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View Full Version : HT146/7 how to remove aircraft in starting Port?


Reece
07-18-06, 05:01 AM
Hi, getting things sorted out with Campaign files but how can you remove the 2 planes that keep circling the base at the start of a patrol?:-? This is nice for the first couple of patrols but gets annoying after that as it slows you right dow - you just get TC to 64x and the planes are back & drops you back to 1x.:down: Takes about 10mins of real time just to get out of the port! Any ideas?:D
Regards,
Reece.

CWorth
07-18-06, 06:30 AM
Open up the Campaign.SCR file in the editor and delete them.

bigboywooly
07-18-06, 08:38 AM
Lol I would have took them out if you had said when I was merging the two

Mission ed is the best way but IIRC yours crashes when you open it ?

Reece
07-18-06, 09:09 AM
Yes that's right, however I found the Tonnage War v1.03 has the HT147 (modded with Canal) and I can open with SH3MissionEditor however I don't know what to look for (though could probably find), I did try to get rid of some ships but couldn't select anything! :-?
Edit: I tried again and holding the mouse button & dragging selects groups but rather hit a miss to get the right one, right click properties gets the item up & can change some things but when I tried hitting the delete key it only deleted 1 waypoint, I may have to keep experimenting, is there a pdf tutorial on this?:D
Thanks!

bigboywooly
07-18-06, 10:00 AM
Zoom in close enough to see the actual unit ( ship\ aircraft ) click to highlight then press delete and its gone - dont forget to save in the file top right after changes.
Make sure you use the "Save SCR layer as" choice

Reece
07-19-06, 06:34 AM
I zoomed in but not far enough!
Many thanks again,:up:
Reece.