View Full Version : How well has DW done?
Whistler
08-09-06, 08:23 PM
How well has DW done as a commercial release? Has it been sucessful? I know a "game" as complex as this doesn't always fare too well due to the fact that you actually have to work to learn it... But I do see DW all over the place in pretty much every store. Did it hit its targets?
I'm just curious because it probably will be important when it comes to whether or not SCS does a followup game or add-on.
Sea Demon
08-09-06, 09:16 PM
I'm not sure how well overall. But when I was looking at games at bestbuy.com the other day, DW was the only game that listed as "Sold Out". The local best buy near me also carried 4 DW's in the last month, and theyre all gone.
I hope those trends I've seen are indicators of good sales overall.
SeaQueen
08-09-06, 09:30 PM
Modern naval simulations are so few and far between, I wouldn't be surprised if there was a tendancy for them to get snatched up fairly quickly by enthusiasts. It seemed like there used to be more of them out there, though. I remember Red Storm Rising and 688 Attack Sub came out at about the same time.
I dunno... it seems like there's always Harpoon, though. The game that just won't go away. :-)
I'm not sure how well overall. But when I was looking at games at bestbuy.com the other day, DW was the only game that listed as "Sold Out". The local best buy near me also carried 4 DW's in the last month, and theyre all gone.
I hope those trends I've seen are indicators of good sales overall.
Seems like there's a nice slow, but steady stream of new players to the forums. Hopefully its a sign of steady sales.
goldorak
08-09-06, 11:50 PM
Seems like there's a nice slow, but steady stream of new players to the forums. Hopefully its a sign of steady sales.
I agree.
Going retail in america and europe (albeit in this case with 1 year almost after the american retail release) was the good thing to do. :yep:
Good web reviews + publicity the old fashioned way + retail = good sales.
So when is the opfor pack coming ? :ping::rotfl:
deglaser
08-11-06, 12:13 AM
My ultimate add on wish would be:
Sturgeon class snn attack sub(playable)
Yankee class
Victor class(playable))
Trafalgar class(playable)
November class (playable)
Alfa class
Whisky class
Having these classics to play with, I could reenact my favorite cold war scenarios. OPFOR sounds cool, but this would be even better. Any thoughts on this.
goldorak
08-11-06, 12:59 AM
If you want cold war scenarios galore, then sub command with the various mods is your answer.
I don't think DW will have an official cold war opfor.
Dw is post cold war, and we need opfor units to balance the game.
And this means opfor surface ships, opfor air units.
Having just more submarines is a long shot backwards instead of going forward.
DivingWind
08-11-06, 03:59 AM
I was thinking how Akella http://www.akella.com/ru/games/scs/ is doing with their sales in Russia! Somehow I didnt see DW between other Akella products that come to Lithuanian stores :-?
SeaQueen
08-11-06, 06:55 AM
The Cold War is always going to be interesting for submarine warfare, but personally I think for a post-Cold War environment the next ones would be more useful:
Dhows (unarmed and armed with small arms and RPGs)
HSV
LCS (when it comes out)
Stuff to spice up NEO ops (angry protestors)
Shore based ballistic missiles with TELs
Ohio Class SSGN
Virginia Class SSN
Land based targets that could be civilian or military (trucks)
Land based military formations (tanks, artillery, infantry concentrations)
More variety of surface to air missiles and shore based anti-ship cruise missiles
Ability to deliver SOF and Marines by helos
More current Carrier Air Wing loadout option for the CVNs (No F-14s, for example)
Chinese Type 093
Chinese Klub-capable KILOs
San Antonio Class LPD
MV-22s and CH-53s included in the aircraft loadouts of US L-ships
Greater varieties of UAV
That's all for now. I have a whole list of things I wish I could see.
Having these classics to play with, I could reenact my favorite cold war scenarios. OPFOR sounds cool, but this would be even better. Any thoughts on this.
DivingWind
08-11-06, 08:09 AM
Chinese Klub-capable KILOs
Don't we have that already?
Molon Labe
08-12-06, 06:28 AM
Chinese Klub-capable KILOs Don't we have that already?
only one.
All agree with Sea Queen for the wishlist!!!
LuftWolf
08-12-06, 09:51 AM
Chinese Klub-capable KILOs Don't we have that already?
only one.
Actually with LWAMI 4.xx that'll be exactly four KLUB capable chinese Kilos.
I was thinking how Akella http://www.akella.com/ru/games/scs/ is doing with their sales in Russia! Somehow I didnt see DW between other Akella products that come to Lithuanian stores :-?
That CD case cover gets me chucklin' every time I see it... The AA gunner, the Captain with his binoculars.... it just screams WWII:
http://www.akella.com/ru/oblogki/DangerousWATER_f_big.jpg
Anyone who didn't know anything about the game at first, buys it on a whim, and then boots up DW for the first time after having seen that cover will surely be confused about their purchase. :(
(or perhaps they'll be pleasantly surprised... ;))
P.S. I can't give sales figures or even hint at them... I've already got "slapped on the wrist" for saying too much to the BETA dudes... sorry guys. :(
P.S. I can't give sales figures or even hint at them... I've already got "slapped on the wrist" for saying too much to the BETA dudes... sorry guys. :(
You did? :hmm: :-? :cool:
goldorak
08-12-06, 05:14 PM
P.S. I can't give sales figures or even hint at them... I've already got "slapped on the wrist" for saying too much to the BETA dudes... sorry guys. :(
Its a state secret ?! :oops: Ok I understand that.
Lets try a psychological approach :
So a new question : is there going to be a new game in the future 2-3 years from now ? :rotfl:
Just kidding, and hopeing for the better. :D
goldorak
08-12-06, 05:17 PM
You did? :hmm: :-? :cool:
:arrgh!: so when do we organise a team to capture the beta team ?
We will make them talk. :|\\
Sea Demon
08-12-06, 06:03 PM
The Cold War is always going to be interesting for submarine warfare, but personally I think for a post-Cold War environment the next ones would be more useful:
............
Chinese Type 093
Chinese Klub-capable KILOs
................
That's all for now. I have a whole list of things I wish I could see.
I agree with alot of your additions SeaQueen. Regarding the Chinese Navy, we also need to see Type 052C, Type 052B destroyers. I would definitely like to see an update in the games database in the future.
Am I the only guy who wants Typhoon class (in other words akula class in russian). And NUKES (that would be so cool) or just sub to surface cruise missiles and surface targets to hit.
Also yenkee and delta class would be interesting-> why not cold war?
SeaQueen
08-13-06, 07:59 AM
I agree with alot of your additions SeaQueen. Regarding the Chinese Navy, we also need to see Type 052C, Type 052B destroyers. I would definitely like to see an update in the games database in the future.
Me too. I actually sat down and made a long list of stuff I wish I had in the game. The list is pretty heavy, including everything from Timorese gunboats, to U212 SSKs. Every time I look at it, the list ends up looking more and more like the Harpoon database, though. :-)
SeaQueen
08-13-06, 08:05 AM
Am I the only guy who wants Typhoon class (in other words akula class in russian). And NUKES (that would be so cool) or just sub to surface cruise missiles and surface targets to hit.
Also yankee and delta class would be interesting-> why not cold war?
I'm actually not against Cold War scenarios, heck, I make them frequently.
There are surface targets to hit. You can do strike missions in DW if you want. Nuclear weapons are way beyond the scope of what the sim does well, though. That really is more of a Harpoon type scenario, where you have an alpha-bravo, alpha-whiskey, etc. and fight as a task force. Nuclear war is sort of weird, though, because essentially, the whole globe is your battlefield, with ICBMs forming an integral part of your tactical picture, particularly from the Russian side of things, from what I gather.
everything from Timorese gunboats, to U212 SSKs.
Yes, I'd like to have a 212-class submarine, too!
http://www2.gpmd.com/image/r/rvls5019.jpg( EDIT: Here was a picture of a 212-class-submarine. It's gone now - don't know why. Deleted by an admin?)
This boat would be so cool in DW !
Powered by hydrogen fuel cells and only two (U31 and U32) in service at the moment.
Gizzmoe
08-14-06, 03:24 AM
Powered by hydrogen fuel cells and only two (U31 and U32) in service at the moment.
U33 is in service since June. U34 comes early 2007.
U33 is in service since June. U34 comes early 2007.
Ah, thanks. Didn't know that.
CapnSteph
08-15-06, 11:34 AM
Definitely would like to see next generation subs: Virginia, Russian Sevorodinsk (if that's what you call it) Astute etc. How about Russian Sierra classes, maybe a Mike? If those are too cold war that's fine, but the Mike with a titanium hull and liquid sodium reactor with 40+ knot top speed and deep diving capability would be a hell of a lot of fun to conn.
What I do when I want to play a "Virginia" *cough, cough* is to decrease the noiselevel and upgrade the sensors of the LA.... that's about it. Sure the 3D model is different, but the torpedo tubes, VLS, and speed as about the same.
I wonder how fun it would be to play an LCS?:hmm: http://www.lmlcsteam.com/video/month-in-life.html
SeaQueen
08-16-06, 11:18 PM
I wonder how fun it would be to play an LCS?:hmm: http://www.lmlcsteam.com/video/month-in-life.html
I think LCS will be interesting, but not significantly different from the FFG, honestly, except for slightly different gizmos, displays, etc. I still can't figure out why they don't call them FFG(R)s. The original concept of the LCS was called, "Streetfighter" and was basically just a corvette with lots of chain guns, intended for MIO and anti-piracy. Very quickly, though, it turned into the showpiece for the navy's new ideas of network centric warfare. It's also unclear whether the LCS will be a single ship, or a family of ships. Even as they're building the ships, there's still a lot still being worked out with them. I think it'll be interesting to see how it plays out.
hyperion2206
08-17-06, 05:40 AM
If they are really build and can do the things that Lockheed Martin promises than I'd really like to have them in game!:lol: The DD(X) class would also be a nice asset to play with;)
Am I the only guy who wants Typhoon class (in other words akula class in russian). And NUKES (that would be so cool) or just sub to surface cruise missiles and surface targets to hit.
Also yenkee and delta class would be interesting-> why not cold war?
I would like to carry nuclear weapons around too... but then i would also like to see it explode at least...
Maybe for some mission like: "New Radio Message: X is expected to launch a nuclear attack to our country. Expected launch time is 0000. Prevent X from firing his missiles with all possible means... "
I wonder how fun it would be to play an LCS?:hmm: http://www.lmlcsteam.com/video/month-in-life.html
I think LCS will be interesting, but not significantly different from the FFG, honestly, except for slightly different gizmos, displays, etc. I still can't figure out why they don't call them FFG(R)s. The original concept of the LCS was called, "Streetfighter" and was basically just a corvette with lots of chain guns, intended for MIO and anti-piracy. Very quickly, though, it turned into the showpiece for the navy's new ideas of network centric warfare. It's also unclear whether the LCS will be a single ship, or a family of ships. Even as they're building the ships, there's still a lot still being worked out with them. I think it'll be interesting to see how it plays out.
Surface warfare would be a little more challenging since the LCS doesn't have the SM2 or any other ASM just a short-ranged ESSM and medium-caliber gun mount. Pirate targets would be more of a slugfest having to get in close, rely on USVs, or combat helos. Traditional missile fights would require an Aegis ship for protection. ASW would be interesting because of multiple UUVs to control, sound signture deception gear to fool enemies, and 40-45 knot top speed to try to out run torps:|\\ all things that the current FFG can't do. Only problem is that it adds another American platform to a game that already has a majority of American platforms.
Captain Nemo
08-18-06, 07:41 AM
Going back to the original question. I have been a member of Subsim since 2002 when Sub Command was the latest modern sub sim available. The SC forum had, if I remember rightly, about three times as many posts as the Silent Hunter II forum. If you look at the forums now you can see that Silent Hunter III has almost double the posts the DW forum has. It's difficult to draw any real conclusions from this on how well DW has done, and I know that DW and SHIII are totally different sims and shouldn't be compared, but it gives an indication of its popularity in the Subsim community. Personally, I think Sub Command and Dangerous Waters are both excellent sims, and I have them both, but feel that DW has received less interest from the community. Then again I could be talking total crap.
Nemo
DivingWind
08-18-06, 09:48 AM
Subcommand was so succesful because Electronic Arts was publishing it. I think the lack of advertising lead to a fewer customer numbers. At first it was sold only online, then after almost a year it started selling in shops... Hell, I found about DW when I exidentily found their site while browsing the net. And ofcourse not all are so advenced to play such game.Most of kids (main computer game players) are only capable play FPS. SHIII got so popular for beutyful graphics and dinamic campaign. Besides these things DW has it all and more... There is many factor why DW didnt or shouldnt get more popoular in simulation world. I just hope there is more simheads than this forum reflects. ( I was drunk when I wrote this... )
Doc Savage
08-18-06, 11:45 AM
That's roughly how I ended up buying DW as well. I was googling around after reading an ariticle about subs, found this site and bought DW simply because it was on top of the forum (also there just happened to be a copy available at my local EB Games). DW could probably do with a ad or two.
I really didn't and still don't give too much of a damn about subs. (though if I'd run into a game like DW a decade ago I might have actually chosen them as a career)
I have to say, I really don't think the problem is so much with the visuals - the visuals actually do their job reasonably decently - but rather with the audio. The more I think about it, the more there seems to be a bunch of stuff that's done by ear at the sonar station which is not available in the game. I keep hearing about stuff like turn counts, creaking, groaning. All of which seems an important part of standard sub operations but is missing and would have gone a long way in helping imersion in the game. SCS might well have missed a trick by not including some of that in the game.
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