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View Full Version : CB's "AIFight" destroyer mod and GW


APHill
07-30-06, 07:29 PM
Does anyone know if one can use CB's AI mod with GW? Or is this mod only for an unmodded version of SHIII? How about it, CB?

Also....is there anyone out there that plays with the standard 1.4 version of SHIII and is happy with it....or is everyone modded to one of the two great supermods? :o

Thanks,
Longstreet

CB..
07-31-06, 06:50 AM
Straight answer is i don't know...i am one of those who don't use the super mods...and i made this mod as a way to bring some life to my own gameplay...:up:

NeonSamurai
07-31-06, 07:48 AM
Im sure there are some who play stock, though most here play with modded versions (either one of the many supermods as is, or heavily customized versions, or their own collection of the hundreds of mods released)

Hitman
07-31-06, 01:45 PM
I play with a very standard 1.4 game since I have been very busy with real life and finally lost track of all mods that are continuously ongoing :doh: :doh: I selected some of the graphic mods I prefered and in the gameplay added just my own crew fatigue model (My crew is tired after 60 days of patrol and no compartmens do change that - Bad weather and combat reduces that to even less), Hollywood damage mod, Jason`s improved convoys and CB's Des mod.

And I'm certainly very happy with the result, but note that I play only late war campaigns (Nov 1943 onwards) and with full realism except the god eye in the map (I kept the icons because I use the ruler a lot for manual TDC calculations).

U-Bones
07-31-06, 03:13 PM
Straight answer is i don't know...i am one of those who don't use the super mods...and i made this mod as a way to bring some life to my own gameplay...:up:

I do use AIFight and numerous other personal tweaks with a GW 1.1a base, with satisfactory results.