View Full Version : Super Sensitive Hearing Escorts in NYGM
silentwayIII
08-04-06, 03:50 PM
Qestion regarding NYGM. Last night I attacked a convoy (1940). Dove to periscope depth at 10k from front of convoy and waited. At approximately 4k from front end of the convoy set speed to 1kt, silent running at 20 meters. Lead escort, at approximately 2 k from me, turned in my direction and zig-zagged to me. Dropped 4-5 DC's right on top of me. I took big damage. Turned around, this time pinging, and dropped another 4-5 DC's and killed me.
Is this escort behavior normal or what?
I also play GW and the escorts are no way as tuned in to me when I am crawling at 1kt and on silent running mode. There is also much less pinging in GW. Is this more normal or is NYGM overly amped up?
Does anyone know what the detection ranges are in NYGM for an elite DD or escort crew at 1,2,3,4,5,6-8 kts in ideal surface conditions with a u-boat on 3kts or less and on silent running mode.
Any help or clarification on the above is as usual, very appreciated.
Mate, I feel sorry for you!
But honestly, the DD and Escorts in NYGM are tuff, and i mean so tuff that you need all the you stones and cunning you can get to best them!:hmm:
They're simply that good! We have to deal with them every patrol!:damn:
For more info on the power and whatnot of the Escorts take a look at the NYGM manual! A whole chapter is spent and written on that matter!:88)
Good luck Herr Kaleun!
Night Surface Attacks on Convoys work better. Get in and then Get out before they detect you!!
Well, that is until Radar makes its debut.....:oops:
bigboywooly
08-04-06, 07:57 PM
Qestion regarding NYGM. Last night I attacked a convoy (1940). Dove to periscope depth at 10k from front of convoy and waited. At approximately 4k from front end of the convoy set speed to 1kt, silent running at 20 meters. Lead escort, at approximately 2 k from me, turned in my direction and zig-zagged to me. Dropped 4-5 DC's right on top of me. I took big damage. Turned around, this time pinging, and dropped another 4-5 DC's and killed me.
Is this escort behavior normal or what?
I also play GW and the escorts are no way as tuned in to me when I am crawling at 1kt and on silent running mode. There is also much less pinging in GW. Is this more normal or is NYGM overly amped up?
Does anyone know what the detection ranges are in NYGM for an elite DD or escort crew at 1,2,3,4,5,6-8 kts in ideal surface conditions with a u-boat on 3kts or less and on silent running mode.
Any help or clarification on the above is as usual, very appreciated.
Still think thats a bit much for 1940
DD were hardly all elite or uber then as figures show
1939
57 U-boats were capable of going out to sea when the war began in September 1939. When the year ended 9 of them had been lost.
1940
24 boats were lost in 1940. U-31 was actually sunk twice so she appears twice in that number.
1941
35 boats were lost during 1941.
1942
The U-boat fleet lost 86 boats during this year, most of them in the latter half the year. A sign of things to come ...
1943
With the biggest convoy battles of the war and the highest number of boats at sea, stakes were high. In May 1943 the biggest loss to befall the U-boat fleet came with loss of 41 boats. Overall losses in 1943 were 242 U-boats.
1944
This year was even worse than 1943, steady losses all year brought the total up to 252 boats when the year came to and end.
1945
With the war coming to an end, overwhelming allied forced all around them, Germany lost over 120 U-boats in action in the first 5 months of the year.
Now I know the number of boats at sea rose so you would expect to see a rise in sinkings but the big losses didnt start to happen till late 1942 when the DD finally got their act and technology together IMHO
theluckyone17
08-04-06, 08:17 PM
I just ran across a convoy on my first patrol in '39... made three attack runs. I first discovered the convoy in the daytime, so I shadowed it until night fell. The first attack was made by getting ahead of the convoy (insanely easy, since it was doing 4 knots), submerging, and traveling on a course roughly perpendicular to the convoy's course at 1-3 knots. Running silent, of course. Second run was the same. Third run was the same, 'cept I switched sides so the moon would be behind me.
On the second and third runs, the front escort did get rather close to me, within a few thousand meters. It never heard me, nor saw my 'scope while I had it raised (a minute at the most).
Thing is, that was a destroyer, plain as day.
I've have major problems with the corvettes in NYGM2.* before... they seem to be able to find me precisely, and constantly stick with me for hours upon hours after finding me submerged. Destroyers, on the other hand, I've viewed depth charging spots kilometers away.
Makes me wonder if there's something to the corvettes that's been tweaked just a little bit too well...
LaikaFatBum
08-05-06, 03:13 AM
1st post :smug:
I am still downloading this mod but have read the manual so I can only comment on what I know about war on uboats. From what I have read uboats attacked on the surface at night and did not submerge to attack. I am a member of the uboat net and most of the ships were attacked at night and I need to do more checking but all the convoy ships were attacked at night the same as the us submarines did.
When the radar become good then the uboats had to submerge and that is when the uboat sinkings started to climb higher. The sonar was not useless but it cannot be used when used when the uboat is on the surface. The sonar had to work as uboats were being sunk.
Didnot they say that at night you can get in real close to the escorts and ships? So maybe the idea is to attack at night on the surface.
Agree. But not all were surfaced. There were submerged attacks on convoys if it was not convenient to attack at night. But most of the successful Commanders used night surface attacks, especially in 1940. That is one reason why so few Boats were lost in that year.
Clay Blair's book, U-Boat War The Hunters, describes both submerged and night surface attacks on convoys. But in 1940 Night Surface was most successful.
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