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View Full Version : Do you guys practice drills on patrol


Wilko
07-12-06, 04:59 AM
I have no idea if it has any effect but usually at the start of a patrol once I'm clear in deep water I always pratice crash dives and then take her down deep until the crew starts glancing at me strangly and then surface and then normaly dive and do nuckle turns and silent running.

Anyone else do this :hmm: good fun on them nice calm sunny days :arrgh!:

HunterICX
07-12-06, 05:02 AM
:hmm: I Only let my Crew practice the Deck gun when I have it (currently no, IIA Sub)

But I love to send myself and my crew into an Nice undeep location closeby Scapa :D At night and lets take down 1 V&W Destroyer...and see if anything happens :smug:

Dowly
07-12-06, 05:29 AM
Yup, crashdive drill as soon as U-27 is on open waters. :up:

Henry Wood
07-12-06, 05:44 AM
Yes, once we clear the Elbe estuary (and those bloomin' schnellboots!) I first do a trim dive to make sure all is OK. When we get further out and have plenty of depth I will spring a crash dive on my crew too. I might later in the patrol do a crash dive when I am ready to submerge for a hydrophone check just to keep them on their toes.:arrgh!:

JScones
07-12-06, 05:53 AM
I have no idea if it has any effect but usually at the start of a patrol once I'm clear in deep water I always pratice crash dives and then take her down deep until the crew starts glancing at me strangly and then surface and then normaly dive and do nuckle turns and silent running.

Anyone else do this :hmm: good fun on them nice calm sunny days :arrgh!:
Not that I play much, but I've always performed tests just after leaving port, especially now I'm running SH3Cmdr R2.6 which includes randomised malfunctions and effects of sabotage.

kiwi_2005
07-12-06, 07:17 AM
Yep another crash diver here as soon as i reach deeper waters - just to give a bit of realism to the game as i dont think doing a trim dive is needed. Another reason why i do a crash dive is i like to hear the crash dive das boot sound mod play :D

Henry Wood
07-12-06, 07:22 AM
- just to give a bit of realism to the game as i dont think doing a trim dive is needed. :D

Ah, but one trip I discovered 'Our Hannes', the cook, had shifted a few cases of Becks to a different hidey hole and this showed up as soon as we dived.:rotfl: :rotfl:

mike_espo
07-12-06, 08:12 AM
Yes. Always. I have crew practice crash dives and time to depth. Also do deep dive tests to see how deep we can safely go.:up:

Hawk U-375
07-12-06, 08:16 AM
I actually use a "StopWatch"...to see if we get better.....:yep:
Realism...Baby!!!!!!

Letum
07-12-06, 10:36 AM
Allways a crash dive and deep dive test as soon as I get into open water.
Usualy flack gun and deck gun tests (especialy since SH3Commander 2.6!!)
Also a flank speed test so I know how fast the crew can get her.

tycho102
07-12-06, 01:13 PM
I practice drilling T3's with a torpedo, yeah. Sometimes I practice drilling a coastal merchant with 88mm shells. That's about the extent of my drilling.

STEED
07-12-06, 01:31 PM
Lot's of crash dives too check the time and how deep I can push my boat. :ping:

HEMISENT
07-12-06, 02:17 PM
With randomized Sabotage & Malfunctions a test crash dive is now pretty much a necessity to avoid surprises when you least expect them.
Should Commander choose to issue a loaded file some of the areas of concern are:
Crash Dive depth
Crash Dive time
Diesel & E motor performance
Fuel consumption
Battery endurance
Various Schnorkel and Periscope problems
Turn Radius

You may get a single problem to deal with or a combination. Depends on the year and boat. Make the test dive-

Seminole
07-12-06, 04:37 PM
No. No point.

AlphaInfinity
07-12-06, 04:41 PM
Does the sabotage and malfunction mod have to be turned ON if you are running 2.6? I was thinking about installing it tonight, but I don't want to install the sabotage and malfunction mod. Can it be disabled?

JScones
07-13-06, 03:23 AM
Does the sabotage and malfunction mod have to be turned ON if you are running 2.6? I was thinking about installing it tonight, but I don't want to install the sabotage and malfunction mod. Can it be disabled?
1. Install SH3Cmdr as per instructions
2. Open Windows Explorer and navigate to the folder where you installed SH3Cmdr
3. Click on the Cfg sub-folder
4. Delete (or rename) the seven "Randomised events_19**.cfg" files
5. Backup "Randomised events.cfg" (optional, but recommended)
5. Open "Randomised events.cfg"
6. Find the lines beginning
;----------------------------------------------------------------------------------MALFUNCTION SETTINGS
[Mal0:data\Library\GUNS_SUB.sim]
and delete inclusively until the end of the file.
7. Save and close "Randomised events.cfg"

Malfunctions/effect of sabotages gone!

andy_311
07-13-06, 04:38 AM
No I don't think it makes a difference in the game.

Venatore
07-13-06, 04:39 AM
Rehersals, rehersals and when they are good at it reherse them again!:ahoy:

Harmsway!
07-13-06, 05:24 PM
I just got SHIII installed on my new computer. Of course as soon as I hit open water I did a crash dive. Boy did I uncover an embarassment. I forgot to change the language settings and the whole crew was yelling in english. I was so ashamed I wanted to turn around and head for the barn. :rotfl:

Magua
07-13-06, 06:11 PM
No I don't think it makes a difference in the game.



It's funny how different people see the sim. Some see it as a "Game". I like to view it as a U-Boat Simulation.

It may not matter in "game sense", but real U-Boats did practice Crash Dives, Weapons Drills, and So on. A U-Boat had to do a Trim Dive Everyday! So to immulate reality I do all of those.

Otto Kretschmer's procedure was to do dive everyday for two hours before dawn. It gave the crew a break, trimmed the boat, and let them search for sound contacts. I do the samething and it has actually paid off in finding single merchants. (I dont use single merchant map contacts)

I guess it depends on how much you like to reenact historical situations, or just pop in a "Game".l

Ducimus
07-13-06, 06:28 PM
Not much of a point really. Boat behaves the same regardless, exception being bad weaither. Only reason for drills is when your first learning the game, or checking out a new adjustment/tweak/mod to see what you can and can't do. Once you learn the constants, the only variable is you.

Salvadoreno
07-13-06, 06:32 PM
In WaW since i started running SH3 2.6 i use drills to test if anything is wrong with the boat. i.e stuck dive planes, broken rudders (slow turn rate), battery leaks (fast depleting batteries), slower dive times, etc.. It adds a lot of realism.

Magua
07-13-06, 06:42 PM
Not much of a point really. Boat behaves the same regardless, exception being bad weaither. Only reason for drills is when your first learning the game, or checking out a new adjustment/tweak/mod to see what you can and can't do. Once you learn the constants, the only variable is you.



It seems we have two factions of players: Those who like Historical Realism vs Those Who Just want to Play a Game.

HunterICX
07-13-06, 07:00 PM
:cool: Magua, there is an 3th Faction of people

People Who just like to screw around with their Sub :up:

Magua
07-13-06, 08:01 PM
:cool: Magua, there is an 3th Faction of people

People Who just like to screw around with their Sub :up:

Oh Great! Now we have U-Boat Molestors!!!:huh:

HEMISENT
07-13-06, 09:39 PM
It seems we have two factions of players: Those who like Historical Realism vs Those Who Just want to Play a Game.

Give the man a big cigar-He gets it! :up:

Ducimus
07-13-06, 10:11 PM
Not much of a point really. Boat behaves the same regardless, exception being bad weaither. Only reason for drills is when your first learning the game, or checking out a new adjustment/tweak/mod to see what you can and can't do. Once you learn the constants, the only variable is you.



It seems we have two factions of players: Those who like Historical Realism vs Those Who Just want to Play a Game.


Oh i know enough about WW2 subs, so don't even go there. I don't do anything (even if i know it to be historically accurate or within submarine tactics of the timer period) unless the game forces me to. Why should i? There is simply no reason to run practice drills in Sh3 because there is no reason for it. Nothing is modled to facilitate any need. ****, minor detals like the radar antenas arent even mounted in the right place! The boat doesnt even crash dive at the correct angle! Or you never noticed?

So Sure you can dunk your boat off and on all the way to your patrol area, but the only reason your donig it, is so you feel warm and fuzzy and "in character" in some sense of roleplay, but there is no pratical need for it.

Like anything in this game, if theres a need, i will do it, but if theres no need then i won't. Simple as that. It has nothing to do with desire for historical accuraccy or gameyness. If you want to talk about simulator vs gameyness i can sit here all day citing small little details that Sh3 breaks in the realm of historical accuracy. Where would you like to begin? I know, how about the non existant compressed CO2 usage? Gee, how in the hell can i fire all those torpedos, and never have to recharge the air flasks.. Pretty nifty trick that. Or maybe the fact that you cant control starboard and port diesals independantly? The fuel gauges are broke in the IX and XXI interiors. Radar antennas i already mentioned. You can't tune into the merchant radio band and hear SoS calls. Dont even get me started on the craptastic AI, which thankfully is *almost* but not quite, (and probably never will be completely) resolved. I think i can stop there.

So the point to this little rant is this:
There isnt just two types of SH3 players. So don't attempt even sit there on some highground insinuating that all some people want is another shooter. If you want realism, SH3 is the closest to it, but it still misses the mark by a longshot.

Salvadoreno
07-13-06, 10:29 PM
In WaW since i started running SH3 2.6 i use drills to test if anything is wrong with the boat. i.e stuck dive planes, broken rudders (slow turn rate), battery leaks (fast depleting batteries), slower dive times, etc.. It adds a lot of realism.

Ducimus if u used sabotage/malfunctions mod then it is very helpful. But otherwise there is NO practical use, unless ur a hardcore realism addict dipping into character

Magua
07-13-06, 11:15 PM
Not much of a point really. Boat behaves the same regardless, exception being bad weaither. Only reason for drills is when your first learning the game, or checking out a new adjustment/tweak/mod to see what you can and can't do. Once you learn the constants, the only variable is you.



It seems we have two factions of players: Those who like Historical Realism vs Those Who Just want to Play a Game.


Oh i know enough about WW2 subs, so don't even go there. I don't do anything (even if i know it to be historically accurate or within submarine tactics of the timer period) unless the game forces me to. Why should i? There is simply no reason to run practice drills in Sh3 because there is no reason for it. Nothing is modled to facilitate any need. ****, minor detals like the radar antenas arent even mounted in the right place! The boat doesnt even crash dive at the correct angle! Or you never noticed?

So Sure you can dunk your boat off and on all the way to your patrol area, but the only reason your donig it, is so you feel warm and fuzzy and "in character" in some sense of roleplay, but there is no pratical need for it.

Like anything in this game, if theres a need, i will do it, but if theres no need then i won't. Simple as that. It has nothing to do with desire for historical accuraccy or gameyness. If you want to talk about simulator vs gameyness i can sit here all day citing small little details that Sh3 breaks in the realm of historical accuracy. Where would you like to begin? I know, how about the non existant compressed CO2 usage? Gee, how in the hell can i fire all those torpedos, and never have to recharge the air flasks.. Pretty nifty trick that. Or maybe the fact that you cant control starboard and port diesals independantly? The fuel gauges are broke in the IX and XXI interiors. Radar antennas i already mentioned. You can't tune into the merchant radio band and hear SoS calls. Dont even get me started on the craptastic AI, which thankfully is *almost* but not quite, (and probably never will be completely) resolved. I think i can stop there.

So the point to this little rant is this:
There isnt just two types of SH3 players. So don't attempt even sit there on some highground insinuating that all some people want is another shooter. If you want realism, SH3 is the closest to it, but it still misses the mark by a longshot.


In the Reenacting/Living History World we would call you a FARB.

Ducimus
07-13-06, 11:33 PM
Since were into name calling now, i call people like you in real life, <Edit - Gizzmoe>, and i gotta tell ya, im a little short on patience right now. So you can either can either can the bull and be a little more objective, OR you can continue this "us vs them", "Im so better then everyone else" bull**** your instigating. Choice is yours.

Magua
07-14-06, 12:24 AM
You need to review the SUBSIM Forum Acceptable Use Policy

VonHelsching
07-14-06, 12:59 AM
Magua,

You need to understand that you are running a computer game on your PC. There are no "fractions of people". Playing a computer game is a personal experience viewed and enjoyed differently by everyone. SH3 tries to accommodate a broad range of features for everyone, so it's both a simulation, a shoot'em up and a fanatasy game / secret weapons of the Kriegsmarine (remember, you can do war patrols with an XXI and a VIIC/42!).

Dividing people for their personal prefferences for a computer game serve no useful purpose than trying to identify oneself in a superior / elite category. I can understand that for politics / economics or philosophy principles. But for a computer game, no.

Magua
07-14-06, 01:06 AM
Magua,

You need to understand that you are running a computer game on your PC. There are no "fractions of people". Playing a computer game is a personal experience viewed and enjoyed differently by everyone. SH3 tries to accommodate a broad range of features for everyone, so it's both a simulation, a shoot'em up and a fanatasy game / secret weapons of the Kriegsmarine (remember, you can do war patrols with an XXI and a VIIC/42!).

Dividing people for their personal prefferences for a computer game serve no useful purpose than trying to identify oneself in a superior / elite category. I can understand that for politics / economics or philosophy principles. But for a computer game, no.

There was no dividing into factions on my account. It happened automatically as people placed their posts. Go back and read it. You have those that do and those that don't do the drills.
All i did was make a comment about what was already obvious.

Ducimus
07-14-06, 01:06 AM
You need to review the SUBSIM Forum Acceptable Use Policy

yeah im sure Baiting (what ive noticed youve been doing in 2 threads different threads now) is probably in there. Stop instigating.

Magua
07-14-06, 01:11 AM
You need to review the SUBSIM Forum Acceptable Use Policy

yeah im sure Baiting (what ive noticed youve been doing in 2 threads different threads now) is probably in there. Stop instigating.


Sorry, but you lost me on that one.

Say Again, Over

Harmsway!
07-14-06, 06:29 AM
FARB? ...FARB..what? Oh rats :hmm: I best go google it. Oh here we go FARB - Federation of Associations of Regulatory Boards (http://www.farb.org/)

You boys have got to lighten up. You're getting stir up over...wait...here we go..Weird Words: Farb (http://www.worldwidewords.org/weirdwords/ww-far1.htm)...ahh that's got to be it...what was I saying. O'yeah back to it boys

JScones
07-14-06, 06:46 AM
In the Reenacting/Living History World we would call you a FARB.
In the *real* world, which is where most people live, we would call you something just as dismissive, if not moreso.

Lighten up fella. Stop criticising everyone else for not playing the game your way. You've done this in a few threads now.

Just enjoy the game your way, and let others enjoy it their way. They don't need you to force feed facts and figures down their throats and highlight their every non-conformance with history.

And if you're not happy with some element of the game, like ship contacts, there is nothing stopping you from modding it yourself, rather than whining about it and having a go at the people who mod the game FOR FREE for people LIKE YOU.

And BTW, yes, I do test dives and follow historical procedures as per the U-boat Commander's Handbook and other references I happen to have read.

Pants
07-14-06, 07:49 AM
@ Magua
There is a fine line between Realism and playablity....there is a broad spectrum of players out there ranging from the hardcore realism guys to the arcade player. It's hard for modders to get the balance just right so we dont alienate a group of players. If you dont like the road we are going down ( trying to Please a larger part of the community ) No one is forcing you at gun point to download GW and play it.

joea
07-14-06, 08:42 AM
Magua, you need to learn some manners. :yep:

mheil
07-14-06, 10:10 AM
I think that some of us forget that we are PLAYING a game - even though we call it a sim. We all enjoy playing this game at different levels. some of us like making subs fly through the air and some enjoy following history as close as possible. Most fit someplace in between and even change the level of realism. Its all in fun and enjoyment. I like playing and checking out the forum, not only am I having fun but feel that I am learning about history.

NeonSamurai
07-14-06, 10:22 AM
One can always do ones own modding, the version of sh3 i run is heavily custom modded for my personal use.

Anyhow guys lets stick to the topic and keep the flames down :)

As for myself i often do drills to add to my own sense of immersion. typicaly a shallow dive, then a crash dive followed by going deep to make sure everythings screwed on tight. Then ill typicaly blow tanks to make sure its working right, and usualy end off with deck and flak drills. Ill also check fuel consumption and see how she handles, and i dont run SH3 commander with (or without) the sabotage thing.

I like doing it as it enhances my gameplay experience.

fredbass
07-14-06, 10:39 AM
I also do one Deep Dive near the beginning of every patrol, though I haven't did it as a Crash dive. I guess I'm hoping crew could find some loose rivets, so to speak.

gouldjg
07-14-06, 10:48 AM
On a personal note, I always wanted to find a way so that by crash diving in game and doing these drill would in fact have benefits i.e. better staminer for crew or better morale.

At one point I was pondering on the idea that fatigue could be gradually lowered on surface operations and upped on dives.

This meant that my men would be losing their battle readiness on surface when staying there too long and then they will gain readiness once they crashed dive drilled and underwent dive operations etc.

Never did finnish it :nope: :nope:

Anyway every now and again I must admit that I do some pre operation drills but I can also understand why others do not bother.

I am sure that with Hemisents new mod, this is a essential thing to do.

Magua
07-14-06, 11:57 AM
It seems we have two factions of players: Those who like Historical Realism vs Those Who Just want to Play a Game.

Give the man a big cigar-He gets it! :up:


Thanks! I'll take one!:up:

Darksun
07-14-06, 02:31 PM
And BTW, yes, I do test dives and follow historical procedures as per the U-boat Commander's Handbook and other references I happen to have read.

:o Oh, got to get me one of those. Does Subsim have an amazon affiliate link for books like this?

-D

Gizzmoe
07-14-06, 03:01 PM
Does Subsim have an amazon affiliate link for books like this?

The Subsim store:
http://www.subsim.com/store.html