View Full Version : UZO functional in NYGM??
bert8for3
07-18-06, 12:21 PM
I'm trying NYGM. Does the UZO work? In UZO view, whether day or night, and in clear viz conditions, I just get a sort of blurry image, as if I'm looking at fog close up.
Works fine for me. Never had a problem with it in NYGM.
bert8for3
07-18-06, 01:48 PM
Works fine for me. Never had a problem with it in NYGM.
Ah, ok, guess something got messed up during install. Will reinstall. Tks.
Phylacista
07-18-06, 03:55 PM
Works fine for me. Never had a problem with it in NYGM.
Ah, ok, guess something got messed up during install. Will reinstall. Tks.
Wait a sec! Perhaps this is just a dumb suggestion, but could this be the bow spray of your own bow?
If so try looking through UZO a little bit longer and change direction.
If this will not help forget about my post and reinstall. ;-)
zzsteven
07-18-06, 04:02 PM
I'm trying NYGM. Does the UZO work? In UZO view, whether day or night, and in clear viz conditions, I just get a sort of blurry image, as if I'm looking at fog close up.
Are you using a nvidia card? From the SH3 read me file:
22. N-Vidia workaround was improved. First time when the user (with N-Vidia) uses UZO the spray bug will appear. If the user uses Ctrl+P that option will be stored in the main.cfg file and will not be necessary to switch off again that particle system (cause the main.cfg will be updated). The Ctrl+P now is linked only with the particle system from the sub so the other particles in the game will not be affected. When you will exit to free camera or any other view the particle system from the sub will be automatically restarted and the player will not have any issues related to it. After this the player can enter/exit UZO station without any other worries about Ctrl+P.
We didn't make this ON by default because there are the users of ATI cards that have no need of this workaround.
The N-Vidia users can also add in the main.cfg in video section, this line:
HideParticlesNearView=Yes;
zz
SquareSteelBar
07-19-06, 04:48 AM
I'm trying NYGM. Does the UZO work? In UZO view, whether day or night, and in clear viz conditions, I just get a sort of blurry image, as if I'm looking at fog close up.
Are you using a nvidia card? From the SH3 read me file:
22. N-Vidia workaround was improved. First time when the user (with N-Vidia) uses UZO the spray bug will appear. If the user uses Ctrl+P that option will be stored in the main.cfg file and will not be necessary to switch off again that particle system (cause the main.cfg will be updated). The Ctrl+P now is linked only with the particle system from the sub so the other particles in the game will not be affected. When you will exit to free camera or any other view the particle system from the sub will be automatically restarted and the player will not have any issues related to it. After this the player can enter/exit UZO station without any other worries about Ctrl+P.
We didn't make this ON by default because there are the users of ATI cards that have no need of this workaround.
The N-Vidia users can also add in the main.cfg in video section, this line:
HideParticlesNearView=Yes;
zz
...or simply update your nVidia video card driver [this issue was solved some times ago]
SSB
bert8for3
07-19-06, 02:41 PM
Thanks to all for replies. Like a dummy, I didn't try moving the UZO around much first. Now I see that it works fine past 45 degrees on either side. And it is a Nvidia card. I'll try updating the drivers first.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.