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Camaero
08-10-06, 01:09 PM
Hey fellas, I am getting the itch for another naval sim. I have only played the WWII stuff in the past so this is going to be a whole new venue for me. I really only play sims so high realism is a must.

Anyway, I was curious how this game played. I understand that you switch around to different stations and completely man them, but I was wondering how it all worked exactly. How is the campaign system? From what I gather, you play as a member of the crew and not as the captain. Is this correct?

Are they single player type missions or more along the lines of a complex campaign?

Thanks for your replies.

hyperion2206
08-10-06, 03:53 PM
Actually you ARE the captain but you are allowed to switch to other stations. To answer your other question: You can either play single player missions or you can play a campaign. The missions base on each other so whatever you do, you'll have to deal with the consequences;)

goldorak
08-10-06, 04:01 PM
The campaign (or campaigns since you can download some other player created campagins from www.subguru.com for example) is a set of linked scripted missions.
There is no dynamic campaign such as in silent hunter 3, but on the other hand you can create missions/campagins with random elements so its not to bad either.

hyperion2206
08-10-06, 04:14 PM
Although it's a bit off topic I have to say that I liked the Sub Command campaign better because your choices really influenced the upcoming missions. When I play the DW campaign I don't get the feeling that my acts really influence the game.:shifty:

LoBlo
08-10-06, 04:14 PM
There's a demo that showcases a couple of the platforms if you have broadband and can download it.

http://www.scs-dangerouswaters.com/demo.html

A typical games starts with you picking a platform (air, surface, or sub), reading a quick mission brief and mission objectives, and starting the mission. At the start of the mission I typically zoom around the stations abit looking at all the sensors see what and who is already in sensor range, as well as a feel of the overal situation, using the sonar, ESM, periscope, etc to get a feel of the environment at missiostart.

After that you go from there, with whatever strategy you need to complete the mission objective.

In every mission your the captain. You can play at various levels of automation, with your crew AI detecting the sonar contacts, determinating their ranges and courses, and plotting weapon trajectories, with you only giving the orders. Or you can play with more microcontrol doing some of the stations yourself if you feel like it (or feel you can do a better job.)

If you feel like cheating you can "show truth" and get the skimmy on all the contacts in the area as well as the enemy location. Or you can do it the hard way and find it all out yourself, and check how accurate you were later with the mission replay showing the real deal.

Hope that helps.

lb

ps) the campaign is a linear series of missions based on a storyline, with objectives you must complete with each mission.

Camaero
08-10-06, 04:28 PM
Thanks for the replies. That pretty much covers my questions. I can hardly wait for the game to arive in the mail.

Camaero
08-10-06, 04:43 PM
Actually, I have one more question. How far away from the target area do you start from? Does the mission already start you off in the mix of things? Or do you start far away and search for trouble? I am used to SHIII and time compressing all over the north atlantic :)

LoBlo
08-10-06, 05:52 PM
You''ll find all types of mission starts. Some of the player-made campaigns have an annoying habit of dropping you off right smack dab in the middle of the the enemy formation before you've even had time to open up the map...:x...just between you and me, I hate those types of missions.

Other missions start you off a hundred miles from the enemy that you have to intercept. The mission descriptions give you a vague idea of where they problably are and going and you may not even be able to detect them yet. Its up to you to plot the intercept course and speed to put yourself into strike position or, if your already in the right spot, hide quietly waiting for them to come to you before you pounce.

Other missions have various starting points in between those two extremes. There are about 70+ player-made single player missions (on SubGuru's website shown below) that have been made by the community to complement the stock mission and 4 extra campaigns (though a couple have bugs), so you'll find all types.

http://www.subguru.com/dwmissions.htm (http://www.subguru.com/dwmissions.htm)

hope that helps
lb

EDIT: Wrongwebsite. Corrected above

LoBlo
08-10-06, 05:56 PM
oops wrong website..... ok fixed now.

Camaero
08-10-06, 06:18 PM
Great! Thanks for the help bud.

I dislike missions that throw you right into it as well. You need time to plan things out!

(Had trouble with missions like that in Enigma.)

Camaero
08-11-06, 12:57 AM
By the way, got any more links to where I can download the patch? I have downloaded it twice from that website and it keeps telling me the file is corrupt.

Thanks.

-Jason:doh:

LoBlo
08-11-06, 08:27 AM
Hmm... actually that's the only site that I know of... Just downloaded it, and its working for me ok... not sure what the problem is.:hmm:

SeaQueen
08-11-06, 05:31 PM
I am used to SHIII and time compressing all over the north atlantic :)

DW missions and campaigns don't include any strategic movement, where one might be worried about transiting an entire great circle from Hampton Roads to say... just off the coast of Monroeville, Liberia. DW missions are individual tactical vignettes, and campaigns are strings of tactical vignettes.

I hope this helps.