View Full Version : NYGM and assigned grid
The Munster
08-20-06, 02:17 PM
Please forgive me if this Q has been posted before but I have done one patrol with this mod added and renown equates to tonnage so... is there any point of going to your assigned grid and patrolling it for 24 hours ? The only reward you get for doing this as far as I can see is you get to see your assignment log writing turn from blue to green. Don't get me wrong; it's a wonderful mod and I'm not knocking it as such but this intriguement starting lurking in the back of my mind whilst chewing tobacco on the bridge returning to base :shifty:
Have accidentally put this thread also in section Silent Hunter III but cannot delete..Apologies !!!
LaikaFatBum
08-20-06, 08:59 PM
Please forgive me if this Q has been posted before but I have done one patrol with this mod added and renown equates to tonnage so... is there any point of going to your assigned grid and patrolling it for 24 hours ? The only reward you get for doing this as far as I can see is you get to see your assignment log writing turn from blue to green. Don't get me wrong; it's a wonderful mod and I'm not knocking it as such but this intriguement starting lurking in the back of my mind whilst chewing tobacco on the bridge returning to base :shifty:
Have accidentally put this thread also in section Silent Hunter III but cannot delete..Apologies !!!
yes i saw that. I thought the original was silly and never did it anyways.
Sailor Steve
08-21-06, 10:47 AM
Good question. The only answer I can think of is that the purpose of using the mod is to make play more realistic, that is historically accurate, and going to your assigned grid and staying there is what they were ordered to to. No sense in using a 'realism' mod if you're going to use it to be less realistic.
The Munster
08-21-06, 03:15 PM
Hi Sailor Steve, I get you; but it's the Hunter instinct in me.. I don't like being stuck in a grid with only seagulls to look at, I want to be heading to were all the traffic is but you're right in what you say about the realism bit. :yep:
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