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View Full Version : Getting under merchant in convoy..


supposedtobeworking
08-01-06, 01:15 AM
How do you get under a wounded merchant when attacking a convoy without external view--I've heard that's how you avoid getting dc'd and people say to do that, but how?!! using hydrophones? how do you know when you are under and how to stay under the merchant?

P_Funk
08-01-06, 03:20 AM
I imagine its all about guess work. Firstly you'd need to know the speed of the merchant so that when you're under it you can stay there. Secondly you would likely want to use hydrophones to move in behind it. Its pretty easy I imagine when you get really close to hear the props. Its all about experimenting.

Rilder
08-01-06, 03:41 AM
just make sure you at least some depth between you and the keel of the merchant... I once tapped a crippeled merchant in the tail and she capsized and destroyed my boat...:rotfl:

Mooncatt
08-01-06, 05:44 AM
lol shame you didnt record it that would have been cool to watch that

Pants
08-01-06, 06:17 AM
Becarefull when sitting under a merchant..you never quite know when she will blow, and if it's a large cargo or tanker when she blows and you're under her she'll take you with her. Excuse the double entendre's :up:

catar M
08-01-06, 06:52 AM
That is what I find works best for me in attacking convoy's I try to take down there propeller with first 4 torps then when they are stationery get under one of them and wait till escort's move out to the convoy ,reload and then I take them down one by one.(usually it's 2 ships never had a luck to damage all four ships enough to stop) trick is even the ship is stationery it will still drift a bit so time to time you have to move slow ahead

bigboywooly
08-01-06, 09:37 AM
I like my damaged ships to sit below me

http://img329.imageshack.us/img329/3395/ship7aot2.jpg

:rotfl: :rotfl:

Bit close for comfort that one - hit him with a bow shot as he rushed me - range was about 950 at impact but he kept running as he went down :o

catar M
08-01-06, 09:42 AM
nice one

torpcatcher
08-01-06, 10:19 AM
While maneuvering under the water use observation periscope to look around it works most of the time if the water visibility is good. Also it can help you with avoiding the DD's when they charge you.

That’s what I do to get under the wounded ship and remember to be at lest 20m of depth to avoid of being rammed by escort.

gabeeg
08-01-06, 10:23 AM
use your hydrophone and just make sure you are roughly under the merchent...no need to be exactly under her. Destroyers leave a little safe distance between themselves and the merchant. As stated above, beware of drift...the merchant will drift at various speeds depending on sea state...I almost lost a boat because of this!

bigboywooly
08-01-06, 10:50 AM
Doesnt always work late war tho
On my only foray into 1945 I sat beneath a crippled Tanker to escape the DD
Well they knew I was there and depthcharged me anyway - causing the tanker to blow and sink
No renown for me but a whole world of hurt
One patrol in 45 and RIP

Use the method torpcatcher posted :up: to get under her

supposedtobeworking
08-01-06, 05:21 PM
ok cool i'll try the obs scope. I was curious how real u-boats did this during the war (if it was done at all?..) and if a historical method could be pursued in the game. But now that I know you can use the scope underwater beyond PD there is no way I am not going to try it.

Rilder
08-01-06, 06:08 PM
lol shame you didnt record it that would have been cool to watch that


well not a movie but heres a pic

http://img191.imageshack.us/img191/8278/lastmoments0av.jpg

bookworm_020
08-01-06, 06:20 PM
Thant's gotta hurt!:o

Rilder
08-01-06, 06:28 PM
Thant's gotta hurt!:o

It did, took me to 20% HI so when I crash dived I was crushed at like 20-30 meters:lol:

HunterICX
08-01-06, 06:50 PM
Well...that gotta hurt...

torpcatcher
08-01-06, 09:09 PM
Thant's gotta hurt!:o

LOL and the fish were introduced to new type of food... :huh: canned sailor :rotfl::rotfl::rotfl:

TarJak
08-02-06, 04:44 AM
I use hydrophone and periscope. You need to mark on your map when you spot someone not moving too much then dive to between 20m and 25m to keep clear. Pop your scope up to check out when you approach so you can see hi hull. if you can then you are OK as the DD's will saty clear of their own, although I have seen a DD crusha PT boat against a breakwater in Gibraltar once.

Make sure you have plenty of O2 though. it can get a bit hairy if the escorts won;t leave the area. I got stuck under a crippled C2 for 9 hours game time before the escorts would leave the area, when I popped up to finish the job, the C2 radioed for help and they came rushing back. I got the C2 but had to make a run for it when the escorts retrurned.