View Full Version : Best SH4 Survey Question!
Onkel Neal
07-31-06, 09:57 PM
Ok, here are a few in the running, let me know what you think.
good hunting!
Neal
Steeltrap
07-31-06, 11:27 PM
Actually, I don't like any of them.
I must confess, however, I would be interested to see them attempt to answer this one from the list:
"Can you People Make a Add on Dick to the SH3 Stuff?"
What exactly IS a 'add on dick'? :hmm:
Did the USN regularly deploy strap-ons? Ah, actually, on second thoughts, I'd rather not know.....
:rotfl: :rotfl: :rotfl:
How about the question: "How far will the sys.reqs. differ from SH3?"?
I guess that asking if Surface platforms could be human manned is a waste of time question?
Is this so difficult to implement so we can have a real human vs human MP mode?
Justin Prince
08-01-06, 03:06 AM
I would strongly, STRONGLY, urge rewording question #6. Something just don't sound right about it:cool:
I vote for number 1 personally.
Actually, I don't like any of them.
I must confess, however, I would be interested to see them attempt to answer this one from the list:
"Can you People Make a Add on Dick to the SH3 Stuff?"
What exactly IS a 'add on dick'? :hmm:
Did the USN regularly deploy strap-ons? Ah, actually, on second thoughts, I'd rather not know.....
:rotfl: :rotfl: :rotfl:
:rotfl: bend on over :arrgh!:
System requirements would of been mine
Onkel Neal
08-01-06, 07:16 AM
These are just a sampling of the questions, this is not the final and official question to go to Ubisoft.
The General
08-01-06, 07:53 AM
I guess that asking if surface platorms could be manned by humans is a redundant question?
I've got a good question, ask Ubisoft if they're gonna finish the project this time and not leave it to end-users who have some programming abillity?
Silent Hunter III was beautiful to look at, but the original version they put out on the DVD was obviously incomplete. While the game was enjoyable to a degree, it was frustrating because it had the potential to be a masterpiece. Luckily for all of us who bought SHIII, there were a handful of talented and generous individuals who came to our rescue and helped bring it as close to a finished product as could reasonably be expected. I just want to take this opportunity to thank those individuals and hope they'll be around to in case SHIV has similar problems. Cheers.
P.S: SHIV should absoloutely concentrate on being multiplayer, look how good Battlefield 2 is. MMOG's are obviously the future and why take the trouble to develop A.I. for SHIV when you could have real people controlling all the individual vessels in the game. Ambitious but possible.
Godalmighty83
08-01-06, 08:07 AM
well all those questions are fairly dull and dont really address the issues that are on most minds.
i abstain.
The Noob
08-01-06, 08:08 AM
I say ask 'em All! :yep:
ME$$ENGER
08-01-06, 09:48 AM
I guess that asking if surface platorms could be manned by humans is a redundant question?
I've got a good question, ask Ubisoft if they're gonna finish the project this time and not leave it to end-users who have some programming abillity?
Silent Hunter III was beautiful to look at, but the original version they put out on the DVD was obviously incomplete. While the game was enjoyable to a degree, it was frustrating because it had the potential to be a masterpiece. Luckily for all of us who bought SHIII, there were a handful of talented and generous individuals who came to our rescue and helped bring it as close to a finished product as could reasonably be expected. I just want to take this opportunity to thank those individuals and hope they'll be around to in case SHIV has similar problems. Cheers.
P.S: SHIV should absoloutely concentrate on being multiplayer, look how good Battlefield 2 is. MMOG's are obviously the future and why take the trouble to develope A.I. for SHIV when you could have real people controlling all the individual vessels in the game. Ambitious but possible.
IMHO that's a pretty bad question to ask. It's more like bashing them for the past since no sane software developer in the world would want to put an unfinished product on the shelf.
And AFAIK, multiplayer has never been a focus. Not until they release the next Destroyer Command anyway. Personally I've NEVER played any multiplayer games in SH3. If SH4 will go MP heavy, then it's time I skip it. A subsim should always put realism and gameplay in its top priority list. To achieve that good AI and campaigns (preferbaly dynamic) are essential. MP? Meh, I can live without it.
Sailor Steve
08-01-06, 10:40 AM
If SH4 will go MP heavy, then it's time I skip it. A subsim should always put realism and gameplay in its top priority list. To achieve that good AI and campaigns (preferbaly dynamic) are essential. MP? Meh, I can live without it.
:yep: :yep: :yep:
fredbass
08-01-06, 11:42 AM
I've got a good question, ask Ubisoft if they're gonna finish the project this time and not leave it to end-users who have some programming abillity?
Silent Hunter III was beautiful to look at, but the original version they put out on the DVD was obviously incomplete. While the game was enjoyable to a degree, it was frustrating because it had the potential to be a masterpiece. Luckily for all of us who bought SHIII, there were a handful of talented and generous individuals who came to our rescue and helped bring it as close to a finished product as could reasonably be expected. I just want to take this opportunity to thank those individuals and hope they'll be around to in case SHIV has similar problems. Cheers.
You come on here in your first post and make a comment like that?
FYI, We're talking PC games friend. They always require patching. SH3 is a great game with patch 1.4 vanilla and the mods that we have are bonuses that we greatly appreciate.
Safe-Keeper
08-01-06, 01:00 PM
I'd re-phrase some of those questions, were I you. Such as the "add-on dick":-?.
And a better way to phrase the pilot rescue one would be "will there be different missions for campaigns, such as pilot rescue"?
FYI, We're talking PC games friend. They always require patching.Generalizing fallacy.
Yes, they do, but some (rushed games such as Silent Hunter III) more than others (such as... such as... let me think... nah, can't think of any games I've bought recently that haven't been rushed and then not sufficiently patched:().
Sulikate
08-01-06, 01:43 PM
If SH4 will go MP heavy, then it's time I skip it. A subsim should always put realism and gameplay in its top priority list. To achieve that good AI and campaigns (preferbaly dynamic) are essential. MP? Meh, I can live without it. :yep: :yep: :yep:
:yep::yep::yep::yep:
Sulikate
08-01-06, 01:50 PM
"Can you People Make a Add on Dick to the SH3 Stuff?"
I didn't get this one:roll:
Safe-Keeper
08-01-06, 02:15 PM
There were some spelling and grammar erros, too ("in depth" instead of "in-depth" for example). And what's that Spanish one mean?
I chose "can you rescue downed pilots". The thing I disliked the most in the previous game was the lack of variety when it came to Career missions. It was always just "patrol that grid for 24 hours". To be frank, it was a big disappointment.
Gizzmoe
08-01-06, 02:21 PM
And what's that Spanish one mean?
Itīs French, and if Babelfish is right it means "What is the release date for SH4?".
Safe-Keeper
08-01-06, 02:35 PM
My bad:oops:.
The General
08-01-06, 04:42 PM
You come on here in your first post and make a comment like that?
Yeah, pretty impressive huh? In all 45 posts have you ever said anything as interesting or provocative?
Onkel Neal
08-01-06, 05:25 PM
FYI, We're talking PC games friend. They always require patching.Generalizing fallacy.
Yes, they do, but some (rushed games such as Silent Hunter III) more than others (such as... such as... let me think... nah, can't think of any games I've bought recently that haven't been rushed and then not sufficiently patched:().
Silent Hunter III was no more "rushed" than the average PC game.
Safe-Keeper
08-01-06, 05:41 PM
Which says more about the average PC game than about Silent Hunter III, regrettably.
Silent Hunter III lacked a lot of the features it was meant to have ("living" ports being one example), and did not receive the patching necessary to fix all of its fault (the watch officer still stays below deck after you surface).
That's not to say Silent Hunter III is a bad game. It isn't. All I'm saying is that it was rushed and that it should have been released later and followed up better.
You come on here in your first post and make a comment like that?And how's that wrong? Why would you have to post x number of posts praising the game before you can support it?
Onkel Neal
08-01-06, 05:49 PM
Ok, so if all games are rushed, no distinction. I guess I object because every game I've seen has been called "rushed" by the average player.
Justin Prince
08-01-06, 10:22 PM
Not to hijack, but I hope SH4 is not multiplayer heavy.
Why? No reason for it to be.... US submarines typically operated lone wolf, no need for multiplayer heavy.
Moreover, especially when compared to BF2 (a great game mind you), that is a bad thing.
Sure, BF2 is great. You can be an infantryman, drive a tank, fly a plane, or fly a helicopter. But is the infantry aspect as good as say Rainbow 6, Black Hawk Down, Call of Duty 2? Is the tank aspect as good as Steel Beasts Pro? Is the plane aspect as good as Jane's F/A-18 or Falcon 4.0 AF? Is the Helicopter aspect as good as any helicopter sim out there?
While fun, in order to include all these approaches each one must suffer as a result. For a fast MP game I'll play BF2 (I love it), but if I want an in depth tank sim, I'll play Steel Beasts Pro (I REALLY love it).
If I want a submarine sim, I'll play SH3 or SH4 as it should be. If I want a multiplayer heavy naval sim, I'll play Battlefield 1942's Forgotten Hope Mod. I want an accurate representation of WW2 submarine warfare in the Pacific. Not an unrealistic pile of junk that is fun for a few times of MP play but has nothing in the way of longevity. Frankly, if all I get is SH1 with SH3's graphics, I'll be happy. If all I get is SH3 with US subs, I'll be happy. But if I get a MP heavy game (note how I said game, not sim) that sacrifices quality for "fun" factors of MP play (which in terms of coop, by rights it really doesn't need. Historically speaking), then I'll just go back to VDM sound and Silent Hunter I.
I say, if you want them to make an "MP style" game, let them do it. But a different title, a different SERIES, and after SH4 is done.
Steeltrap
08-02-06, 01:28 AM
I think JP has pretty much summed up the point about MP for me.....especially as not all markets have good/well priced high-speed internet access, which is a requirement of any decent MP game.
Besides, I don't want my experience to be tied to other players.....subs operated alone, and the sim should be built accordingly.
You come on here in your first post and make a comment like that?
Yeah, pretty impressive huh? In all 45 posts have you ever said anything as interesting or provocative?
LMAOOOOOOOOOOOOOOOOOOOOO.........:rotfl:
I have been a reader, fan, and in some instances admirer of the developments which this Web Site has produced in regards to pc based naval strategy games. I know..I know...it's thru the efforts of many of you that we enjoy many of the mods. But this web site brought you all together.
To get to my point...it's because of the talent some of you have shown that is making me look forward to SHIV. I don't believe for one minute that anyone on this forum could ever be satisfied with the end product of any game. As a consequence we all reap the benefits thru enjoyment of the newest mod because of your restlessness.
My Point...Who cares if its right......You guys will fix it.....
fredbass
08-02-06, 07:09 AM
You come on here in your first post and make a comment like that?
Yeah, pretty impressive huh? In all 45 posts have you ever said anything as interesting or provocative?
Well I'm not sure what you would consider interesting or provocative so I'll pass on that question, but based on a few other responses to my statement towards you, I guess a person with 45 posts is the wrong person to be criticizing you. I'll give everybody that much. :cool:
The General
08-02-06, 07:56 AM
I just wanna give kudos to Justin Prince, Safe Keeper and others who have made some very valid points on the Single Vs Multi-player issue.
I wanted to make my presense felt upon my arrival in the Radio Room, but don't want to get in anybody's face, so I apologise for being belligerent towards Fred Bass.
It's nice to know there are other people out there who are looking foward to SH4.
:up:
Here are a few of the things I'd like to see in the eagerly anticipated sequel:
1) More elaborate under-water terrain.
2) Have randomly generated missions built into the historically acurate campaign. What I mean by this is that you could occasionally receive orders from BDU to go escort, hunt, destroy, rescue etc.
3) Make it so submarines can travel under the icepack. Think how cool it would be to try an avoid pressure ridges by using your Periscopes (No external view here, that would be cheating!).
4) Enemy subs should appear in the game and have the ability to attack you whilst submerged. It'd be cool to go head to head with an enemy skipper whilst under the icepack.
5) Whilst we're on the subject of ice, more icebergs!
6) A thermal layer.
7) Thermal underwear.
8) The abillity to roam freely about your submarine. You're the Skipper, you should be allowed to go anywhere you want. The programmers don't have to build all new 3D interiors for the German subs, just build on what exisits. I know the new game is focusing on the Pacific war, but that brings me to my next point.
9) The option of choosing sides. More work for the programmers but hey, do you wanna do it right or don't you?
10) An improved multi-player aspect to the game. That way everybody's happy.
11) Silent Hunter 4 should be the greatest simulation ever made! "If you shoot for the stars, you'll never land in the gutter."
don1reed
08-02-06, 09:36 AM
Justin nailed it for SHIV:...and I would add:
MP and paper dolls, toy soldier fatigue models :down:
More accurate Nav, Scopes, and TDC emulation :up:
11) Silent Hunter 4 should be the greatest simulation ever made! "If you shoot for the stars, you'll never land in the gutter."
But, you could end up on the neighbor's roof. ;)
kapitanfred
08-03-06, 09:43 PM
The thing I disliked the most in the previous game was the lack of variety when it came to Career missions. It was always just "patrol that grid for 24 hours". To be frank, it was a big disappointment.
That's very true. What could be made very interesting if radio messages could provide changes to your orders. That 24 hour patrol requirement is just for giving you more renown at the end of the day.
Captain Wreckless
08-03-06, 11:34 PM
And AFAIK, multiplayer has never been a focus. Not until they release the next Destroyer Command anyway. Personally I've NEVER played any multiplayer games in SH3. If SH4 will go MP heavy, then it's time I skip it. A subsim should always put realism and gameplay in its top priority list. To achieve that good AI and campaigns (preferbaly dynamic) are essential. MP? Meh, I can live without it.
:yep::yep::up::up:
CW :arrgh!:
Sailor Steve
08-04-06, 11:10 AM
The thing I disliked the most in the previous game was the lack of variety when it came to Career missions. It was always just "patrol that grid for 24 hours". To be frank, it was a big disappointment.
That's very true. What could be made very interesting if radio messages could provide changes to your orders. That 24 hour patrol requirement is just for giving you more renown at the end of the day.
Actually, the 24-hour patrol requirement came about because the dev team originally stated that SHIII would have a 'Mission-Based' campaign system similar to that of SHII, only more advanced, with branching missions based on your performance in the previous mission. Players pretty much staged a mutiny, saying "We want a dynamic career mode like the one in Aces Of The Deep!". After a survey of player desires, the game was delayed for several months while they re-wrote the engine, giving us the AOD-like career/campaign we demanded. It looks to me like the '24-hour patrol requirement' is a holdover from the original mission requirement system.
I could be wrong, though.
bigboywooly
08-04-06, 11:20 AM
Apart from how many US subs will be playable - will there be any British playable subs ?
They operated in the Pacific too
Of course would be nice if we could play Jap subs as well
Imagine taking out one of those big I-400 types with the aircraft on board
VonHelsching
08-04-06, 12:48 PM
I would be more interested being a skipper in a Japanese submarine, than an American one. Things would become more challenging while the years pass, while on the American side, things would probaly get gradually easier and boring.
Drebbel
08-05-06, 02:05 AM
Be carefull guys. Don not ruin Neal his thread. If you want a nicknack with eahother do it ober PM, but not in here.
The General
08-06-06, 03:05 PM
I could be wrong, though.
You are wrong.
WilhelmSchulz.
08-06-06, 08:25 PM
I want all the all the subs used in the war to be aviable in the game.
con20or
08-06-06, 08:50 PM
I have to say that I agree entirely with The General.
Silent Hunter 3 could have been an amazing game, but a WW2 Uboat game that does not require use of the radio and that does not involve other uboats is a sham, there is no escaping that point.
Plus we all remember the bugs that SH3 shipped with.
If it wasnt for the modding community the game would have outlived itsef long ago. Im not being argumentative, I would watch paint dry if it was a painting of two uboats.
In my opinion, whoever is responsible to be offering us SH4 when SH3 needed so much work, is an insult. I for one will not purchase it unless it is an outstanding game.
WutWuzDat
08-09-06, 09:23 PM
If SH4 will go MP heavy, then it's time I skip it. A subsim should always put realism and gameplay in its top priority list. To achieve that good AI and campaigns (preferbaly dynamic) are essential. MP? Meh, I can live without it. :yep: :yep: :yep:
:yep::yep::yep::yep:
:yep: :yep: :yep: :yep: :yep:
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