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shegeek72
08-12-06, 11:02 PM
I was browsing the SH3 review at SimHQ when I come upon this:

"The manual also does not tell you that if there is no Officer on watch you will not be notified of ships spotted"

http://www.simhq.com/_naval/naval_016a.html

Now I think I know why my watch crew wasn't notifying me of contacts and I'd come out of TC being blasted by a warship!
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http://users4.ev1.net/%7Etaragem/moon_sub3.jpg

Gizzmoe
08-12-06, 11:23 PM
"if there is no Officer on watch you will not be notified of ships spotted"
Thatīs not true. Please read this thread:
http://www.subsim.com/radioroom/showthread.php?t=83243

You need at least three, better four, watchmen for a real 360° scan. All the WO does is to give you the range and bearing to contacts.

shegeek72
08-13-06, 12:37 AM
Thatīs not true. Please read this thread:
http://www.subsim.com/radioroom/showthread.php?t=83243

You need at least three, better four, watchmen for a real 360° scan. All the WO does is to give you the range and bearing to contacts.
Ah, thanks! :up: I reset the "Visual uses crew efficiency=" to true (also for the hyprophone and radio) in sensors.cfg (data/cfg). I wonder why the stock game comes with them set to false? Seems useless to have the green bar then.

Though I'm still wondering why my 4-man watch crew sometimes wouldn't announce a visual sighting even close in good weather? Hasn't happened since I installed GW, though I always have a WO up there, too (since GW changes him to the weather guy).
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http://users4.ev1.net/%7Etaragem/moon_sub3.jpg

zzsteven
08-13-06, 05:39 PM
Thatīs not true. Please read this thread:
http://www.subsim.com/radioroom/showthread.php?t=83243

You need at least three, better four, watchmen for a real 360° scan. All the WO does is to give you the range and bearing to contacts.
Ah, thanks! :up: I reset the "Visual uses crew efficiency=" to true (also for the hyprophone and radio) in sensors.cfg (data/cfg). I wonder why the stock game comes with them set to false? Seems useless to have the green bar then.

Though I'm still wondering why my 4-man watch crew sometimes wouldn't announce a visual sighting even close in good weather? Hasn't happened since I installed GW, though I always have a WO up there, too (since GW changes him to the weather guy).
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The watch crews blindness has been a problem since the stock game, it is nothing new in GW. If you look in the old forums, several solutions have been offered; I haven't tried them.

zz