Floater
07-18-06, 04:05 PM
So there I am, sailing my new IXB into the Irish channel to reach the patrol grid. Submerged during the day, surfaced to recharge at night, late 1940. No mods, other than some legacies from trying out mods with the Mod Enabler that were left behind on disabling the mods.
A sound contact turns out to be a UK passenger liner, travelling at 21kts. It's daytime, but I must surface to close the contact and intercept the liner's route. Very excited - this is the biggest vessel I've had chance to sink since SH3 first came out - I set up the intercept, open the tube doors and, not one to waste opportunities, fire two T2s and two fast T1s, three under-the-keel magnetic and one impact aimed at the engine room. Timing it right, all four hit simultaneously and detonate. Wonderful! 15,100 tons sent to the bottom and added to my score.
Only an hour or so later (game time and real time) I get another contact - the same! Another UK passenger liner, arriving in the UK on the same route at 21kts, and I pretty much duplicate the procedure. The only difference is, I wasn't confident I could get a good line-up for the impact shot this time, so I fired four magnetics. That beautiful ship went down like a stone.
And I wasn't credited for the kill. Nothing on the 'K' list, no 'sunk ship' icon on the map, nada. It certainly went down, though, and the water wasn't all that shallow.
I'd heard of this bug, and seem to recall that it's to do with saved games (Windows Update was insisting that I reboot, so I had to save), but I'd never encountered it before. And what do I lose when I get the bug? A trawler? A small merchant? No, a *!@! passenger liner. :damn:
Ah, well. That's life.
A sound contact turns out to be a UK passenger liner, travelling at 21kts. It's daytime, but I must surface to close the contact and intercept the liner's route. Very excited - this is the biggest vessel I've had chance to sink since SH3 first came out - I set up the intercept, open the tube doors and, not one to waste opportunities, fire two T2s and two fast T1s, three under-the-keel magnetic and one impact aimed at the engine room. Timing it right, all four hit simultaneously and detonate. Wonderful! 15,100 tons sent to the bottom and added to my score.
Only an hour or so later (game time and real time) I get another contact - the same! Another UK passenger liner, arriving in the UK on the same route at 21kts, and I pretty much duplicate the procedure. The only difference is, I wasn't confident I could get a good line-up for the impact shot this time, so I fired four magnetics. That beautiful ship went down like a stone.
And I wasn't credited for the kill. Nothing on the 'K' list, no 'sunk ship' icon on the map, nada. It certainly went down, though, and the water wasn't all that shallow.
I'd heard of this bug, and seem to recall that it's to do with saved games (Windows Update was insisting that I reboot, so I had to save), but I'd never encountered it before. And what do I lose when I get the bug? A trawler? A small merchant? No, a *!@! passenger liner. :damn:
Ah, well. That's life.