.be/eforum/emoticons4u/happy/046.gif

http://img236.imageshack.us/img236/5817/whonw2.jpg

Greetz,
SSB

Warhunter
09-05-06, 01:20 PM
thx

:D

no, it's the pilot of the recon helicopter FL282 "Kolibri". The standalone air unit is still in development.

SeaWolf IV
09-05-06, 10:21 PM
The new version causes a crash to desktop when loading the game.

bunkerratt
09-05-06, 11:40 PM
thats whawhat i found also..went back to the first release....?:-?

SquareSteelBar
09-06-06, 03:55 AM
The new version causes a crash to desktop when loading the game. Hi mates,

you have to disable the copter block in 'NLCV_Seydlitz.cfg' by setting a ';'[temporary*]:

;[AirGroup 4]
StartDate=19420102
EndDate=19451231
Squadron1Class=RHFL282
Squadron1No=1

*until Warhunter has the copter finished

Greetings,
SSB

Warhunter
09-06-06, 04:25 AM
thx, SquareSteelBar.

I didn't thought that the missing airgroup causes CTDs.


I also fixed the archive: http://fallout.immortal-forces.net/SH3/NLCV_Seydlitz.rar

sh3rules
09-06-06, 04:35 AM
Great-looking ship!

Anvart
09-06-06, 11:35 AM
Hi, WarHunter.
I cannot send the message to you.
Please clear your PM box.

:huh:

Warhunter
09-06-06, 11:54 AM
done.

sorry

SeaWolf IV
09-06-06, 08:32 PM
So all thats left is turning the battle flag right side up?

Warhunter
09-07-06, 04:59 AM
yes, I would be glad if someone can explain me how to turn it.

I need to know how to identify the beginning and the end f the flg_node codeblock.

bigboywooly
09-07-06, 06:38 AM
Warhunter
Open the Dat in pack3d
Non 3d nodes on left side
Look for cfg#Flg
Click on it
In the box on right look for XY 3.???
and underneath it XZ 0.0

Put the figure from XZ into XY and what was in XY now goes in XZ

Click done

Can you understand that lol

Warhunter
09-07-06, 07:31 AM
thank you!

bigboywooly
09-07-06, 07:42 AM
thank you!

No problem :up:
Thats about all I can do with pack3d :rotfl:

Anvart
09-07-06, 11:16 AM
Hi, WarHunter.
Good basic model.
And in the rest the same problems:
1) reflect and shadow models (now from Illustrious)
2) rudder axis
3) shipwake
4) flag
5) hierarchy of objects
6) restrictions of angles of guns and machine guns fireing
7) zones of collisions of damages and effects
How are you?

:hmm:

Warhunter
09-07-06, 12:01 PM
Hi, WarHunter.
Good basic model.
And in the rest the same problems:
1) reflect and shadow models (now from Illustrious)
2) rudder axis
3) shipwake
4) flag
5) hierarchy of objects
6) restrictions of angles of guns and machine guns fireing
7) zones of collisions of damages and effects
How are you?

:hmm:


1) Iam working on it(my job)
2) ruder axis will corrected, too. (my job)
3) shipwake is at 0/0/0. Why alter it?
4) already done (my job)
5) is it necessary to change the hierarchy?
6) possible your job
7) possible your job

Warhunter
09-07-06, 12:02 PM
Hi, WarHunter.
Good basic model.
And in the rest the same problems:
1) reflect and shadow models (now from Illustrious)
2) rudder axis
3) shipwake
4) flag
5) hierarchy of objects
6) restrictions of angles of guns and machine guns fireing
7) zones of collisions of damages and effects
How are you?

:hmm:


1) Iam working on it(my job)
2) ruder axis will corrected, too. (my job)
3) shipwake is at 0/0/0. Why alter it?
4) already done (my job)
5) is it necessary to change the hierarchy?
6) possible your job :D
7) possible your job :D

Anvart
09-07-06, 12:48 PM
Hi, WarHunter.
Good basic model.
And in the rest the same problems:
1) reflect and shadow models (now from Illustrious)
2) rudder axis
3) shipwake
4) flag
5) hierarchy of objects
6) restrictions of angles of guns and machine guns fireing
7) zones of collisions of damages and effects
How are you?

:hmm:


1) Iam working on it(my job)
2) ruder axis will corrected, too. (my job)
3) shipwake is at 0/0/0. Why alter it?
4) already done (my job)
5) is it necessary to change the hierarchy?
6) possible your job :D
7) possible your job :D
3) Shipwake is adjusted in ship.val file (on my taste)
4) Yes. For example - flag
7) Ohoho. A lot of time is required for zon-file. If I had Jammu can was more quickly.

SeaWolf IV
09-08-06, 02:21 AM
The Stuka's paintjob on deck bothered me for some reason because they didnt look right. After looking at some pics I have redid them to look more historical.

http://img92.imageshack.us/img92/4373/ju87c2eq3.jpg

http://img167.imageshack.us/img167/8066/ju87cportsidedr0.jpg

http://img92.imageshack.us/img92/4118/seyddeckrn3.jpg

The wings being folded is a very cool effect, but the skin made the wings look like the were folded wrong with the lower wing facing out. Nothing earth shattering, but looks correctly now. I am also trying to make a skin for the actual flying model, but Im having issues with it still. If there is interest in the skin above I will put it up for download. I also messing around with the Graf Zeppelin as well....

bigboywooly
09-08-06, 08:04 AM
Nice one Seawolf :up:
Finishing touch

Anvart
09-08-06, 01:28 PM
SeaWolf:up:
Download! Download! Download!
:o

SeaWolf IV
09-08-06, 09:46 PM
Alright here is the file for the new plane skins:

http://files.filefront.com/StukasOnDeck_Seydlitzrar/;5479430;;/fileinfo.html

SquareSteelBar
09-09-06, 12:10 PM
Hi mates,

I just corrected the position of the flag. Here are the new values to put into Pack3D:


---


---

So long,
SSB

SquareSteelBar
09-09-06, 12:49 PM
Hi SeaWolf IV,

could you do a skin for the standalone Ju 87 C matching to this one above?
That would be great!:yep:

Greetings,
SSB

SeaWolf IV
09-09-06, 10:35 PM
Im actually working on it, but for some reason the skin for the model is not the same as the default Stuka so its being a pain. I will keep you posted.

Lupo
09-10-06, 02:51 AM
:rock: :up:

SquareSteelBar
09-10-06, 07:51 AM
Im actually working on it, but for some reason the skin for the model is not the same as the default Stuka so its being a pain. I will keep you posted.
Okay, mate.
Wishing you every success,
SSB

SeaWolf IV
08-14-15, 06:10 PM
This might be one of the biggest nercos of all time, but does anyone have this ship anymore that they can upload somewhere?

SquareSteelBar
08-15-15, 01:49 AM
NLCV Seydlitz (http://www.file-upload.net/download-10841852/NLCV_Seydlitz_1.1.rar.html)

SeaWolf IV
08-16-15, 02:16 AM
Thanks!

Aktungbby
08-16-15, 10:05 AM
SeaWolf IV!:salute: after a six year silent run!