View Full Version : Help me find Realism Mods to SH3
Azordian
08-21-06, 08:47 AM
Hello Community!
I've played SH3 for some time, left it, came back to it, left it again - and now came back. I've tried Seawolves to feel that 'realism' at 100%, but so far it still feels off. I'm searching for mods that will make my game feel less arcade, and more realistic in terms of calculating everything by hand, having all the right tools, having accurate historical dates and radio traffic - generally, getting as close to the feeling of an 'alive' war as possible.
Experianced modders and gamers, please help me find these mods. I would be very happy for input from people who are like me and have setup fantastic mod compilations on their SH3. :)
Azordian
There are currently two major mods. The NYGM and the Grey Wolves.
NYGM is aiming for pure realism only
GW is aiming also for realism, but it balances between gameplay and realism. Also, thereīs alot of new graphics and sounds included.
I really cant point you the right mod, you have to test them both and decide which one to use. :up:
PS. Welcome to SubSim! Enjoy your stay!
Azordian
08-21-06, 09:17 AM
Hello again!
I'm very impressed by the Grey Wolves mod description, but I would like to know the difference as felt by players, in detail if possible. :)
Thank you! :up:
Sailor Steve
08-21-06, 10:28 AM
The biggest difference is that NYGM 'Tonnage War' is just that; it has been converted so there is no renown-you are awarded a tonnage score only, and 'realism' is always set at 100%. The unrealistic result is that you can use as many 'cheats' as you want, and still get 100% score. The good side is that they have gone out of their way to give things like the 'anti-hummingbird' mod which makes it so you can't stop and 'hover'; your sub will sink if you don't keep moving.
Grey Wolves incorporates a lot of graphics improvements, not just to look good, but to improve realism by way of 'feel'. I like this because it does actually go a long way toward improving immersion. GW also uses an early version of NYGM's 'ship-damage model', but rumor has it that the next version will have a completely new ship-sinking model of its own.
There are whole groups of players who prefer one or the other, and to varying degrees.
You can try them both and decide for yourself, simply by creating separate installs of the game.
I'm doing a review of SH III and mods. I plan to look at NYGM and GW while trashing the concwpt of the add-on-whose-name-cannot-be-said.
Two questions:
1. How easy is it to unistall one of the mods and install the other?
2. I understand the next version of GW will have a new damage model. Is there an ETA for this?
Thanks.
I'm doing a review of SH III and mods. I plan to look at NYGM and GW while trashing the concwpt of the add-on-whose-name-cannot-be-said.
Two questions:
1. How easy is it to unistall one of the mods and install the other?
2. I understand the next version of GW will have a new damage model. Is there an ETA for this?
Thanks.
1. Use JSGME and itīs one click-uninstall
2. Yes, we are building our own damage model. No ETA, the GWX will be released when itīs ready. :up:
Hello again!
I'm very impressed by the Grey Wolves mod description, but I would like to know the difference as felt by players, in detail if possible. :)
Thank you! :up:
Personally I prefer GW for the graphics and gameplay. I like a challenge as much as the next many but I play for fun not to punish myself and I find some of the pure realism mods a little frustrating or limiting because of removal of some of the little features that give you a helping hand occasionally or things like switching off the external cammera.
I like to be able to move around the environment when someing exciting is happening around me and take a look at it for example. There are times when I don't have the time or inclination to have to do all the TDC calculations myself. There are times when I do it but I like being able to switch when I get sick of the math.
All in all it will always come down to personal choice. My best recommendation is to get hold of a few and give them a try. You are sure to find one that suits you and if it's not exactly what you want there are sure to be more mods you can add to it to make it more "your" type of game.
Azordian
08-24-06, 10:26 AM
Hello all,
I have got to admit, I am loving my GW experiance! The skins are well made, the periscope change I love, the sounds around the ship are incredible - heck, even launching a torpedo raises the hairs on my arms!
I had a Das Boot moment today playing GW. I was surface attacking an unescorted convoy at night, and here I launch 2 torpedos and my watchmen spot a warship at 70 degrees. I take a look, A DESTROYER fires off two rounds right for me. I call for an ALARM, and it's a das boot sequence! It was so loud and fantastic, my adrenaline rushed. I dive to 80 meters, and I hear my torpedos smash the tanker.
Evaded the destroyer for 30 minutes (inlife ;)), he dropped some charges way aft of me by the end, and I surfaced 5 hours (ingame) later to find the tanker still floating on it's side.
I'm enjoying my experiance now. I'll put Sea Wolves away. :)
Sailor Steve
08-24-06, 10:49 AM
That is an awesome experience! I'm glad you found one that works for you.
Happy hunting.:sunny:
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